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Old [Factions] Factions PVP improvement

T0m45_

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January 19, 2017
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Your In-Game Name:
T0m45_
What is your suggestion about?:
Factions PVP improvement so this becomes less like nodebuff pvp
What game-mode is this suggestion for?:
Factions
Describe your suggestion:
I might start this suggestion with gapples, it's too rare and you have to buy rank or GKIT to have a gapple income which is unfair, please listen, this is not a nodebuff kit like pvp, this is OP custom enchant PVP realm which you receive a lot of damage from opponents with max disarmor 5 axe and swords. This server does not have resistance which still there is chances of surviving at pvp but disarmor 5 makes it very low possible to survive with potions and mostly comes with luck.
We need gapples to be more common since this server is more of OP PVP.
How could this help to improve JartexNetwork?:
This will bring more PVP and will stop players from using potions because gapples are too rare, potions don't help that much, if you get disarmored you are dead and if you get hit too much you will still die.
Is there anything else we should know?:
Na
 
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Flexier

Jr.Mod
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Hackers might have more advantage then....
 
AUTHOR
AUTHOR
T0m45_

T0m45_

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Hackers will have more advantage in general and so will non hackers, it's still equalising things.
If you ate gapple you still have chance to die of disarmor or broken sets.
Hackers are having a lot of advantage with heal potions anyways since they are able to speed run around/heal and keep attacking you.
Gapples are perfect lure for 1v1.
 

Ghost_43

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October 18, 2017
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Now the problem with this is. This server has always been based around pot/ custom enchant pvp. To those people who have kits that give 16 gapples, this new 'Making gapples less rare thing' would make them salty. If you make it too common, those kits lose their value. You can't just change a server's pvp settings overnight. You can make crapples more common tho.
-1. This makes some gkits useless depending on how common these get.
 

p2wSERVER

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July 2, 2017
Messages
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14
+1 from me

If you make it too common, those kits lose their value...
They could always add more gaps to kits, so their value would not be affected that much. But I agree that balancing a p2w system will make some players salty :p <3

Also... adding them to vote crates would't be bad, easy to set how common they are.
 
Last edited:
AUTHOR
AUTHOR
T0m45_

T0m45_

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Joined
January 19, 2017
Messages
443
Points
102
+1 from me

They could always add more gaps to kits, so their value would not be affected that much. But I agree that balancing a p2w system will make some players salty :p <3

Also... adding them to vote crates would't be bad, easy to set how common they are.

Someone's thinking smart.
We can increase the amount of Gapples we get from /gkit, there is no problem with changing the quantity of things that are in /gkit.
This potpvp season is trash, once you replace armor while being hit constantly, you would have to pot even more and spam them because of the damage.
 

Rekronoa

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Joined
December 21, 2017
Messages
432
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57
Age
23
Neutral.

Keeping gapples rare is what keeps the economy intact.
 
AUTHOR
AUTHOR
T0m45_

T0m45_

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January 19, 2017
Messages
443
Points
102
Pots are worse to pvp with as they can be used out in 20 secs if you get hit by a guy not even with drunk III.
Pots are completely nothing here as they run out so quickly.
therefore hackers already have even larger advantage since they can kill you easier and they themselves don't even die at all, the reason why they run is cause of low armor durability.
"Keeping gapples rare is what keeps the economy intact"
No it never does, you can go around jartex and msg millionaire players that have over 200,000,000 and they will only have around 20 gapples or less.
Cost is really big problem but that's not what im talking about, im asking gapples to be more common as they can be cheaper or they can be on /shop for like 100k each.
This potpvp suggestion for server is really bad, everyone can have advantage over you.
 
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