Menu

Learn how to start playing on JartexNetwork in just 60 seconds!
Play Now
Learn how to join our server
and start playing in 60 seconds
Play Now
CLICK TO JOIN JOIN OUR DISCORD
0
0

Denied BedWars Experience multiplier.

ExpertAQ

Addicted Member
Joined
August 8, 2019
Messages
557
Points
68
Minecraft Username:
Hell_Hammer1

What is the suggestion about?
Experience multiplier.

Description:
A talent should be added named 'Experience multiplier'. Clearly, if you buy the talent, you would receive extra % of the base experience you receive after destroying bed or after a final kill.

1st upgrade- 20%
2nd upgrade- 40%
3rd upgrade-60%
And so on.

For example if you receive 5 experience after breaking a bed, you would receive 6 experience from the level 1 multiplier talent. This would make the leveling up easier and faster in order to unlock more items. Because, we currently have slow leveling up system.

Costs of the talent and the amount of % may be decided by the developer.
edit:as stated by NotLoLo, This should be added in skywars as well since it would be unfair to those who play skywars more often.

How can this idea help to improve JartexNetwork?
Currently, we have a slow leveling up system. It takes 4-5 days to level up if you even grind most of the time. Since we have upto level 420 rewards, the leveling up should be a little faster.

This would improve the gameplay experience.
 
Last edited:

Flexier

Donator
Donator
Joined
September 21, 2017
Messages
10,234
Points
253
-1 There are already missions that give enough experience
 
AUTHOR
AUTHOR
E

ExpertAQ

Addicted Member
Joined
August 8, 2019
Messages
557
Points
68
-1 There are already missions that give enough experience
But they are not enough. They are mission but they give around 150 exp daily and around 600 a week which is definitely not enough to level up quickly.*

There are so many levels and even one if one keeps active for 3 hours and grinding, in ideal situation, it would take nearly a 3-4 days to level up (on higher levels like 40). But the problem is we have rewards upto level 420 so we need the leveling up rate a little faster.

It has been 7 months since the update has arrived, yet we do not have a level 60 player. So my argument is that we need a faster leveling rate through a talent "experience multiplier". And even after 2 years, I bet there will not be any player above level 200. Let it be a little faster.

* on lower levels those missions might sound as the fastest way to level up but on a higher level like 40 or 50, We need 5000 exp which is simply not enough.
 
Last edited:

unlqvinly

Moderator
Staff member
Moderator
Donator
Team Appeals
Team Events
Team Reports
Team Screenshare
Joined
October 28, 2019
Messages
10,670
Points
214
Age
19
IGN
ItzCqldFxld
-1 stated by pingging
 

JustThiemo

Lead Developer
Staff member
Developer
Donator
Joined
July 30, 2016
Messages
2,630
Points
212
Age
24
Suggestion - DENIED

Hello, ExpertAQ​
Thank you for your interest in JartexNetwork by creating a suggestion for the network. After reviewing your suggestion, I have decided to deny it. This decision was taken, due to the following reason(s):​
  • The max level is 100 right now which wasn’t meant to be reached by now anyways. The 420 reward is a typo for level 42. Atleast now it feels like something you really achieved rather than just being handed over. It’s meant to be a long grind, and it will stay like that. Keep in mind that we have no plans of a full minigame reset.
Have fun playing on JartexNetwork!​

Good afternoon,
JustThiemo
 

Top