Minecraft Username:
iSixez
Prisons - Season #17
Following is a list of old feature reworks & new implementations that will provide a significant change in gameplay
# Prisoner Suit
These perks will be able to be upgraded via crystals
These have been tweaked for far too long, yet are still not worth their while, following suggests a new mechanic to provide resources / obtain these inmates
via subjective methods based on type.
Money Inmates:
Allow sell multiplier to effect the product of these minions
Currently these don't really have an impact in the economy & with certain boosts they might as well just be beneficial enough for people to notice them
& actually start using them, although the Token & Crystal ones should work differently.
Crystal Inmates:
This may seem as not as big of an upside, but further details are shared later on in the suggestion post.
Token Inmates:
necessary cost on creating a full fledged setup.
# Miscellaneous
There's always some features that need to be reworked, as the growing economy leads to significant development in strategies etc.
Kingpin Rank
# Pets
We've had various pets visit us across the season, some obtained from the seasonal crates & some obtained via normal gameplay
Upgrading Pets
# Gang Rework
That's it for now, This post MAY BE updated later on
Feel Free to Reply if there's any queries or anything to ask.
iSixez
Prisons - Season #17
Following is a list of old feature reworks & new implementations that will provide a significant change in gameplay
# Prisoner Suit
These perks will be able to be upgraded via crystals
- Add Speed I - IV Perk
- Add Haste I - IV Perk
These have been tweaked for far too long, yet are still not worth their while, following suggests a new mechanic to provide resources / obtain these inmates
via subjective methods based on type.
Money Inmates:
- These should provide 0.1% Prestige Cost / Hour (May be able to be upgraded to level 10 Providing 1% Prestige Cost / Hour)
- Reduce the amount that can be placed (Currently with max upgrade is 50) to a viable amount, around 6-8 per cell.
- Add a "Minion Speed" upgrade that will improve their efficiency at Max by 50%
- Tradelock them until p100 to be bought, & raise the Soulgem Cost.
Allow sell multiplier to effect the product of these minions
Currently these don't really have an impact in the economy & with certain boosts they might as well just be beneficial enough for people to notice them
& actually start using them, although the Token & Crystal ones should work differently.
Crystal Inmates:
- These should be the main focus whilst trying to procure enchantments such as "Prestige Finder" & "Lucky"
- Increase the Max level production rate at around 2,000 Crystals per hour with a maximum storage of 10,000 (per/minion)
- Tradelock them until 50m blocks mined, & raise the Soulgem Cost.
This may seem as not as big of an upside, but further details are shared later on in the suggestion post.
Token Inmates:
- These should provide at Max level 1m Tokens / Hour (Time taken to upgrade already puts it to 2nd week of season)
- Tokens are mostly devalued in the season so there's not much point in giving these a uniqe purpose.
necessary cost on creating a full fledged setup.
# Miscellaneous
There's always some features that need to be reworked, as the growing economy leads to significant development in strategies etc.
Kingpin Rank
- Consider added the black "Rank Color" as it's not available in the options
- Fix the vitality, it was initially supposed to be 200% but is capped at 150%
- These do not work while offline, they need to be AFKed
- Add more upgrade options via /c settings
- Remove crystals obtained from prestiges
- These should only be obtainable via mining / Events / Inmates
- Would prevent botting for them
- Soulbound Quests to avoid mass distribution
- Allow at maximum, 10 quests to be used at a time
- Quests should be rewarded every hour via "/questmaster", or be obtained from "/events", "/mysteryman", OR Crates.
- It's merely impossible to prestige above 600 at an efficient rate, starting from 500 the system should be reworked as money can not be obtained at a sustainable rate to be used for prestiging
- (at around p600 it's 10q / hour which is only enough for the next prestige)
- Set Max level to 250 costing at around 250k Crystals
- Allow each hour of mining to provide 20-30% Prestige Vouchers at Max level
- Allow Normal Rankups & OP Rankups to be obtained at a steady pace, without being Soulbounded.
- Soulbound Prestige keys
- They were initially meant to reward the person upon opening but people decide to sell these instead, ruins the point of it.
- Besides that people are still able to use ALTs even though it costs beacons
- Add more % Rankup costs in Prestige Crates & remove the Sword + Set which is completely and utterly useless.
- It's a mining crate, no sense for pvp nonsense to be in there!
# Pets
We've had various pets visit us across the season, some obtained from the seasonal crates & some obtained via normal gameplay
Upgrading Pets
- Allow pets to be upgraded from rarity, would require a "Pet Upgrade Token" which may be obtained from Crates / Dark Soul Shop / Tokenshop
Depending on the pet, it will cost more or less & similar to the currency that it benefits. - These tokens would be used by clicking the pet whilst it's spawned & would increase its rarity by 1
- Fix the size, it's too costly for what it's worth
- Allow a higher tax claim via an upgrade in /pm upgrades (uptil x3)
- Allow ownership transfer in private mines
- Kick people who are not invited in the PM if they have logged off there
- Either this or Reduce the cost as people barely seem to purchase these anymore
# Gang Rework
- Maxing perks for gangs is highly unreasonable, mostly due to the fact that some perks are not even as worth & cost too much, this goes for both normal Perks & Minepoints
- Reduce the amount of minepoints required or allow a minepoint to be obtained at 10k raw instead of 100k
- Rework the prices in /g perks as some are costing over 200+ Gang Bucks
That's it for now, This post MAY BE updated later on
Feel Free to Reply if there's any queries or anything to ask.
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