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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
Extra Information:
Monstererza
What is the suggestion about?
Potentiall ideas for next season
Description:
Firstly hi!
So as every season is becomming less and less of a grind but the chances to gain cash increases I was thinking about adding some kind of
RPG-style for the upcomming season with specific skills as in PvP, mining and perhaps backpack storage.
Skills:
The system would be like the daily missions, kill X player to gain 1 orb or smh (obviously increases per level) then could be used in /skills
in a way that u maybe get 1% more resistance against weapons, have a small chance to gain strength while hitting etc.
For the Mining aspect it would be counted in broken blocks and would give u some enchants which u cant obtain normaly. ( maybe some custom coded ones)
The backpacks could be reduced to 1 max. Backpack, it gains itself XP by sellings items inside it, the more it sells, the more xp it gets and upgrades itself eventually making people that grind a lot gain more storage and then cash as a reward.
Mines:
Been suggested often and by a lot of peoples InGame, we'd like to have either personal mines or double mines to reduce the player count mining in one and making the progress for everyone less.
Example: /warp X2
Token usage and Pickaxes:
As the token usage would decrease without the possibility to upgrade their backpacks manually I'd suggest to have the possibility to prestige their Backpack and Pickaxes as in /prestige. The storage / power of the pick would reset but increases significantly faster and can hold more.
With a specific amount of prestiges like the current pickaxe, backpack and pick would unlock a specific skill to make the progress faster or give out boosters.
Ex: Pickaxes which have been prestiged 3 times gain a permanent 0,1x Money and 0.1x Token booster
Ex: Backpack has a possibility to sell the stored item for 5% more
Ex: Pickaxes will unlock special powers like Bombs, increases the explosive radius for a few seconds, gives buffs to fortune, increases the chance to find crystals for 20 minutes.
Pickaxes and the Backpack could be prestiged when reached a specific level (pickaxe level reached lvl 50)
or could be prestiged anytime for cost of crystals but depending on how much progress made this prestige the reward will vary.
Like it or not you guys vote :>
So as every season is becomming less and less of a grind but the chances to gain cash increases I was thinking about adding some kind of
RPG-style for the upcomming season with specific skills as in PvP, mining and perhaps backpack storage.
Skills:
The system would be like the daily missions, kill X player to gain 1 orb or smh (obviously increases per level) then could be used in /skills
in a way that u maybe get 1% more resistance against weapons, have a small chance to gain strength while hitting etc.
For the Mining aspect it would be counted in broken blocks and would give u some enchants which u cant obtain normaly. ( maybe some custom coded ones)
The backpacks could be reduced to 1 max. Backpack, it gains itself XP by sellings items inside it, the more it sells, the more xp it gets and upgrades itself eventually making people that grind a lot gain more storage and then cash as a reward.
Mines:
Been suggested often and by a lot of peoples InGame, we'd like to have either personal mines or double mines to reduce the player count mining in one and making the progress for everyone less.
Example: /warp X2
Token usage and Pickaxes:
As the token usage would decrease without the possibility to upgrade their backpacks manually I'd suggest to have the possibility to prestige their Backpack and Pickaxes as in /prestige. The storage / power of the pick would reset but increases significantly faster and can hold more.
With a specific amount of prestiges like the current pickaxe, backpack and pick would unlock a specific skill to make the progress faster or give out boosters.
Ex: Pickaxes which have been prestiged 3 times gain a permanent 0,1x Money and 0.1x Token booster
Ex: Backpack has a possibility to sell the stored item for 5% more
Ex: Pickaxes will unlock special powers like Bombs, increases the explosive radius for a few seconds, gives buffs to fortune, increases the chance to find crystals for 20 minutes.
Pickaxes and the Backpack could be prestiged when reached a specific level (pickaxe level reached lvl 50)
or could be prestiged anytime for cost of crystals but depending on how much progress made this prestige the reward will vary.
Like it or not you guys vote :>
How can this idea help to improve JartexNetwork?
Making it more interesting and grindy for the ones that actually join the gamemode for that and not having to stay all the time at the same state of progress.
Extra Information:
Sunday is called Sunday Because it's the day the pre-Christian Anglo-Saxons and other Germanic peoples set aside for the worship of the sun.