- Joined
- March 28, 2020
- Messages
- 34
- Points
- 17
- Age
- 19
- IGN
- EvilerOrpheus65
Minecraft Username:
What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
Extra Information:
EvilerOrpheus65
What is your suggestion's title?
Kit balancing
Suggestion Details:
The whole idea revolves around limiting how many people in each team can select a certain kit to prevent a large number of players of abusing the same overpowered kit.
For example:
- Only 5 people at a time in a team can be tanks and until they switch kits no one else can become a tank.
- only 2-3 swappers are permitted in a team at once.
- only 3 spies are allowed to encourage people to actually make invisibility potions more often and to reduce the number of suicide gold pickaxe spies.
For example:
- Only 5 people at a time in a team can be tanks and until they switch kits no one else can become a tank.
- only 2-3 swappers are permitted in a team at once.
- only 3 spies are allowed to encourage people to actually make invisibility potions more often and to reduce the number of suicide gold pickaxe spies.
How could this idea help improve JartexNetwork?
It will prevent a mass number of players of abusing powerful combinations such as strength potions with tank kits who can be nearly invincible when paired with a medic(s)
Extra Information:
I think this would be way better for the overall state of the game rather than just outright nerf a kit by making it worse and rather just making it less accessible and also giving other underrated kits some space to shine
