- Joined
- December 30, 2020
- Messages
- 284
- Points
- 34
- IGN
- birdBSyt
Minecraft Username:
birdBSyt
What is your suggestion's title?
KoTH's on Skyblock Dream
Suggestion Details:
Hello, JartexNetwork team and fellow players,
I’d like to address an issue with the KOTH event in Skyblock Dream. While KOTH is designed to be an exciting competition, the current loot system doesn’t seem to justify the risks players face during these intense battles. Often, after spending considerable time and effort contesting the hill, players receive rewards that feel underwhelming compared to the danger of losing valuable items.
As a result, many players and islands choose not to participate, knowing the potential rewards aren’t worth the risk. This has led to fewer contested events and reduced interest in KOTH overall. I believe that with some adjustments to the loot system, KOTH could become a much more competitive and enjoyable event for everyone.
In this post, I will outline a few suggestions to improve the KOTH rewards, making them more appealing and encouraging more active participation.
I would like to start off with an item that would instantly make the event a lot more valuable, which is the seasonal key. Adding seasonal keys to the KOTH rewards will not only make the event worth the long fights but would also encourage more islands to start going out of their comfort zone to take part. Obviously, the chance of getting the seasonal keys would be low, but it should be realistic.
Secondly, I would suggest removing the skydonor and skyvip ranks that you can get, as those rewards already have very little chance of being pulled, even though they're not good at all.
I suggest switching them out for either higher ranks (skychamp and skylord) or good seasonal gkits like the treasure gkit.
Something worth mentioning is also the boss totems you get from the current rewards. With the current state of KOTH, it's usually the same two islands competing for it, and after a long 20 to 30 minute fight, it's very underwhelming to end up getting 1 boss totem that would have taken 20 seconds of fishing to get. I would suggest removing all boss totems from KOTH and replacing them with exclusive KOTH-only rewards such as a KOTH set crate and KOTH sword.
Last but not least, the spawners. Same with the boss totems, they can be very underwhelming after a long-lasting battle.
Replacing those with minions and collection level skips would make a lot more sense since they add to the island value as well but are way better than 4 spawners that are usually close to useless.
I’d like to address an issue with the KOTH event in Skyblock Dream. While KOTH is designed to be an exciting competition, the current loot system doesn’t seem to justify the risks players face during these intense battles. Often, after spending considerable time and effort contesting the hill, players receive rewards that feel underwhelming compared to the danger of losing valuable items.
As a result, many players and islands choose not to participate, knowing the potential rewards aren’t worth the risk. This has led to fewer contested events and reduced interest in KOTH overall. I believe that with some adjustments to the loot system, KOTH could become a much more competitive and enjoyable event for everyone.
In this post, I will outline a few suggestions to improve the KOTH rewards, making them more appealing and encouraging more active participation.
I would like to start off with an item that would instantly make the event a lot more valuable, which is the seasonal key. Adding seasonal keys to the KOTH rewards will not only make the event worth the long fights but would also encourage more islands to start going out of their comfort zone to take part. Obviously, the chance of getting the seasonal keys would be low, but it should be realistic.
Secondly, I would suggest removing the skydonor and skyvip ranks that you can get, as those rewards already have very little chance of being pulled, even though they're not good at all.
I suggest switching them out for either higher ranks (skychamp and skylord) or good seasonal gkits like the treasure gkit.
Something worth mentioning is also the boss totems you get from the current rewards. With the current state of KOTH, it's usually the same two islands competing for it, and after a long 20 to 30 minute fight, it's very underwhelming to end up getting 1 boss totem that would have taken 20 seconds of fishing to get. I would suggest removing all boss totems from KOTH and replacing them with exclusive KOTH-only rewards such as a KOTH set crate and KOTH sword.
Last but not least, the spawners. Same with the boss totems, they can be very underwhelming after a long-lasting battle.
Replacing those with minions and collection level skips would make a lot more sense since they add to the island value as well but are way better than 4 spawners that are usually close to useless.
How could this idea help improve JartexNetwork?
The KOTH is this special event on SkyBlock Dream that takes place every 6 hours, and seeing the same island capture it every time really shows how little the playerbase values it. By making the risk worth the rewards, we will start seeing multiple islands contesting it and trying to compete.
Extra Information:
I hope the JartexNetwork team will consider these suggestions, as I believe they would significantly improve the experience for all players.
Thank you for taking the time to read my suggestion, and I look forward to KOTH becoming a more rewarding event in the future.
Thank you for taking the time to read my suggestion, and I look forward to KOTH becoming a more rewarding event in the future.