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Immortal Factions Faction updates

BestItalian

New Member
Joined
April 19, 2026
Messages
1
Points
1
Age
20
Minecraft Username:
BestItalian​

What is your suggestion's title?
Faction updates​

Suggestion Details:
From playing the gamemode I have seen that there are some areas where the server can use some improvements both in pvp and both in the basing aspect.

First let us start with dungeons, I feel like dungeons needs to be more challenging and competitive more rooms/riddles should be added and instead of choosing rewards, rewards can be given at random at completion, this would make the rewards more rare, competitive, and rewarding when something good is pulled.

Next is enchants, I feel like the enchants that are currently available have been too stale for a long time, some being completely broken while others being almost useless, I'll list enchants that could be added/tweaked/nerfed/buffed below:

Snipe should be buffed in damage.
Piercing should also be buffed in damage.
Thor should be nerfed in proc rate.
Aegis should be removed.
Purge should be nerfed in proc chance but remove anti purge and all its codes as it causes purge to never proc.
Assassin should be made into a weapon enchant.
Starvation should be made a weapons enchant.
Devour damage should be buffed.
Demigod should be tweaked to proc at low hp.
Ender walker should be reverted back to 50/50 chance to block debuffs.
Ice aspect proc chance should be increased.
Removal of obliterate.
Return of shock enchant, reworked into an armour enchant + a massive damage buff.
Spiked damage reflection should be buffed.
Demon Effect should be changed to completely bypass ender walker and inflict poison.

New additions:

Equality, take less damage when more than 1 player is hitting you, legendary armour enchant.
Void, freeze people around you at low hp, legendary armour enchant.
Lava walker, walk faster in lava, unique enchant.
Unholy, chance to remove your enemies fire resistance, unique enchant.

These tweaks/buffs/additions can make making sets and pvp more complex instead of everything being the same or stale.

Events Addition, as on some servers there are global events that happen in worlds like end or a custom world that give specific buffs, Minecadia has an event called Conquest where people fight in end where enchants are disabled and only normal protection and sharpness work, you gain points every 30 seconds and last team that remains with the most points wins lootbags and a buff to reward them. the return of darkzone made in an expeditions type of place could accommodate this feature alongside voyages to add something to grind which will encourage people who that have the luxury to spend like others.
A second event that could be added is a super koth that gives enhanced buffs till the next one is spawned such as 10% more damage and damage reduction, again buffs for what I said above etc... All this will make it so people always have something to do, to grind, to fight for, it will make it so since maps are long it won't go stale and people start quitting after grace.

Special 2/2 weapons, I know there will be some controversy with this one but I really do think some of these should be added to what I said above and to p2w methods so both sides can obtain these in loottables or through spending money.

Diamond Hook 5 enchant limit (does not need to be added but would be cool), can harness both axe and sword enchants.
Double damage 6 sword.
Vampire and life steal 6 axe.
Shield 3 (only way to obtain) chestplate.
Speed 4 (enchant) boots, right click to receive a random specific armour set ability.
Dual wield 3 sword.
Angelic 5 helmet.
Sharpness 7 axe/sword (1 for each type).

These items will be their own category like /masks or /sets and can be added into crates, lootboxes or again voyages/expeditions (if added).

Sets, instead of always getting full sets which make things common, there should be armour crates that give pieces at random making it more competitive to obtain things and making more sets rarer than some, yes there should still be some armour crates that give full armour sets but it should be rarer than the ones that give one piece, this should be for more common sets.


Now for basing and eco, money should be way more valuable than it is right now, it should be what exp is right now, I suggest to completely reduce sell prices on everything by a huge margin, there should be more things in /shop to spend money on custom items, make these items expensive so money has an incentive again, this will also make it so cactus farms are useful like in other servers and not just relying on sell boosters, while on that note there should only be 1 way to use a sell boost, remove sell boost from watchtower, remove sell boosters in /goldshop and gkit booster (leave exp booster) or if it will cause payment issues make the money boosters only 1x, but the main way to boost your sell should be from raiding outpost OR like stated above getting a buff from one of those events, this again will give money more value.

Now for basing, there should be more cannons allowed alongside more defences allowed I am not too versed in this aspect so I wont say much but maybe alternating to and from regen maps could be a cool addition.​

How could this idea help improve JartexNetwork?
This could greatly increase the player base/activity of the mode, I know that factions as a whole is dying out but for the remaining players that still play it could be a good way to chill grind the different loottables I suggested while not having to only spend to get all the special items that are in the game, it gives people more to do, on sotw's there's at least 100 unique players with this suggestion it could make them stay throughout the map longer as there are more incentives which the mode lacks right now. Overall I think this will help stabilize or even attract player base to the server.​
 

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