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Prison Prison

nots1x

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Joined
April 29, 2022
Messages
94
Points
58
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Storage & Expansion


Good Evening Everyone.
I've been postponing this post due to the current suggestion bugs & well, no motivation but here's a follow-up representation of the features I would like to see shortly, may it be this season or the upcoming ones. To Start:

Pickaxes
Everyone's familiar with pickaxes, their uses, etc. Though the subject I would prefer to point out is Crowns. Currently, you are only able to use 1 crown on helmets, & that's fine although the mine suit does deserve some advantage over normal speed 3 sets with crowns, which brings me to my point.
  • Bring Back Minesuit Helmet Levels.
  • The Levels would range from 1-10, & every 5 levels would unlock an extra crown slot (Level 0, Level 5 & Level 10)
  • EXP would be obtained upon mining beacons (this adds an excellent use to the beacon system instead of blatantly for prestiges)
Gems
Honestly, everyone is tired of the same old gems system. It's time for a change & something not based on simple luck, something more sophisticated yet beneficial that does not base the whole system on RNG.

in Simple Terms: An upgrade. In the /tinkerer menu there will be an option for "Salvaging" & every 500% of the same gem that's been salvaged will have a +1% activation chance for that specific gem, though this is limited to rarity
  • Salvaging Legendary Gems will give a 1% Chance
  • Salvaging Ultimate Gems will give a 0.5% Chance
  • Salvaging Rare Gems will give a 0.25% Chance
NOTE: To balance this out, reduce the rarity of gems in "Prestige Crates" & with "Gemable"

% Cost
These have majorly contributed to the economy, whether it be by "Prestige Finder" or "Crates", though them being in crates has altered the play style as people are more focused on keys rather than the actual objective.
To those starting early, or are relatively new this implementation will cause them significant difficulties as the game will be more dependent on G-kits rather than actual hard work

There's A Simple Rework:
  • Increase the rarity of % Cost vouchers significantly & remove them from the basic crates, these keys push the economy towards inflation as they're the equivalent of percentage cost vouchers before, though this time just in key form.
  • They should be more focused & available in the "Prestige Crate" rather than normal keys, as it simply makes more sense.
  • To go alongside this, make Prestige Keys Soulbound, so people can not abuse ALTs to acquire more keys.
Scrolls
This won't come as a shock, scrolls need an update. New scrolls were added but nothing was really implemented properly. so there's a following rework that's provided down below that introduces new scrolls & previously seen ones!
  • Replace the contents of the Scrolls Container with "Scroll Box", opening this box will have a chance to give certain scrolls with some being rarer than others.
  • Introduction of the Enchantment Orb, with around a 0.1% - 1% chance to be obtained from the Scroll Box in light of the recent God-Set production
  • The normal scrolls that are obtained should be set at around 60-70% while the new scrolls & rest make up the other 30%
  • Rework of the Immortal Scrolls to prevent items from breaking, these are set at a 0.5% - 2% chance to be obtained from the Scroll Box
  • Addition of Black Scrolls (as they already exist) in the Scroll Box with a 5% Chance to be obtained
  • Addition of Scrolls that reroll the chances on a book in the Scroll Box with a 5% Chance to be obtained
NOTE: Their rarity does not deserve to be changed, though the current Mystery G-kit Crate is bugged with nothing but Scrolls G-kits, which should be changed by adding Seasonal PvPing & Seasonal Kits G-kit.

Soul Shop
It's a simple suggestion, as often the pets obtained from the dark soul shop are relatively common, & people can simply buy a substantial amount by going on alts & purchasing from there, to remove that issue Here's A Solution:
  • Players should NOT be able to access the dark soul shop without the Soul-Cave Ticket
This is for the sole purpose that people do NOT inflate the economy with soul-pets, & make the capybara pet specifically as it allows rerolls on crates.

Mystery Man
Something more realistic, to help beginners & reduce the havoc during the weekends would be changes to the mystery man himself. As we know that he shows up during the weekends & has some excellent loot to provide.
  • Each person should be limited to 10 Trades every time the mystery man resets.
  • Certain items should be classified as "Unique" rarity, such as Level Skips & some other rewards. These should only be allowed to be claimed by the person once every restock.
  • To avoid ALT abuse: Mysteryman only deals with people who have their accounts linked via email or Discord.
This would allow others to have a chance, & not only those players with high CPS that can consistently click fast but others who simply just want to stand a chance at obtaining a handful of rewards.

Prestige 5 Pickaxes (Experimental)
To clarify at the utmost extent. this idea is a mere experimental suggestion & should most probably be overlooked unless there's an intent on adding a "Prestige 5" pickaxe later on at any point.
This pickaxe will be different from the rest, The Following States How:
  • This Pickaxe Prestige will be obtainable at the level 250, 300, or 500 (Depending on the Developers)
  • This Pickaxe Prestige will raise the cap of enchantments that were 5k to 7.5k with a BOLD representation
  • This Pickaxe Prestige will require 500m Blocks Mined
  • This Pickaxe Prestige will allow access to another Gem Slot
This is a mid/late game prestige since prestige 4 pickaxes are easily acquirable in the first few days/first week. Though this prestige will pose a challenge as depending on the level (500) requires (1b Blocks Mined)

NOTE: This pickaxe prestige's cost should surpass all the costs of the previous ones, enchantment upgrades ranging from possibly 100m Tokens or more since the economy of tokens has been prone to drastic change during these past few seasons (1b+ Tokens have been acquired)

Compact & Exit
Sometimes opening keys is simply just, miserable. Especially when every few keys you start to obtain armor sets that just stack and stack on, filling your inventory with sets you will most likely never use.
  • Compact the Rare/Vote/Prestige sets into voucher form (Rare Kit / Prestige Kit / Vote Kit),
  • Allow players to Exit the Treasure Crate menu (Quick opening them)
  • Allow players to Exit the Mystery Key Crate menu (Quick opening them)
  • Allow players to Exit out of Token/Cash bowls (Quick opening them)
  • Allow players to Exit out of the Booster Package menu (Quick opening them)
  • Add a "Disable Rerolls" option in /settings

G-kits
Realistically, some gkits are not worth buying & probably won't be for quite a while. These G-kits are not bought because they barely provide an in-game advantage & are too costly for their worth, Here's A Simple Rework:
  • Add the Permanent Versions of Kits / Scrolls / Druglord / Explosive / PvPing G-kit in Crates
  • Add these permanent variations to the Mystery G-kit Crate in "God Crates" while having Seasonal ones in "Ultra Crates"
These G-kits are simply not worth the buy, so it's best to add something to the keys to allow them worthwhile!

Backpacks - Leveling System
It's about time there be something that brought change to backpacks, & this system sort of does that while providing a more expandable aspect to backpacks overall increasing base capacity as it progresses
  • Backpacks should have a leveling system, which increases as more blocks are filled up with them. The max level would be 100
  • As the backpack levels, its base capacity from 750 increases, which doubles at level 100 (level 100 to be equivalent to 1b blocks mined or similar)
  • Once past level 750 (Capacity), the capacity is represented as BOLD
Though that's not all.
Here's some ideas for new backpack enchantments
  • Overflow - Chance to give double the amount of blocks while mining (Max level 250) (100m Tokens 1 - 100, 250m Tokens 100 - 250)
  • Cashier - Chance to Instantly sell the contents of the backpacks when full (Max level 250) (100m Tokens 1- 100, 250m Tokens 100-250) (Works in Sync)
  • Excavator - Chance to sell blocks for (x)% more (Max level 100) (500m Tokens 1-100)

NOTE: Overflow is basically an enhanced charmed, so charmed should at this point in time be removed, alongside "AutoSell" as "Cashier" provides a significantly better alternative when it comes down to instant selling.
 
Last edited:

SolidPrep

Helper
Staff member
Helper
Team Reports
Joined
August 3, 2020
Messages
1,858
Points
108
IGN
SolidPrep
Prisons
Storage & Expansion


Good Evening Everyone.
I've been postponing this post due to the current suggestion bugs & well, no motivation but here's a follow-up representation of the features I would like to see shortly, may it be this season or the upcoming ones. To Start:

Pickaxes
Everyone's familiar with pickaxes, their uses, etc. Though the subject I would prefer to point out is Crowns. Currently, you are only able to use 1 crown on helmets, & that's fine although the mine suit does deserve some advantage over normal speed 3 sets with crowns, which brings me to my point.
  • Bring Back Minesuit Helmet Levels.
  • The Levels would range from 1-10, & every 5 levels would unlock an extra crown slot (Level 0, Level 5 & Level 10)
  • EXP would be obtained upon mining beacons (this adds an excellent use to the beacon system instead of blatantly for prestiges)
Gems
Honestly, everyone is tired of the same old gems system. It's time for a change & something not based on simple luck, something more sophisticated yet beneficial that does not base the whole system on RNG.

in Simple Terms: An upgrade. In the /tinkerer menu there will be an option for "Salvaging" & every 500% of the same gem that's been salvaged will have a +1% activation chance for that specific gem, though this is limited to rarity
  • Salvaging Legendary Gems will give a 1% Chance
  • Salvaging Ultimate Gems will give a 0.5% Chance
  • Salvaging Rare Gems will give a 0.25% Chance
NOTE: To balance this out, reduce the rarity of gems in "Prestige Crates" & with "Gemable"

% Cost
These have majorly contributed to the economy, whether it be by "Prestige Finder" or "Crates", though them being in crates has altered the play style as people are more focused on keys rather than the actual objective.
To those starting early, or are relatively new this implementation will cause them significant difficulties as the game will be more dependent on G-kits rather than actual hard work

There's A Simple Rework:
  • Increase the rarity of % Cost vouchers significantly & remove them from the basic crates, these keys push the economy towards inflation as they're the equivalent of percentage cost vouchers before, though this time just in key form.
  • They should be more focused & available in the "Prestige Crate" rather than normal keys, as it simply makes more sense.
  • To go alongside this, make Prestige Keys Soulbound, so people can not abuse ALTs to acquire more keys.
Scrolls
This won't come as a shock, scrolls need an update. New scrolls were added but nothing was really implemented properly. so there's a following rework that's provided down below that introduces new scrolls & previously seen ones!
  • Replace the contents of the Scrolls Container with "Scroll Box", opening this box will have a chance to give certain scrolls with some being rarer than others.
  • Introduction of the Enchantment Orb, with around a 0.1% - 1% chance to be obtained from the Scroll Box in light of the recent God-Set production
  • The normal scrolls that are obtained should be set at around 60-70% while the new scrolls & rest make up the other 30%
  • Rework of the Immortal Scrolls to prevent items from breaking, these are set at a 0.5% - 2% chance to be obtained from the Scroll Box
  • Addition of Black Scrolls (as they already exist) in the Scroll Box with a 5% Chance to be obtained
  • Addition of Scrolls that reroll the chances on a book in the Scroll Box with a 5% Chance to be obtained
NOTE: Their rarity does not deserve to be changed, though the current Mystery G-kit Crate is bugged with nothing but Scrolls G-kits, which should be changed by adding Seasonal PvPing & Seasonal Kits G-kit.

Soul Shop
It's a simple suggestion, as often the pets obtained from the dark soul shop are relatively common, & people can simply buy a substantial amount by going on alts & purchasing from there, to remove that issue Here's A Solution:
  • Players should NOT be able to access the dark soul shop without the Soul-Cave Ticket
This is for the sole purpose that people do NOT inflate the economy with soul-pets, & make the capybara pet specifically as it allows rerolls on crates.

Mystery Man
Something more realistic, to help beginners & reduce the havoc during the weekends would be changes to the mystery man himself. As we know that he shows up during the weekends & has some excellent loot to provide.
  • Each person should be limited to 10 Trades every time the mystery man resets.
  • Certain items should be classified as "Unique" rarity, such as Level Skips & some other rewards. These should only be allowed to be claimed by the person once every restock.
  • To avoid ALT abuse: Mysteryman only deals with people who have their accounts linked via email or Discord.
This would allow others to have a chance, & not only those players with high CPS that can consistently click fast but others who simply just want to stand a chance at obtaining a handful of rewards.

Prestige 5 Pickaxes (Experimental)
To clarify at the utmost extent. this idea is a mere experimental suggestion & should most probably be overlooked unless there's an intent on adding a "Prestige 5" pickaxe later on at any point.
This pickaxe will be different from the rest, The Following States How:
  • This Pickaxe Prestige will be obtainable at the level 250, 300, or 500 (Depending on the Developers)
  • This Pickaxe Prestige will raise the cap of enchantments that were 5k to 7.5k with a BOLD representation
  • This Pickaxe Prestige will require 500m Blocks Mined
  • This Pickaxe Prestige will allow access to another Gem Slot
This is a mid/late game prestige since prestige 4 pickaxes are easily acquirable in the first few days/first week. Though this prestige will pose a challenge as depending on the level (500) requires (1b Blocks Mined)

NOTE: This pickaxe prestige's cost should surpass all the costs of the previous ones, enchantment upgrades ranging from possibly 100m Tokens or more since the economy of tokens has been prone to drastic change during these past few seasons (1b+ Tokens have been acquired)

Compact & Exit
Sometimes opening keys is simply just, miserable. Especially when every few keys you start to obtain armor sets that just stack and stack on, filling your inventory with sets you will most likely never use.
  • Compact the Rare/Vote/Prestige sets into voucher form (Rare Kit / Prestige Kit / Vote Kit),
  • Allow players to Exit the Treasure Crate menu (Quick opening them)
  • Allow players to Exit the Mystery Key Crate menu (Quick opening them)
  • Allow players to Exit out of Token/Cash bowls (Quick opening them)
  • Allow players to Exit out of the Booster Package menu (Quick opening them)
  • Add a "Disable Rerolls" option in /settings

G-kits
Realistically, some gkits are not worth buying & probably won't be for quite a while. These G-kits are not bought because they barely provide an in-game advantage & are too costly for their worth, Here's A Simple Rework:
  • Add the Permanent Versions of Kits / Scrolls / Druglord / Explosive / PvPing G-kit in Crates
  • Add these permanent variations to the Mystery G-kit Crate in "God Crates" while having Seasonal ones in "Ultra Crates"
These G-kits are simply not worth the buy, so it's best to add something to the keys to allow them worthwhile!

Backpacks - Leveling System
It's about time there be something that brought change to backpacks, & this system sort of does that while providing a more expandable aspect to backpacks overall increasing base capacity as it progresses
  • Backpacks should have a leveling system, which increases as more blocks are filled up with them. The max level would be 100
  • As the backpack levels, its base capacity from 750 increases, which doubles at level 100 (level 100 to be equivalent to 1b blocks mined or similar)
  • Once past level 750 (Capacity), the capacity is represented as BOLD
Though that's not all.
Here's some ideas for new backpack enchantments
  • Overflow - Chance to give double the amount of blocks while mining (Max level 250) (100m Tokens 1 - 100, 250m Tokens 100 - 250)
  • Cashier - Chance to Instantly sell the contents of the backpacks when full (Max level 250) (100m Tokens 1- 100, 250m Tokens 100-250) (Works in Sync)
  • Excavator - Chance to sell blocks for (x)% more (Max level 100) (500m Tokens 1-100)

NOTE: Overflow is basically an enhanced charmed, so charmed should at this point in time be removed, alongside "AutoSell" as "Cashier" provides a significantly better alternative when it comes down to instant selling.
Yo N nots1x , After reviewing ur suggestion I have decided to Upvote/+1 it for the following reason(s):
I play prison when I'm bored of bedwars and otherstuff so yeah I guess this should be added.
 

murt

Donator
Donator
Joined
December 30, 2022
Messages
472
Points
59
Age
17
IGN
fwanchan
An upvote by me, awesome suggestion. +1
 
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