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Denied PracticePvP Minimum Playtime Requirement for Ranked Matches

MiltonNJ05

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MiltonNJ05
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MiltonNJ05​

What is your suggestion's title?
Minimum Playtime Requirement for Ranked Matches​

Suggestion Details:
A player would be required to have at least 3 hours of play time on Practice PVP before they are able to play a ranked match. The required play time could vary according to the management team’s liking, but I believe 3 hours to be the best bet, so that is what I will go with for this suggestion.​

How could this idea help improve JartexNetwork?
One of the most frustrating things in Practice PVP is joining a ranked match and then being beaten by a cheater. This occurs way too often, and leaves players hesitant to play a ranked match since they run the risk of queuing a cheater and consequently losing. As of right now, the only buffer between a cheater and ranked gamemodes is the 10 unranked match requirement. This is partially effective, but cheaters are able to blow through these 10 required matches and move on to ranked matches within minutes. How can we filter out more cheaters before they reach ranked gamemodes? Simple: We buy more time for players to report them, or for the console to ban them. That is where my idea comes in. By requiring all players to have at least 3 hours of playtime on practice before joining a ranked match, we could ensure that cheaters are kept out of ranked matches long enough to be console banned, or caught and reported by players.
Yes, you could argue that many cheaters are reported or console banned shortly after they log onto the server, therefore making a 3 hour playtime requirement unnecessary. However, the reports sent in with evidence against the cheaters will most likely take hours to be reviewed and accepted, giving the cheaters plenty of time to join ranked modes and wreak havoc. This issue will be solved by the 3 hour minimum playtime requirement as well, since the requirement will give the staff team several hours to review and accept a report before the cheater can join ranked modes.
Lastly, I will address the only loophole in this system that I am aware of: Players AFKing for the 3 hour play time requirement to avoid a ban, or players refraining from cheating until the 3 hours is up, and then cheating in ranked matches. Yes, this is indeed easily possible, but new players, especially blatant cheaters, will not have the presence of mind, awareness, or patience to afk or play legit until they reach the 3 hour time requirement. Just for the sake of the argument though, here is the worst case scenario: A cheater does manage to find the loophole and slip through. They wait for 3 hours to cheat, via AFKing or playing legit, and then played ranked. Even this very unlikely worse case scenario, in which a cheater avoids being banned before playing ranked by waiting for 3 hours to cheat, is better than the current system where most cheaters hack in ranked matches within mere minutes.
All in all, I do not foresee any major issues with this suggestion, and believe that it will greatly quell the number of cheaters that play ranked gamemodes on a day to day basis. Therefore I leave this up to you, the community, from here!​
 

Lumin0us

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+1
No need to mention the reasons as you already stated them yourself
 

SquareWings928

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Hi MiltonNJ05 MiltonNJ05 ,
I have decided to +1 your suggestion. I think it would help reduce the amount of cheaters in ranked!
 

KimYosken

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I have decided to give +1 since you have more effort.
 

Ranked_YT

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June 14, 2021
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Minecraft Username:
MiltonNJ05​

What is your suggestion's title?
Minimum Playtime Requirement for Ranked Matches​

Suggestion Details:
A player would be required to have at least 3 hours of play time on Practice PVP before they are able to play a ranked match. The required play time could vary according to the management team’s liking, but I believe 3 hours to be the best bet, so that is what I will go with for this suggestion.​

How could this idea help improve JartexNetwork?
One of the most frustrating things in Practice PVP is joining a ranked match and then being beaten by a cheater. This occurs way too often, and leaves players hesitant to play a ranked match since they run the risk of queuing a cheater and consequently losing. As of right now, the only buffer between a cheater and ranked gamemodes is the 10 unranked match requirement. This is partially effective, but cheaters are able to blow through these 10 required matches and move on to ranked matches within minutes. How can we filter out more cheaters before they reach ranked gamemodes? Simple: We buy more time for players to report them, or for the console to ban them. That is where my idea comes in. By requiring all players to have at least 3 hours of playtime on practice before joining a ranked match, we could ensure that cheaters are kept out of ranked matches long enough to be console banned, or caught and reported by players.​
Yes, you could argue that many cheaters are reported or console banned shortly after they log onto the server, therefore making a 3 hour playtime requirement unnecessary. However, the reports sent in with evidence against the cheaters will most likely take hours to be reviewed and accepted, giving the cheaters plenty of time to join ranked modes and wreak havoc. This issue will be solved by the 3 hour minimum playtime requirement as well, since the requirement will give the staff team several hours to review and accept a report before the cheater can join ranked modes.​
Lastly, I will address the only loophole in this system that I am aware of: Players AFKing for the 3 hour play time requirement to avoid a ban, or players refraining from cheating until the 3 hours is up, and then cheating in ranked matches. Yes, this is indeed easily possible, but new players, especially blatant cheaters, will not have the presence of mind, awareness, or patience to afk or play legit until they reach the 3 hour time requirement. Just for the sake of the argument though, here is the worst case scenario: A cheater does manage to find the loophole and slip through. They wait for 3 hours to cheat, via AFKing or playing legit, and then played ranked. Even this very unlikely worse case scenario, in which a cheater avoids being banned before playing ranked by waiting for 3 hours to cheat, is better than the current system where most cheaters hack in ranked matches within mere minutes.​
All in all, I do not foresee any major issues with this suggestion, and believe that it will greatly quell the number of cheaters that play ranked gamemodes on a day to day basis. Therefore I leave this up to you, the community, from here!​
Hi
I have decided to give +1 to your suggestion.I barely would know if a cheater can play for that long without getting banned.
 

xvzx

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+1, tl;dr but I still got what you said, judging by the current jartex anticheat status, yes this is a good idea
 

WildAbbee

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Minecraft Username:
MiltonNJ05​

What is your suggestion's title?
Minimum Playtime Requirement for Ranked Matches​

Suggestion Details:
A player would be required to have at least 3 hours of play time on Practice PVP before they are able to play a ranked match. The required play time could vary according to the management team’s liking, but I believe 3 hours to be the best bet, so that is what I will go with for this suggestion.​

How could this idea help improve JartexNetwork?
One of the most frustrating things in Practice PVP is joining a ranked match and then being beaten by a cheater. This occurs way too often, and leaves players hesitant to play a ranked match since they run the risk of queuing a cheater and consequently losing. As of right now, the only buffer between a cheater and ranked gamemodes is the 10 unranked match requirement. This is partially effective, but cheaters are able to blow through these 10 required matches and move on to ranked matches within minutes. How can we filter out more cheaters before they reach ranked gamemodes? Simple: We buy more time for players to report them, or for the console to ban them. That is where my idea comes in. By requiring all players to have at least 3 hours of playtime on practice before joining a ranked match, we could ensure that cheaters are kept out of ranked matches long enough to be console banned, or caught and reported by players.​
Yes, you could argue that many cheaters are reported or console banned shortly after they log onto the server, therefore making a 3 hour playtime requirement unnecessary. However, the reports sent in with evidence against the cheaters will most likely take hours to be reviewed and accepted, giving the cheaters plenty of time to join ranked modes and wreak havoc. This issue will be solved by the 3 hour minimum playtime requirement as well, since the requirement will give the staff team several hours to review and accept a report before the cheater can join ranked modes.​
Lastly, I will address the only loophole in this system that I am aware of: Players AFKing for the 3 hour play time requirement to avoid a ban, or players refraining from cheating until the 3 hours is up, and then cheating in ranked matches. Yes, this is indeed easily possible, but new players, especially blatant cheaters, will not have the presence of mind, awareness, or patience to afk or play legit until they reach the 3 hour time requirement. Just for the sake of the argument though, here is the worst case scenario: A cheater does manage to find the loophole and slip through. They wait for 3 hours to cheat, via AFKing or playing legit, and then played ranked. Even this very unlikely worse case scenario, in which a cheater avoids being banned before playing ranked by waiting for 3 hours to cheat, is better than the current system where most cheaters hack in ranked matches within mere minutes.​
All in all, I do not foresee any major issues with this suggestion, and believe that it will greatly quell the number of cheaters that play ranked gamemodes on a day to day basis. Therefore I leave this up to you, the community, from here!​
-1, the queue times are already way too long, i do not believe this is a good solution to the problem
 

Adenn

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+1
Won't be hard to implement, will help reduce hackers/cheaters in ranked matches.
 

EMF123

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-1, as a practice player myself this would probably kill ranked completely. I think there could be a better solution, idk what tho
 
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