hazeuwu
Member
- Joined
- September 23, 2023
- Messages
- 27
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- Age
- 24
- IGN
- hazeuwu
Minecraft Username:
What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
hazeuwu
What is your suggestion's title?
Level variety, rebirth nerf, and cleanup of dead content
Suggestion Details:
-Bring back Soulcave levels/quests. Right now leveling is just mine, fruit, mine, fruit, playtime on repeat and it gets boring fast. Soulcave mob farming used to break that up and it was actually fun.
Soul Crate rewards are pretty useless right now, rework them (especially if Soulcave content comes back).
-Nerf level rebirth. You get a total of 42 seasonal keys from your first rebirth alone, plus like 5x the resources. That's way too strong for how easy it is to hit level 200, and it's going to badly split the economy between people who rebirthed and people who didn't, especially f2p/new/mid-season players who already struggle to get resources.
-Add a way to bulk use Prestige Price Vouchers instead of one at a time.
-Remove Pickaxe Orbs, they don't do anything right now.
-Remove crate rewards that don't work or are pointless, like shop advertisement gems.
-Lower the PM Token drop rate. Barely anyone mines in public mines anymore, everyone's in private mines, so PM tokens don't make sense at the current rate.
-Rework the Epic Quest Upgrade Pass from KOTH, it's obsolete. Maybe make it unlock extra quests (like +6) to help with daily quest levels instead.
-Some Beaconshop enchants need a look since they do nothing anymore:
-Burn Shield - useless, it's gapple pvp so fire resistance doesn't matter
-Nutrition - same issue, hunger isn't relevant in gapple pvp
-Token Greed - no mobs in Soulcave to farm tokens from
-Storm Caller and Tornado - don't seem to do anything when used
-Soul enchants in general - obsolete since Soulcave got removed, remove or bring back with Soulcave levels
Soul Crate rewards are pretty useless right now, rework them (especially if Soulcave content comes back).
-Nerf level rebirth. You get a total of 42 seasonal keys from your first rebirth alone, plus like 5x the resources. That's way too strong for how easy it is to hit level 200, and it's going to badly split the economy between people who rebirthed and people who didn't, especially f2p/new/mid-season players who already struggle to get resources.
-Add a way to bulk use Prestige Price Vouchers instead of one at a time.
-Remove Pickaxe Orbs, they don't do anything right now.
-Remove crate rewards that don't work or are pointless, like shop advertisement gems.
-Lower the PM Token drop rate. Barely anyone mines in public mines anymore, everyone's in private mines, so PM tokens don't make sense at the current rate.
-Rework the Epic Quest Upgrade Pass from KOTH, it's obsolete. Maybe make it unlock extra quests (like +6) to help with daily quest levels instead.
-Some Beaconshop enchants need a look since they do nothing anymore:
-Burn Shield - useless, it's gapple pvp so fire resistance doesn't matter
-Nutrition - same issue, hunger isn't relevant in gapple pvp
-Token Greed - no mobs in Soulcave to farm tokens from
-Storm Caller and Tornado - don't seem to do anything when used
-Soul enchants in general - obsolete since Soulcave got removed, remove or bring back with Soulcave levels
How could this idea help improve JartexNetwork?
The gamemode feels outdated and repetitive. Leveling has no variety, resources are hard to get for f2p/new/mid-season players, the rebirth system as is will widen the gap even more, and there's a bunch of old dead content (enchants, crates, KOTH rewards) that hasn't been cleaned up.