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Prison Prisons - Revised + Rule Changes + Reworks

nots1x

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Minecraft Username:
iSixez

Prisons - Season #17

Following is a list of old feature reworks & new implementations that will provide a significant change in gameplay

# Prisoner Suit
These perks will be able to be upgraded via crystals
  • Add Speed I - IV Perk
  • Add Haste I - IV Perk
# Inmates
These have been tweaked for far too long, yet are still not worth their while, following suggests a new mechanic to provide resources / obtain these inmates
via subjective methods based on type.

Money Inmates:
  • These should provide 0.1% Prestige Cost / Hour (May be able to be upgraded to level 10 Providing 1% Prestige Cost / Hour)
  • Reduce the amount that can be placed (Currently with max upgrade is 50) to a viable amount, around 6-8 per cell.
  • Add a "Minion Speed" upgrade that will improve their efficiency at Max by 50%
  • Tradelock them until p100 to be bought, & raise the Soulgem Cost.
ALT Method:
Allow sell multiplier to effect the product of these minions

Currently these don't really have an impact in the economy & with certain boosts they might as well just be beneficial enough for people to notice them
& actually start using them, although the Token & Crystal ones should work differently.

Crystal Inmates:
  • These should be the main focus whilst trying to procure enchantments such as "Prestige Finder" & "Lucky"
  • Increase the Max level production rate at around 2,000 Crystals per hour with a maximum storage of 10,000 (per/minion)
  • Tradelock them until 50m blocks mined, & raise the Soulgem Cost.
Crystals can play an important role, that is if the features that they were originally designed to support / directly work with, "worked".
This may seem as not as big of an upside, but further details are shared later on in the suggestion post.

Token Inmates:
  • These should provide at Max level 1m Tokens / Hour (Time taken to upgrade already puts it to 2nd week of season)
  • Tokens are mostly devalued in the season so there's not much point in giving these a uniqe purpose.
Tokens are eventually devalued, regardless the season & at later stages 10's of millions are required so this would only make up % of the
necessary cost on creating a full fledged setup.

# Miscellaneous
There's always some features that need to be reworked, as the growing economy leads to significant development in strategies etc.

Kingpin Rank
  • Consider added the black "Rank Color" as it's not available in the options
  • Fix the vitality, it was initially supposed to be 200% but is capped at 150%
Inmates Unresponsive
  • These do not work while offline, they need to be AFKed
  • Add more upgrade options via /c settings
Crystals Obtained
  • Remove crystals obtained from prestiges
  • These should only be obtainable via mining / Events / Inmates
  • Would prevent botting for them
Questmaster Rework
  • Soulbound Quests to avoid mass distribution
  • Allow at maximum, 10 quests to be used at a time
  • Quests should be rewarded every hour via "/questmaster", or be obtained from "/events", "/mysteryman", OR Crates.
Prestige Price Changes
  • It's merely impossible to prestige above 600 at an efficient rate, starting from 500 the system should be reworked as money can not be obtained at a sustainable rate to be used for prestiging
  • (at around p600 it's 10q / hour which is only enough for the next prestige)
Prestige Finder Rework
  • Set Max level to 250 costing at around 250k Crystals
  • Allow each hour of mining to provide 20-30% Prestige Vouchers at Max level
  • Allow Normal Rankups & OP Rankups to be obtained at a steady pace, without being Soulbounded.
Prestige Keys Restricted
  • Soulbound Prestige keys
  • They were initially meant to reward the person upon opening but people decide to sell these instead, ruins the point of it.
  • Besides that people are still able to use ALTs even though it costs beacons
  • Add more % Rankup costs in Prestige Crates & remove the Sword + Set which is completely and utterly useless.
  • It's a mining crate, no sense for pvp nonsense to be in there!

# Pets
We've had various pets visit us across the season, some obtained from the seasonal crates & some obtained via normal gameplay

Upgrading Pets
  • Allow pets to be upgraded from rarity, would require a "Pet Upgrade Token" which may be obtained from Crates / Dark Soul Shop / Tokenshop
    Depending on the pet, it will cost more or less & similar to the currency that it benefits.
  • These tokens would be used by clicking the pet whilst it's spawned & would increase its rarity by 1
# Private Mines
  • Fix the size, it's too costly for what it's worth
  • Allow a higher tax claim via an upgrade in /pm upgrades (uptil x3)
  • Allow ownership transfer in private mines
  • Kick people who are not invited in the PM if they have logged off there
  • Either this or Reduce the cost as people barely seem to purchase these anymore
Private mines used to be crucial to progression sometimes if haste was essential, but now it's more sidelined & even with prestige mines, they're only good for money, & with the extra small size some bugs exist where it may or may not be possible to instantly reset the mine (isn't confirmed)

# Gang Rework
  • Maxing perks for gangs is highly unreasonable, mostly due to the fact that some perks are not even as worth & cost too much, this goes for both normal Perks & Minepoints
  • Reduce the amount of minepoints required or allow a minepoint to be obtained at 10k raw instead of 100k
  • Rework the prices in /g perks as some are costing over 200+ Gang Bucks
# Revised Suggestions

That's it for now, This post MAY BE updated later on
Feel Free to Reply if there's any queries or anything to ask.
 
Last edited:
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n0tanisha

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November 13, 2020
Messages
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n0tanisha
Hellow there!
# Prisoner Suit
These perks will be able to be upgraded via crystals
  • Add Speed I - IV Perk
  • Add Haste I - IV Perk
Would be great to be able to add speed and even haste even if haste doesn't have much a use but somehow still makes a little difference from my point of view atleast.
Crystal Inmates:
  • These should be the main focus whilst trying to procure enchantments such as "Prestige Finder" & "Lucky"
  • Increase the Max level production rate at around 2,000 Crystals per hour with a maximum storage of 10,000 (per/minion)
  • Tradelock them until 50m blocks mined, & raise the Soulgem Cost.
That sounds like a great way to get more crystals, atm it's pretty hard expect if you like botting that is.
Crystals Obtained
  • Remove crystals obtained from prestiges
  • These should only be obtainable via mining / Events / Inmates
  • Would prevent botting for them
Maybe removing it completely is overdoing it, but removing the early prestiges like they did with the prestiges keys would help alot.
Inmates Unresponsive
  • These do not work while offline, they need to be AFKed
  • Add more upgrade options via /c settings
Overall would be a good thing to have these inmates working all the time without break! ( afking is a pain so )
Prestige Keys Restricted
  • Soulbound Prestige keys
  • They were initially meant to reward the person upon opening but people decide to sell these instead, ruins the point of it.
  • Besides that people are still able to use ALTs even though it costs beacons
  • Add more % Rankup costs in Prestige Crates & remove the Sword + Set which is completely and utterly useless.
  • It's a mining crate, no sense for pvp nonsense to be in there!
Sounds logical to have your keys FOR yourself so yeah, even tho it would remove them from the economy has a tradeable item it would overall benefit it in other ways.
Mythic Pets
  • This sounds a bit ridiculous, but it's still worth suggesting depending on what type of content people would like to see.
  • There will only be 1-2 Mythic pets that could be obtained as a Seasonal Item via Crates / Lootboxes / Some other requirement
    OR be an upgraded variant of another pet with extra attributes & a higher level cap
Sounds broken but hey, depending on the rarity and how it's implemented it could be great too.
Upgrading Pets
  • Allow pets to be upgraded from rarity, would require a "Pet Upgrade Token" which may be obtained from Crates / Dark Soul Shop / Tokenshop
    Depending on the pet, it will cost more or less & similar to the currency that it benefits.
  • These tokens would be used by clicking the pet whilst it's spawned & would increase its rarity by 1
A bit like mythic pets that sounds a bit OP but depending on how it's added it could end up being a good thing.

Thanks for your interest in trying to help and reinforce JartexNetwork by creating this suggestion, and after reviewing your suggestion, I've decided I would upvote it (+1) for the reasons that follows:
● All the reasons are pretty much stated above.


Kind Regards, ~ n0tanisha 🦉
 
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