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What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
Extra Information:
syntaxe
What is your suggestion's title?
put back big traps
Suggestion Details:
put back big traps like the map from two versions ago (if I'm not mistaken). Traps where it is impossible to back by pearl, with limited safe-room.
The pvp will be more attractive, death will be more present on the server, and the stuffs will rotate between players on the server (better economy of kitpvp).
Teamfights will be prioritized in this kind of place.
On kitpvp it's still too easy to back, even if you do it with several players, with the punch and pearl it makes the death less frequent which makes the pvp boring. Seeing your enemy back all the time is boring.
Chug will be more useful, chug in an open map is useless (with slowness).
This kind of trap will create a place where pvp will be attractive with players willing to die.
Translated with www.DeepL.com/Translator (free version)
The pvp will be more attractive, death will be more present on the server, and the stuffs will rotate between players on the server (better economy of kitpvp).
Teamfights will be prioritized in this kind of place.
On kitpvp it's still too easy to back, even if you do it with several players, with the punch and pearl it makes the death less frequent which makes the pvp boring. Seeing your enemy back all the time is boring.
Chug will be more useful, chug in an open map is useless (with slowness).
This kind of trap will create a place where pvp will be attractive with players willing to die.
Translated with www.DeepL.com/Translator (free version)
How could this idea help improve JartexNetwork?
Make kitpvp more fun, diversify the gameplay.
Make pvp more attractive that doesn't always end with a punch fight to catch your enemy
Make pvp more attractive that doesn't always end with a punch fight to catch your enemy
Extra Information:
I am French sorry for the level of English