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Accepted Prison General improvements for next reset.

Mad :}

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Madcc
Minecraft Username:
madc24

What is the suggestion about?
General improvements for next reset.

Description:
Bring back the boxcrafter from 2 seasons ago to get enchanted books rather than the current token shop with the next prison reset, maxing out pickaxes is far to easy at the moment and you can max your pick within the first week or two of the new reset. Boxcrafter will allow for a more rng system as you use your tokens to open small/medium/large boxes for the chance of high level enchanted books to apply to your pickaxe.

I think new enchantments should be added such as veinminer which was removed last year, allowing for more variety in pickaxes.
Remove unbreaking as it doesnt do anything, pickaxes cant break. New players waste their tokens on unbreaking.

Also, bigger backpacks would be a good addition as you only need around 45k tokens to max one at the moment, make it more expensive to upgrade them as the capacity gets higher rather than the constant 1.5k tokens. The max capacity of 5k items for each backpack is really low especially because how fast they fill up with explosion 2000 and fortune 2500. If the token price increases as the backpack levels up, this means you can add really high max capacities for backpacks as the price for adding an extra 1.5k items will become really expensive, so wont be too overpowered.

You could also add more scrolls, for example the ones from other gamemodes on jartex such as kill counter for swords.

With the current reset, an item was added which gave a percentage of money depending on your current rankup cost when redeemed. I think these should be removed with the next season as in my opinion they broke the economy a little bit, with lower ranked people selling them on to much higher ranked players for large amounts of money. You didn't have to mine at all to get rich, you could just boost money off these items. Prison is a gamemode mainly focused on mining for money so i think these items ruined the mode a little bit.

Add anti-cheat to prison... its full of hackers in god sets.

Revert back to the A-Z system with prestiges as most players are familiar with this and new players are confused by rebirths. With the A-Z system, instead of saying [P1] next to your name in chat when you reach prestige 1, you could have names for each prestige. This will encourage people to rankup further and reach prestiges with unique names that would otherwise be hardly noticeable.
Example: http://prntscr.com/o63v43

How can this idea help to improve JartexNetwork?
This will allow people to continue grinding, bring more players to prison and stick with the gamemode long-term throughout the reset as it has a much lower player-base than the other modes.
 

Andeh

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Don't think Prisons will reset right now but I'll definitely consider this suggestion in my list if there might be a reset.
(I'll just make a big suggestion about Prisons if it was to be resetted, thanks Mad :} Mad :} )
 

Monstererza

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Agreeing with most of it even tho some parts could of been more detailed in what prospective you want the new prison to be

still the current one is like the worst system I've seen so therefore a humongous +1
 
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I completely agree with with what you have to say madc24.

The reversion back to A-Z ranks makes prison much more simpler rather than the numerous rebirths and the numbered ranks. Using a numbered ranks system doesn't entirely make it harder as such, but its complicated with the addition of rebirths.

Secondly, at a cost; players should be able to use their in-game money to merge plots with their friends or players who they would like to share their plot with such as in Skyblock, and also expand the sizes of their plot. Then by adding bonuses to encourage the players to merge their plots they get unlimited jump boost no matter where they go in the prison server, including the PvP area. This technically is already in the game as when you mine, you gain bonuses from mining and at your plot you have beacons to act as your boost. To allow for the players to have boosts when in PvP, all players on the plot need to get to a certain rank so that they can unlock the boost or effect.

Allow me to explain: For example Rank E allows players to strength boost throughout the whole prison server. A plot with 4 players all have rank E but one player with rank B. The players would not be eligible for the strength boost and would either have to wait for the player on rank B to get to rank E, or they could remove him/her from the plot. Doing so would reduce the effect of the strength as 4 players allows maximum strength whereas 3 players at rank E would have low strength. To specify, 'Strength I' as the weakest effect, and 'Strength IV' as the strongest effect.

The ability to buy donor ranks. As visible by the name, players without ranks should be able to buy donor ranks. This ability should only be available when in the Z rank, or 160th rank in the current case. Furthermore, it should have an extremely high cost with the addition of using tokens and having a minimum number of PvP games won, per player. This filters out any players who would be at rank Z with a lot of money but don't deserve the donor ranks. This also would massively limit the players to 1-2 players being able to access the donor ranks without buying the ranks.
 
K

KrakenTV

Guest
Theres nothing wrong and hard with current rankup system. As i checked a - z system on other servers i dont like it. This is better...
 

Monstererza

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There really isn't anything that is good about a number based "prestige" server where you can just spam /rankup to gain 1 - 100 within a min and then prestige within the next 5 secs just because you saved up money from the last prestige.

A normal prison has always been reach A - Z and go to free or have extra ranks after the alphabet which are externally harder to get than the others.
By going back to what people like and how the gamemode was meant to be not only the understanding on how things work but the understanding where they are comes back to life.

Also the fact said: "Theres nothing wrong and hard with current rankup system."
Who would wan't a prison that is over after the first week just because you can rush silly numbers?
Real prisons have to at least have a level cap. It's normal that u can reach up to L M N in like a day or so even as unranked but by reaching the end of a gamemode that is supposedly to hold the whole season or at least a few months in just a week tells you, that the server didn't figure out how long it would take to do it and neither tested it.

Ranks should get harder over the time not easier, always remember that.
 

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