- Joined
- October 15, 2025
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- WarxLord07/Kretons07
Minecraft Username:
What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
Extra Information:
WarxLord07
What is your suggestion's title?
JartexNetwork Survival — PvP Rebalance Suggestion
Suggestion Details:
1. The Current State of PvP
PvP has always been an important part of JartexNetwork Survival, and many players rely on it as a major part of their gameplay experience. However, the current PvP environment has become increasingly unbalanced, making it difficult for the majority of players to participate and enjoy combat.
Nowadays, PvP is largely dominated by players who possess extremely powerful equipment, overpowered seasonal weapons, and high-tier armor. Players without access to such equipment, including ordinary and unranked players, often have little to no chance of surviving a fight, even when the server has fewer than 15 players online.
The main issue is not simply that some players have better equipment. It is the enormous gap between the best available gear and what most players can realistically obtain through regular gameplay. Even players who invest considerable time and effort into grinding may struggle to obtain just one set of high-tier equipment, while players with greater spending power can possess multiple sets of similarly powerful gear.
As a result, fights can end in less than 10 seconds, leaving little room for skill, strategy, or counterplay. Pvp has gradually become less accessible, and only a small proportion of the thousands of Survival players can realistically compete at the highest level.
The objective of this suggestion is not to eliminate powerful gear or reduce the rewards of dedicated players. Instead, it is to reduce the excessive gap between equipment tiers and make Pvp enjoyable, competitive, and accessible to a much larger portion of the player base.
2. Equipment Prices, Accessibility, and Alternative Crate Systems
Another major issue contributing to the Pvp imbalance is the extremely high price of powerful weapons and armor. For example, a single mace can cost approximately $1,000,000 in-game currency, which is more expensive than a Baron rank. Such prices make competitive equipment extremely difficult for ordinary players to obtain.
The situation becomes even more difficult when certain items are sold exclusively for gold rather than in-game currency. This creates a significant barrier for non-P2W players, who may have no realistic way to acquire these items regardless of how much time and effort they invest in grinding.
Proposed Changes
1. Introduce an Alternative Crate for Non-P2W Players
The existing Seasonal Crate (SSNAL) can remain available for players who wish to purchase it. However, I suggest introducing an additional crate that allows ordinary players to obtain selected high-tier armor and weapons through regular gameplay, without depending on gold purchases.
2. Make Powerful Equipment Obtainable Through Different Progression Paths
Certain powerful items should have alternative acquisition methods, such as in-game currency, challenging missions, seasonal achievements, or rewards for consistent gameplay. This would give dedicated players a realistic path toward competitive equipment without requiring them to spend real money.
3. Separate Cosmetic Value From Combat Power
I would strongly recommend that certain premium or seasonal armor sets retain their unique skins and visual effects without providing exclusive combat advantages. If an armor set's main purpose is to offer a special appearance, its cosmetic identity should remain intact without making it significantly stronger than equipment obtainable through regular gameplay.
4. Maintain the Value of Premium Crates Without Making Them Essential
The existing SSNAL Crate can continue to offer exclusive cosmetics, desirable rewards, and convenience. However, essential competitive equipment should not be so heavily dependent on premium purchases that ordinary players are effectively excluded from high-level Pvp.
5. Establish Fair and Consistent In-Game Pricing
Powerful weapons, including maces, should have more reasonable and consistent prices. Although rare equipment should retain its value, its price should not become so excessive that only a small group of wealthy players can realistically afford it.
PvP has always been an important part of JartexNetwork Survival, and many players rely on it as a major part of their gameplay experience. However, the current PvP environment has become increasingly unbalanced, making it difficult for the majority of players to participate and enjoy combat.
Nowadays, PvP is largely dominated by players who possess extremely powerful equipment, overpowered seasonal weapons, and high-tier armor. Players without access to such equipment, including ordinary and unranked players, often have little to no chance of surviving a fight, even when the server has fewer than 15 players online.
The main issue is not simply that some players have better equipment. It is the enormous gap between the best available gear and what most players can realistically obtain through regular gameplay. Even players who invest considerable time and effort into grinding may struggle to obtain just one set of high-tier equipment, while players with greater spending power can possess multiple sets of similarly powerful gear.
As a result, fights can end in less than 10 seconds, leaving little room for skill, strategy, or counterplay. Pvp has gradually become less accessible, and only a small proportion of the thousands of Survival players can realistically compete at the highest level.
The objective of this suggestion is not to eliminate powerful gear or reduce the rewards of dedicated players. Instead, it is to reduce the excessive gap between equipment tiers and make Pvp enjoyable, competitive, and accessible to a much larger portion of the player base.
2. Equipment Prices, Accessibility, and Alternative Crate Systems
Another major issue contributing to the Pvp imbalance is the extremely high price of powerful weapons and armor. For example, a single mace can cost approximately $1,000,000 in-game currency, which is more expensive than a Baron rank. Such prices make competitive equipment extremely difficult for ordinary players to obtain.
The situation becomes even more difficult when certain items are sold exclusively for gold rather than in-game currency. This creates a significant barrier for non-P2W players, who may have no realistic way to acquire these items regardless of how much time and effort they invest in grinding.
Proposed Changes
1. Introduce an Alternative Crate for Non-P2W Players
The existing Seasonal Crate (SSNAL) can remain available for players who wish to purchase it. However, I suggest introducing an additional crate that allows ordinary players to obtain selected high-tier armor and weapons through regular gameplay, without depending on gold purchases.
2. Make Powerful Equipment Obtainable Through Different Progression Paths
Certain powerful items should have alternative acquisition methods, such as in-game currency, challenging missions, seasonal achievements, or rewards for consistent gameplay. This would give dedicated players a realistic path toward competitive equipment without requiring them to spend real money.
3. Separate Cosmetic Value From Combat Power
I would strongly recommend that certain premium or seasonal armor sets retain their unique skins and visual effects without providing exclusive combat advantages. If an armor set's main purpose is to offer a special appearance, its cosmetic identity should remain intact without making it significantly stronger than equipment obtainable through regular gameplay.
4. Maintain the Value of Premium Crates Without Making Them Essential
The existing SSNAL Crate can continue to offer exclusive cosmetics, desirable rewards, and convenience. However, essential competitive equipment should not be so heavily dependent on premium purchases that ordinary players are effectively excluded from high-level Pvp.
5. Establish Fair and Consistent In-Game Pricing
Powerful weapons, including maces, should have more reasonable and consistent prices. Although rare equipment should retain its value, its price should not become so excessive that only a small group of wealthy players can realistically afford it.
How could this idea help improve JartexNetwork?
expected Benefits
These changes would give non-P2W players a realistic progression path, reduce the gap between paying and non-paying players, and encourage more people to participate in Pvp. Premium purchases would still have value, while dedication, grinding, and combat skill would become more meaningful factors in determining a player's success.
These changes would give non-P2W players a realistic progression path, reduce the gap between paying and non-paying players, and encourage more people to participate in Pvp. Premium purchases would still have value, while dedication, grinding, and combat skill would become more meaningful factors in determining a player's success.
Extra Information:
There is no option for a Non gold buyer to purchase a high Protection armor and sharpness weapons, also maces are 100% p2w , which is very unfair. You can only get a mace through wizard but , The amount of rubies are easily available in money box , so it is also monopolized by p2w.