Menu

Learn how to start playing on JartexNetwork in just 60 seconds!
Play Now
Learn how to join our server
and start playing in 60 seconds
Play Now
CLICK TO JOIN JOIN OUR DISCORD
0
0

Accepted Skyblock Dream New OP PVP system

Status
Not open for further replies.

T0m45_

Donator
Donator
Joined
January 19, 2017
Messages
443
Points
102
Minecraft Username:
T0m45_

What is the suggestion about?
New OP PVP system

Description:
My suggestion is to remove tank III and nerf Drunk IV to Drunk III.
The reason why I want tank III removed is because it gives too much protection for health and with slowness 5 it literally becomes something like sumo or literally no comp pvp, it's easy to aim already and not miss your target but with tank III it removes a lot of focuses, players dont need to focus too much on armor durability, if it breaks they can replace when they dont take a lot of damage, they dont need to block or use lifesteal or healing ce's because resistance III does all protection goods.
Strength IV + special set damage equals to strength V damage, half that damage and it's equivalent to strength II damage.
Strength V divide by 2.5 which is resistance III protection factor you get the health damage that is weaker than strength II and almost everyone easily survives strength II pvp.

After tank III gets removed I want Drunk IV to be nerfed to Drunk III because with drunk IV and special set you can 2 hit someone and you most likely will outhit their health through gapple effects easily.
Drunk III + special set 25% equals to basically strength IV damage which we had before when there was no special sets.

With Drunk III you move slightly faster than with drunk IV.

How can this idea help to improve JartexNetwork?
This would make grinding for special sets more useful and it will be just like drunk 4 pvp without special sets but there will be special sets to grind for to make that damage.

Extra Information:
Na
 

Lord_Wysym_II

Donator
Donator
Joined
November 10, 2018
Messages
171
Points
22
Age
19
Minecraft Username:
T0m45_

What is the suggestion about?
New OP PVP system

Description:
My suggestion is to remove tank III and nerf Drunk IV to Drunk III.
The reason why I want tank III removed is because it gives too much protection for health and with slowness 5 it literally becomes something like sumo or literally no comp pvp, it's easy to aim already and not miss your target but with tank III it removes a lot of focuses, players dont need to focus too much on armor durability, if it breaks they can replace when they dont take a lot of damage, they dont need to block or use lifesteal or healing ce's because resistance III does all protection goods.
Strength IV + special set damage equals to strength V damage, half that damage and it's equivalent to strength II damage.
Strength V divide by 2.5 which is resistance III protection factor you get the health damage that is weaker than strength II and almost everyone easily survives strength II pvp.

After tank III gets removed I want Drunk IV to be nerfed to Drunk III because with drunk IV and special set you can 2 hit someone and you most likely will outhit their health through gapple effects easily.
Drunk III + special set 25% equals to basically strength IV damage which we had before when there was no special sets.

With Drunk III you move slightly faster than with drunk IV.

How can this idea help to improve JartexNetwork?
This would make grinding for special sets more useful and it will be just like drunk 4 pvp without special sets but there will be special sets to grind for to make that damage.

Extra Information:
Na
Ok so I dont agree to remove tank enchant basically replace it with tank 2 as a max level (not 1 as max level because gaps already give u resistance 1)
About nerfing Drunk IV
If they makes it drunk 3 max level people will make maxed sets with no drunk because if u have speed 3 and strength 2 pots u will have x6 hits on your enemy .
So it will be useless.
Maybe remove Versace set and tank 3 together that will be good.
 
AUTHOR
AUTHOR
T0m45_

T0m45_

Donator
Donator
Joined
January 19, 2017
Messages
443
Points
102
Tank III needs removal, so as drunk IV needs nerf to Drunk III so the damage is fair, nerfing it to tank II wont make that big difference on damage and it will still be quite easy to survive and wont be that challenging.
 

voodootje0

Owner
Staff member
Owner
Joined
April 26, 2016
Messages
4,970
Points
160
Age
23
Suggestion - ACCEPTED

Hello T0m45_,​
Thank you for your interest in JartexNetwork by creating a suggestion for the network.​
I am glad to tell you that your suggestion is accepted and it is going to be implemented very soon!​
Have fun playing on JartexNetwork!​

Kind regards,
voodootje0
 
Status
Not open for further replies.

Top