(Note: The enchants below are only my opinions, feel free to change them to your liking)
Boss World Sword
Rage V - More damage on hostile entities.
Muscular VIII - Deals extra damage towards bosses.
Plunder V - Chance to get more loot from bosses.
PVP Sword
Fast Turn V - Chance to deal more damage.
Vampire V - Chance to heal the user by 1 heart.
Thor III - Chance to strike your enemy with lightning.
Trap II - Chance to freeze your opponent
Shock III - Somewhat similar to Thor but much better.
Blessed III - Chance to remove debuffs.
Life Steal V - Chance to steal health from your opponent.
Demonforged IV - Deals more damage to your opponent's armor durability.
Ice Aspect III - Chance to freeze your opponent for 5 seconds.
Disarmor V - Chance to remove your opponent's random piece of equipped armor.
Double Damage V - Chance to deal double damage.
Souvenir X - Chance to keep your item on death.
Penetrate V - Similar to Demonforged but better.
Internal V - Chance to bypass enemy's absorption hearts and directly damage them.
Aegis IV - Regenerate while blocking.
Grinding Axe (Why axe? For reforged enchant)
Nutrition III - Chance to feed you in a fight.
Reforged IV - Your axe will basically never break.
Mob Slayer X - Has a chance to kill the whole stack of entities.
Coins X - Chance to gain extra mob coins.
Inquisitive V - Gives more experience per kill.
Purity X - Increases your experience gain multiplier every 5 minutes of continuous grinding.
Star Coins VI - Allows you to gain more mob coins.
Star Inquisitive V - Gives you more stars while grinding.
Mob Heads X - Chance to get extra mob heads from killing mobs.
Mob Sweep X - Similar to Mob Slayer but increases the chance to kill the whole stack.
G-Set/Max Sets (Can also be for Boss world set, just add Guarding IV )
Enchants required to be on all pieces:
Freeze V - Chance to give your opponent slowness.
Angelic IV - Chance to recover health while being extremely low.
Hardened IV - Increases armor durability.
Overload III - Increases maximum health.
Anti Disarmor I - Chance to disable Disarmor.
Helmet
Clarity I - Immunity to blindness.
Anti Voodoo I - Chance to disable Voodoo.
Anti Freeze I - Chance to disable Freeze.
Implants X - Chance to regain hunger while sprinting. (Not required for Santa Set)
Escapist X - Chance to gain a speed boost when being hit.
Chest plate
Quick Draw II - Gain Haste II.
Leadership V - Deal more damage when allies are around you.
Tank II - Gain extra resistance.
Leggings
Voodoo III - Chance to give your attacker weakness.
Drunk II - Gain Strength II.
Cursed IV - Chance to gain strength, resistance and slowness on low health.
Boots
Gears III - Gain Speed III.
Burn Shield I - Gain Fire Resistance.
Ender Walker IV - Chance to turn the debuff poison into Regeneration and Blindness.
(Credits to Ariielia and my team SlackersFC )
Last edited: May 27, 2022