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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
eAwesome
What is the suggestion about?
Loot/Books Suggestions for Skyblock
Description:
There is a lot of mysterious loot in skyblock with random chances, and I feel like some of these should be fixed.
Examples:
Mysterious Gkit Crate: The chances of getting an actually good gkit voucher is near zero, the gkits that come out of this crate are usually the ones that are worth the least on the store, ranging from gkit builder to gkit scrolls. This item should either be buffed and worth more mobcoins from /transfer and have an equal chance of yielding any gkits or at least more gkits than what it is currently, or stay the same but state the percentages of what this item can give, for example in the description it should say this:
Builder: 20%
Tools: 20%
Mob Eggs: 20%
McMMO: 15%
Scrolls: 15%
Other gkits: 10%
This would for one thing, make it much less disappointing when you open one of these and get trash.
Lottery Chest: This item is very overpriced in /transfer and is only a container. Unlike the mysterious gkit crate though, this item actually has a chance of getting good containers from it. This item should have an equal chance of getting every gkit in the game, and should be lowered to 5000 mobcoins.
Mysterious Gkit Books: These should either have raised percentages or say in the description the real percentage of the books. It is definitely not 25% because of the luck that everybody is getting with these.
Custom enchant books:
Firstly, fix the major typos in the descriptions of enchant books. The book description to me is the most important part of the enchantment book. Second, add percentages of actions that the certain enchantment book gives. For example, the "Souvenir" enchant should say something like this in the /enchants menu:
Souvenir
Galaxy Enchantment
Type: All
Max Level: 10
Description: Chance to keep your item on death. 5% extra chance of keeping item, increases per level.
This should apply to every enchant that has a rate/amount in it, such as:
Coins, skill swipe, blood thirsty, doctor, ghast, inquisitive, mobheads, mobsweep, etc.
Basically everything that has the words "A chance to" in the description should state a percentage. The chances coded in to each of the enchantments should be shown in the description, for many reasons like knowing if a certain enchantment is worth it. Percentages and amounts really give us a feel of exactly how good a certain enchantment is. Increasing/multiplying something by level is common in many games, and really should be stated in the description also.
How can this idea help to improve JartexNetwork?
Skyblock dream will be more interesting if you add more in descriptions of items, you know the chance of getting what you want and it can help you decide if something is really worth it or not.
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