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SBD Rebalance PvP Sets

jxstLxcas

Member
Joined
June 21, 2021
Messages
92
Points
16
Age
18
IGN
jxstLxcas


Minecraft Username:
jxstLxcas​

What is your suggestion's title?
Rebalance PvP Sets​

Suggestion Details:
Good afternoon dear Staff team and SBD Community.

In this post I`d like to provide some facts why armors/swords should be rebalanced.

Overall it`s pretty easy to say, unless you have maxed equipment, you`re not able to pvp at all.
Within the new season every kind of weapon and armor got changed completely with stats such as "power" , "offense" , "defense" and more. However, this update caused pvp to be almost P2W. The reason for that is unless you have a completely maxed Set you are getting killed with 1 hit from people carrying a maxed set. The seasonal sets (Imperial Set, Autumn Set, Harvest Set) are pretty much the only ones you can actually pvp in. If you are wearing any other set such as the known ones like Santa, Christmas or the kit armor you will simply get killed within 1 hit from people wearing those seasonal sets. Even if you wear a seasonal set that is not upgraded to it`s max (mythical) you stand not a single chance.

Because of that, pvping became almost impossible especially for the people that cannot afford getting a maxed seasonal set.​

How could this idea help improve JartexNetwork?
Since pvp has always been a big part of SBD and will surely stay it in the future, it should be changed as soon as possible so that every player has a chance to fight and not only the "op" ones.​
 

COOMAN

Donator
Donator
Joined
August 24, 2020
Messages
315
Points
36
I agree. Seasonal sets are overpowered compared to the regular ones. +1
 

3Ld4D

Member
Joined
May 18, 2024
Messages
33
Points
12
I agree. Sets are nowhere near balanced, Seasonal sets are way too overpowered and the ones you obtain from traders or kits/gkits are way worse, Even Divine set that is obtained from the diamond zone trader and require hours of grinding to obtain and upgrade, On top of the requirement of 175+ player level to obtain is similar to seasonal sets and has almost no advantages in combat. +1

More suggestions for better PvP:
1) Power regeneration should be changed so it regenerates increasingly over time after 15-20 seconds, instead of constant 10 power per second after not being hit for 5 or so seconds to make PvP more fun rather than fighting for a bit, and then running away and having your teammate(s) take over the fight until your power has regenerated.

2) Knockback and Punch enchants should be reduced by at least 50% as it makes the PvP annoying and long as all it takes is to hit somebody with Knockback/Punch enchant on a weapon and then run to regain power or escape from the combat, as well as making it near impossible to take the KOTH.

3) Reduce effectiveness of regeneration when in combat (as of right now, bosses do not give you "combat tag"), And have potions as the main way of regaining health.

4) More rewarding/frequent KOTH or new/old events like "Supply Drops" in boss world.
 

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