Menu

Learn how to start playing on JartexNetwork in just 60 seconds!
Play Now
Learn how to join our server
and start playing in 60 seconds
Play Now
CLICK TO JOIN JOIN OUR DISCORD
0
0
  • Welcome to Suggestions
    More information can be found here: CLICK ME

Prison PvP Balance

LucenaHD

Great Reporter
Great Reporter
Donator
Joined
July 22, 2024
Messages
304
Points
34
Age
17
Minecraft Username:
LucenaHD​

What is your suggestion's title?
PvP Balance​

Suggestion Details:
Hello everyone, I came to make a suggestion about the Prison PvP. In the last season, Amplifying, Molten, Crew Sets, and Strength 2 sets were removed, but we can still improve it to make PvP even more balanced. I want to make the following suggestions:

1. PvP (Sharpness & Armor)
Weapons such as swords with Sharpness 65 and axes with Sharpness 70 were added right at the start. These weapons are extremely overpowered, dealing around 7 hearts per hit. At the same time, armor stats (more damage / less damage) were reduced. In my opinion, armor should not have been changed — it was never the main issue.
Suggestion:
Main Sword/Axe should go back to Sharpness 60
Remove Strength from axes
Remove double damage from all sets/swords something that should never have been added.
The best armor in the game should come from the Seasonal Crate, with:
17.5% more damage
15% less damage
About other armors:
Medalist set:
15% more damage
15% less damage
Santa set:
20% more damage
5% less damage
Add a Hitman Set in Caveshop
10% more damage
10% less damage
Add worker Set/ remove soldier set:
7.5% more damage
7.5% less damage
Outpost:
add the buff to an outpost, or add a new outpost:
5% less damage
Add a Dealer Set
12.5% more damage
2.5% less damage
Crowns:
Changes were made to the more damage / less damage values on crowns.
Suggestion:
Remove overpowered PvP crown
Redstone Crown:
5% more damage
8% less damage
Ruby Crown:
7.5% more damage
5% less damage
Immune to Hex/Voodoo/Freeze​

How could this idea help improve JartexNetwork?
Balanced pvp​
 

Top