- Joined
- January 22, 2020
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- krsy123
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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
krsy123
What is the suggestion about?
/leave
Description:
Okay so, welcome to my suggestion, I'll first proceed to explain what /leave would do.
You see, there are a lot of times where I go to play some BuildUHC and a lot of times there are campers. Sometimes I can't really open my recording software or don't have time to, so I am not able to provide evidence to report said camper. And as I previously said, sometimes I just don't have the time to make a video, upload it, report that person, just not that much time.
So what do I do? I just type /hub so I can leave the game. But using /hub, gets me back to the, well, hub of course. So it basically makes me not only get out of the 1v1/fight it gets me out of practice entirely. Same for /lobby. And that is why I am suggesting /leave.
What would /leave do? It'll make you "leave" the fight itself, so you're back at the place where you get teleported to whenever you win or lose a match. Instead of using /hub which gets you back all the way back to the hub. Now hold on a second, you might ask the following question "Well, why don't you just use /hub and reconnect back to practice instead of making the staff add an entire new command?"
And your answer is the following: Sometimes practice might be full, and when it's full it takes ages to be able to actually reconnect to it. So it's incredibly annoying when I have to wait 5-10 minutes to reconnect to practice just because I did /hub since I didn't have time to deal with a hacker. And If I don't have time to report a hacker, I wouldn't have time to come back to the practice lobby after 5-10 minutes either.
You see, there are a lot of times where I go to play some BuildUHC and a lot of times there are campers. Sometimes I can't really open my recording software or don't have time to, so I am not able to provide evidence to report said camper. And as I previously said, sometimes I just don't have the time to make a video, upload it, report that person, just not that much time.
So what do I do? I just type /hub so I can leave the game. But using /hub, gets me back to the, well, hub of course. So it basically makes me not only get out of the 1v1/fight it gets me out of practice entirely. Same for /lobby. And that is why I am suggesting /leave.
What would /leave do? It'll make you "leave" the fight itself, so you're back at the place where you get teleported to whenever you win or lose a match. Instead of using /hub which gets you back all the way back to the hub. Now hold on a second, you might ask the following question "Well, why don't you just use /hub and reconnect back to practice instead of making the staff add an entire new command?"
And your answer is the following: Sometimes practice might be full, and when it's full it takes ages to be able to actually reconnect to it. So it's incredibly annoying when I have to wait 5-10 minutes to reconnect to practice just because I did /hub since I didn't have time to deal with a hacker. And If I don't have time to report a hacker, I wouldn't have time to come back to the practice lobby after 5-10 minutes either.
How can this idea help to improve JartexNetwork?
I suppose you already read my paragraphs in the last section, so you'd know that adding it would be a huge time saver and would not require much time.