- Joined
- October 12, 2024
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- Htoo
Minecraft Username:
Htoo
What is your suggestion's title?
Milestones improvement
Suggestion Details:
Hi everyone!
Wanted to make a quick suggestion regarding the Milestones in the survival gamemode.
The way they currently work is that you have to achieve a certain number of broken ores, harvested crops, fished fish or killed mobs in order to claim the milestone. This is all fine, but if you ever go above the requirement for the upcoming milestone tier, your extra progress gets lost once you level up.
For example, say you need 100 zombie kills. If you then go ahead and achieve 150 zombie kills before leveling up the milestone tier, your 50 extra kills won't be accounted for in the next tier which say will be 200 zombie kills.
Here is a video detailing how it works:
View: https://www.youtube.com/watch?v=tapaDUarL6Q
I find this annoying and a flaw, as there's also no announcement in the chat for when you've reached any milestones either, so you have to either be constantly checking or remember about it at a random point, in which you might've already done so many extra requirements for that milestone that you could've advanced an extra tier or two if this way of leveling up wasn't like this.
Something as well is that the /playtimerewards doesn't work like this, so I see no reason for the /milestones to be any different.
Wanted to make a quick suggestion regarding the Milestones in the survival gamemode.
The way they currently work is that you have to achieve a certain number of broken ores, harvested crops, fished fish or killed mobs in order to claim the milestone. This is all fine, but if you ever go above the requirement for the upcoming milestone tier, your extra progress gets lost once you level up.
For example, say you need 100 zombie kills. If you then go ahead and achieve 150 zombie kills before leveling up the milestone tier, your 50 extra kills won't be accounted for in the next tier which say will be 200 zombie kills.
Here is a video detailing how it works:
I find this annoying and a flaw, as there's also no announcement in the chat for when you've reached any milestones either, so you have to either be constantly checking or remember about it at a random point, in which you might've already done so many extra requirements for that milestone that you could've advanced an extra tier or two if this way of leveling up wasn't like this.
Something as well is that the /playtimerewards doesn't work like this, so I see no reason for the /milestones to be any different.
How could this idea help improve JartexNetwork?
Would make it more intuitive for players and would also reduce any negative experiences some might have with leveling up tiers.