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What is the suggestion about?
Description:
PS: This could also be applied to other game modes, in a similar way.
Edited: 17/4/21
How can this idea help to improve JartexNetwork?
iFlawless_
What is the suggestion about?
High ping in queue.
Description:
If you play PvP or you have at least played once there is a high chance that you came across someone with high ping. This can either resort to an irritating fight or an easy win. For the most part, high ping can be an advantage, since you get delayed knockback and teleport it's harder for the other player to register hits. Example: I was told by a staff member that this guy had 300+ ping and he wasn't cheating. Either way, it is unfair for both sides, the player who has high ping and the player who doesn't.
My idea is when your ping passes the limit (which will be decided by the management) you will not be allowed to join the queue. By doing this some players will not be able to play at all, which gives us two other options.
Apply this on:
- Ranked: This is the most important queue because people grind and dedicate time to reach the top #1.
Create a new system:
- Separate players with high ping and low ping. Basically, players with high ping will queue with players with ping, and players with low ping will queue with players with low ping.
PS: This could also be applied to other game modes, in a similar way.
Edited: 17/4/21
How can this idea help to improve JartexNetwork?
By applying this idea you will create a safer environment for everyone.
Last edited: