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- January 19, 2017
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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
Extra Information:
T0m45_
What is the suggestion about?
New OP PVP system
Description:
My suggestion is to remove tank III and nerf Drunk IV to Drunk III.
The reason why I want tank III removed is because it gives too much protection for health and with slowness 5 it literally becomes something like sumo or literally no comp pvp, it's easy to aim already and not miss your target but with tank III it removes a lot of focuses, players dont need to focus too much on armor durability, if it breaks they can replace when they dont take a lot of damage, they dont need to block or use lifesteal or healing ce's because resistance III does all protection goods.
Strength IV + special set damage equals to strength V damage, half that damage and it's equivalent to strength II damage.
Strength V divide by 2.5 which is resistance III protection factor you get the health damage that is weaker than strength II and almost everyone easily survives strength II pvp.
After tank III gets removed I want Drunk IV to be nerfed to Drunk III because with drunk IV and special set you can 2 hit someone and you most likely will outhit their health through gapple effects easily.
Drunk III + special set 25% equals to basically strength IV damage which we had before when there was no special sets.
With Drunk III you move slightly faster than with drunk IV.
The reason why I want tank III removed is because it gives too much protection for health and with slowness 5 it literally becomes something like sumo or literally no comp pvp, it's easy to aim already and not miss your target but with tank III it removes a lot of focuses, players dont need to focus too much on armor durability, if it breaks they can replace when they dont take a lot of damage, they dont need to block or use lifesteal or healing ce's because resistance III does all protection goods.
Strength IV + special set damage equals to strength V damage, half that damage and it's equivalent to strength II damage.
Strength V divide by 2.5 which is resistance III protection factor you get the health damage that is weaker than strength II and almost everyone easily survives strength II pvp.
After tank III gets removed I want Drunk IV to be nerfed to Drunk III because with drunk IV and special set you can 2 hit someone and you most likely will outhit their health through gapple effects easily.
Drunk III + special set 25% equals to basically strength IV damage which we had before when there was no special sets.
With Drunk III you move slightly faster than with drunk IV.
How can this idea help to improve JartexNetwork?
This would make grinding for special sets more useful and it will be just like drunk 4 pvp without special sets but there will be special sets to grind for to make that damage.
Extra Information:
Na