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Accepted Immortal Factions Ideas for Factions (June 2020)

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BabbyXD

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BabbyXD

What is the suggestion about?
Ideas for Factions (June 2020)

Description:
Hey everybody! Since the Factions season is now over, it's time to think about the next one, and how to make it even better.


[Preface] Before I jump into all the suggestions, I would like to state that these are just my thoughts / thoughts of my friends. If you think differently, or think my ideas should be tweaked, leave a message to let me and the community know!


I will be breaking it down into categories which are: Enchants, Bugs, Rules, Factions, Economy, Cannoning, PVP.



Enchants:

-Obby destroyer: Currently tier 1 is better than tier 3 which is better than tier 5 (1 > 3 > 5). Fix the tiers and their respective speed, and buff it so tier 5 is 100% 1 shot.

-Enchants that do not work (I have tested these with PGUnation): Shock, Confusion (procs for 0.1s, no nausea effect received), Assassin, Viper, Silence, Leadership.

-Rumours (I haven't tested): Barbarian does not actually only do more damage to axe-wielders, it does increased damage to sword-users as well.

Bugs:

-You can gen 1 block inside of enemy/neutral claims, if you are genning facing a block which is inside your claim.

-If you leave your faction and make an alternate one and make a raid claim, if you disband and rejoin the main faction and claim the chunks, they will become raid claims for your first faction. (possibly 2 sets of raid claims at once?)

-If outpost is captured, there are times you can instantly un-cap it, bringing it down to 0%, instead of starting the un-capturing process.

-Ftop updating slow/broken (you can remove the /f setbase and the current value will still exist: Uganda, undecided payout week 3/5, they had 0 spawners placed yet somehow won 3rd).

-It's possible to use /fireball to break watered trapdoors, doors, and cobwebs. Either make a definite rule, or fix the issue.

-Fix pearls (enable in all warzones, when they hit slabs, in water, and have them excluded from Entity Clear).

-When an obliterate sword procs on you, (as the target), if you are in warzone, you will become stuck in the ground, resulting in not being able to pearl/move/bow boost away.

-Fix the daily /f missions only working right after reboot (stops working 12h after reboot?) Also there are missions that are 'active' but are not displayed on the /f missions GUI.


Rules:

-Clearer rules around what bots are allowed to do (what features are off-limits; balcheck, flist, ftop, fspawners predictive tracking, nearby entities, players joining/leaving)

-Clearer rules around teaming/non-aggression with other factions. Is it allowed to be completely 'neutral' towards other big and powerful factions? Is permanently teaming with factions in PVP allowed? Clarification would be appreciated.

-Clearer rules around raiding/countering (can you setup a counter between raid cannon and base?) (can you setup other cannon to raid counter aimed at your cannon?).

-Some factions (groups of players) end up switching to a different faction to get rid of existing strikes. Would be nice to have staff aware of which groups of players have been striked in the past, so it follows them even to different factions?

-Clearer rules around proxy insiding. Reason: Insiding faction A for the benefit of faction B should result in severe punishment of faction B. Example: faction B steals value from faction A and places it to win ftop.


Factions:

-Strikes that result in value reduction should penalize the value they currently have placed, not the value they had placed when they received the strike (if they had 100m value and got a -10% strike, if they reach 1bil the strike should penalize their value by -10%, resulting in a 900m value; the percentage deductions change with time/faction value placed)

-Penalties if factions reach tiers of total number of strikes (they don’t have to be active strikes), would be like at 10, 15, 20.

-1 strike for every faction member banned for cheats/hacks.

-Maybe strikes could result in a Faction losing some of their /f perks temporarily? (Just a thought)

-Have enemy/neutral ‘setbase’ area show up on f map. (Could show up as purple?)

-Remove /f fly when players are outside their claims. In my opinion, /f fly should only function in a player’s claims and raid claims. If you think this will be too unfair towards lower-ranked players I totally understand. Perhaps add something where voting will reward you with 2h of /fly? (Just a thought)

-If possible, find a way to exclude creeper explosions from the ‘fortified wall’ 5s feature. It unnecessarily extends the process of cegging spawners.

-Bring back spawner durability (would have durability of 3, and reduce by 1 when mined)

-Maybe adding a rule about disallowing the blocking of spawners? Reason: Factions have a 15x15 chunk area to place value in to win ftop, and 15 chunks is a pretty big area. You could easily make TONS of tiny little compartments, meaning that a faction trying to raid said faction would have to adjust possibly over 30 times, as well as have to reverse down through tons of rev layers to access the placed value. Maybe add ‘Covering spawners / placing them in tiny blocked off areas’ as a strikeable offence? (Just a thought)

-Re-enable over-claiming, as you promised you would do so 2 seasons ago. OR decrease the fortified wall speed from 5s to 4s or 3.5s. Reason: Since factions have nothing to fear from going overclaimable, if they are getting raided they can simply have a few players in gear to keep the attackers tagged / out of fly, and the rest of them can patch naked, and have homes set in the wall to keep coming back and patching. Re-enabling overclaiming would once again bring balance to this. The alternative would be decreasing the fortified wall speed, which would make raiding faster. (Note: with a 4s rule in place, breaching 160 walls would take almost 11 minutes, and that’s without even considering that a cannon needs to be refilled, both sand and tnt. So realistically, with a 4s rule in place, it would take 15-20mins to breach a faction completely unnoticed.)

-Add player statistics. This would include active playtime (if player hasn't moved for 5min, it stops counting?), Total XP grinded, cane hit, maybe damage dealt + damage received?

-New /f perks: Sell bonus -> tiers would be: 1) +1.25% 2) +2.5% 3) +3.75% 4) +5.0%
C.E book success % bonus: 1) +2.5% 2) +5.0% 3) +7.5%

-Balance Faction levels. Reason: It is currently impossible to reach a Faction Level above 12 within 9 weeks. You should reduce the amount of Faction XP needed to reach the higher levels, OR add more experience per mission completed.


-Add more Leveled missions (Total XP grinded, Total Mobcoins collected, Total distance travelled, Total blocks placed, Total damage dealt to players). Also remove the Pig and Chicken permanent missions as they are basically useless.



Economy:

Things that contributed to last map’s broken economy:

Money boosters, infinity chests, outpost sell bonus, pigmen spawners being too cheap.


-Reduce money booster from 3.0x to 2.0x

-Reduce outpost sell bonus from 1.5x to 1.15x

-Add a cap to infinity chests (I know this is ironic and contradicting, but there is no ‘GKIT infinity chest’ on factions, therefore you could change it and the players wouldn’t be too mad). For the cap, I was thinking 100m items collected, and perhaps you could upgrade it in intervals of 25m to a max of 200m? Or maybe base the limit on predicted profit instead, to make it more fair for smaller factions? Cap would be at $100m? (Just a thought)

-Reduce gold sell prices to 10, OR increase the price of pigmen spawners. Reason: Pigmen spawners cost 900k and their drop (gold) sells for 19 each. Iron Golem spawners cost 1.65mil and their drop (iron) sells for 15 each. Pigmen’s ratio of sell price : cost is 1:47,000 and for IGs the ratio is 1:110,000 . Meaning that Pigmen spawners are over 2.0x more profitable when you consider the profit/cost.


Cannoning:

-E/W patch

-Add /printer OR improve printing (false places + kicks + slow printing)

-Allow the use of button bots. Function: a player would type !fire and it would have the bot press the button it's facing.

-Allow factions to claim adjustments with regular claims, or add a way to claim it with raid claims. Reason: a 7x7 or 9x9 raid claim isn't enough space to adjust. Cannons are getting more advanced every week, and having your cannon's adjust range limited by a petty thing such as a claim limit is a shame.

-Add TNT wands with higher uses (150 uses, can be won from ultra + god keys?), and change the 10 use ones in /shop to 25 use (you can bump up the price too, that's valid).


PVP:

-Remove bow boosting.

-Make /outpost have a warm-up. Unranked/lower-ranked players are using it as a way to instantly tp out of dangerous situations.

-Remove debuff potions from the ‘Potion Extender’ faction perk. Currently you can throw a poison potion from y255 to y0 and you will still get poisoned for 1:30. Personally I think that’s stupid, and makes debuffs useless.

-Nerf potion extender. Reason: Currently with potion extender on tier 2, you can heal for full HP (16 hearts) with a single health potion. This is too strong and destroys the balance between potions and Gapples. Max potion extender (tier 4) should grant a 3 heart buff per insta-health (would heal for 7 hearts).

-Add a 45s Gapple cooldown. Gapple chugging is somewhat of a problem, and this would solve that.

-Modify KOTH times to not exclude NA players (I know the server is mainly EU, but there are no KOTHs after 12pm P.S.T / 3pm E.S.T). Maybe shift some of the KOTHs around to happen during NA night? Players wouldn't mind, and it would keep Factions alive during NA night (when it's usually pretty dead).

-Modify the KOTH corners in favour of those capping? (currently it's pretty easy to knock with a kb 2 obliterate sword and then escape...)

-Add a KOTH with better rewards on Saturdays, would serve as a sort of mini event, I think everyone would enjoy it. (Maybe set the capture time to 8 minutes, and better corners? Just a thought.)




[End] Thanks for taking the time to read the suggestions, leave your thoughts, criticisms, and other ideas for the community to see!

How can this idea help to improve JartexNetwork?
Reasons have been explained in the Description section itself.

Extra Information:
p.s. gxbster please go out with me
 
Last edited:

Toprunner

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+1 on BabbyXD BabbyXD sugg,man this arry said he gona bring 40man roaster from premium to split us cus we are "shit",WHERE THE FUCK ARE YOU DOG WOF WOF MOTHERFUCKER AGAIN WE WON AND YOU LOST!!!
 

BroddiBrawdi

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Get rid of bow boosting as well, makes it so u can kite from a 3v1 for no reason, +1 to everything else. Ps babby youre a SIMP
 

Movq

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About the poition extender you know that people does 8 and 7 hearts per hit with gset nerfing the poition extender will ruin the gset pvp since anyone can 2 tap you with it rn and without it u got no chance to survive ,but i think that the pots should only heals u full when you actually throw them right like not splashing it any where .
 

Movq

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The gapple cowldown should be 30 sec
 

Movq

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Also don't remove bow boosting

Its very good to escape gang fights from getting 9v1ed
 
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