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TheBridge overall gameplay

Joined
December 1, 2017
Messages
43
Points
16
Age
23
IGN
creeperfish101
Minecraft Username:
creeperfish101

What is the suggestion about?
overall gameplay

Description:
Hey everyone,


These are some suggestions I thought would make the gameplay a bit better.



Nametags -

There are lots of hackers and it's very hard to get proof when we can't see the name of a person. We cant locate a hacker through their skin because the majority in the server has a default skin. I feel like it's better to add name tags back. Only when invisible, the name tag can disappear for the enemy team.


With the Traitor kit, this will become a problem as well. To solve this issue we can make their name tag disappear as well. Or maybe they have the ability to change their name tag for 5 or 10 secs. ("That might be too op").





Coin system -

I don't have a proper idea of how the coin system works, like how many coins we get per nexus damage, per kill and when we win the game. I feel like its better to display the number of coins we get after a kill or after a nexus damage


ex ;

creeperfish101 has been killed by creeperfish101 (+3 coins)

if the player has a booster ;

creeperfish101 has been killed by creeperfish101 (+6 coins, x2.0 booster)


creeperfish101 has damaged the blue nexus! (+1 coin)


The one's in pink is only to the eye of the specific player and NOT in the general chat.





Defending-

A lot of players in the game don't seem to care about defending their own nexus but only try to rush in or roam around the map. (Maybe they don't understand the game properly). My suggestion is, if you get a kill while defending your nexus, you get +1 or +2 more coins than you get from a normal kill. I feel like at least this will encourage players to defend more which will make the gameplay better.





Inventory and soulbound items -

Those items should be souldboud because we don't want wooden pickaxes everywhere on the map. My suggestion is to make them break or disappear if you drop them. Because it is very annoying to manage your inventory space when you pot rush or something.





Spy kit-

Since it is a kit, I feel like there should be more to it than an invisibility potion effect. There are two upgrades for a spy. For the 2nd upgrade, make the spy go invisible with their armour on. Any type of armour. So that they don't die quicker. If that is too easy to obtain, make a tier 3 of spy and include it in there.



/Kit
There is a 300 sec count down (I don't remember the exact amount but its a few mins) when you do /kit to do /kit again. I don't see why this is a feature. I feel like this feature doesn't bring us anything. Since all items in kits are soulbound and we die when we do /kit and choose a kit, I don't see why there is a timer for it.​


Those are some suggestions i thought would be better for the players.

Please comment down and show your thoughts on it as well <3


Thanks.

Much love.

How can this idea help to improve JartexNetwork?
The bridges gameplay would be better and make a competitive environment.
 
Last edited:

droLnomeD

Member
Joined
February 15, 2021
Messages
63
Points
16
IGN
usernamethatdoesnotexist
+1 traitor kit ability very gud, could be configured so that the name tag that shows up would be the opposing team's color
and it could be made so that if someone is mining nexus, taking damage or dealing damage their name tags become visible, since making secret routes would be useless
 

starpredetor

Great Reporter
Great Reporter
Donator
Joined
February 14, 2021
Messages
794
Points
114
IGN
starpredetor
not the nametags but i would like the coin system that seems interesting as we get an insight on the coins we gain on kills or nexus broken etc
so+1 for that
 

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