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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
Extra Information:
Andeh
What is the suggestion about?
EVERYTHING INCLUDED FOR NEXT UPDATE!!!
Description:
1) Height reduction in Bedwars!
- Reduce the maximum height you can build TO ---> 35 blocks from the BED level.
2) Add new maps!
- Transfer maps from OP mode to normal mode so people have little variety to play. (Each map has it's own specifications so there are different strategies for different maps. For example : On the lotus map in solos and duos you take 8 iron and buy 32x wool to rush the nearest bed from the non-diamond generator side and on the BUILDING map you buy 32 wools to get to Diamond Generator and rush beds with Protection 1 for a defensive play in the start and aggressive in the last part)
3) Add **ENDGAME** effects!
- Make TNT drop time to time at different places in the map after the Emerald Generator is maxed.
- Make silverfishes spawn place to place (15 silverfish throughout the map every 30 seconds in waves) after Bed Destruction.
4) Add a cooldown for fireballs and FIX fireballs! **VELOCITY FIXES!**
- Cooldown on fireballs would be extremely nice as people just like to spam 15 fireballs in your face till you explode after Bed Destruction. (10-20 second cooldown ** This could be replaced by adding a fireball BUYING cooldown such that you can only buy 1 fireball every 45 seconds ** )
- Fix the fireballs such as they won't go in any different directions other than the direction you throw them in. Right now if you try to make the fireballs travel in a single direction for long distances, the accuracy rate of fireball decreases as the distance increases (Inversely proportional)
- Make fireballs travel a bit slower so that the other player can make plays to escape from their positions.
- Increase the knockback from Fireballs such that you can easily knock your opponent (A pro to the cooldown)
5) Damage and Velocity from TNT!
- Decrease the Damage you get from TNT such that even if you stand inside the TNT, you only take 2-3 hearts of damage (2-3 hearts out of 10)
- Increase the knockback taken from the TNT such that you can do TNT-Jumping (Extremely fun)
6) Add special PERKS!
- Add a perk that allows you to take less fall damage (5 Levels, each level reduces 15% damage --> Final result --> 75% less damage)
- Add a perk that makes the TNT placed by YOU deal MORE damage to enemies BUT more knockback to you (3 Levels, each level increases the damage taken by 1 and knockback increase by 1 blocks --> Final result --> 5 hearts of damage from TNT and a lot of knockback)
- Add a perk that makes your fireballs deal more knockback (3 levels, same explanation as the TNT one)
- Add a perk that lets you pre-assign your ITEMS that are to get in your inventory. For example : If you buy wool, it will automatically go inside your 8 slot and you don't need to manage your inventory too much, same for TNT / Crapples / Fireballs (3 levels, each level assigns one slot)
7) New items in Bedwars!
- Add colored clay which only blows up and protects the inner elements of the bed defense ( For example if you have one layer of wool and one layer of Clay, only the clay will blow up and the wool inside will not )
- Add a COMPASS that shows the nearest player to you.
- Add Invisible potions **30 seconds each** which costs 2 Emeralds each.
- Add wooden pickaxe, wooden axe, stone axe, iron axe for a little cheap prices.
8) Item stacking!
- Make it such that the DIAMOND generator in Solos mode allows upto 4 Diamonds to stay and any further diamond that spawns WILL get despawned. (Emerald count 1)
- For Duos make the Diamond count to 6 and emerald count to 2.
- Triples --> Diamond count - 8 , Emerald count - 2.
- Quads --> Diamond Count 10 , Emerald Count - 3.
9) Game start!
- Allow the game start only when the server has 75% of the players in them such that people don't have to wait in duos and solos for the lobby to get full.
- Make the Quads mode for 16 players (4 teams, 4 players EACH)
10) Animations!
- Add different animations for a KILL, a FINAL KILL and a BED BROKEN (Like something spawns or some sound effect)
- Add different KILL and DEATH messages according to the themes. (Like for Christmas say "Santa helped VOODOOTJE0 to kill ANDEH" or something similar)
- Add animations for winning the game as it's a time of celebration!
- Add walking effects in lobbies! (For example : The purple armor in lobby for showcase is 2,000 coins each. When you get a full set, you make the blocks you walk on PURPLE for 2-3 seconds and then they revert back)
- Make different projectiles in the lobby like jetpacks or snow bombs / color bombs such that it's fun to mess around in the lobby.
- Make a little brain opener or something similar to Skywars! (You can get brains by collecting brains and right clicking them in-game, you can get brains RANDOMLY inside your Diamond Generator or Emerald Generator or your normal Forge)
- Make users to purchase different heads for the lobby such as different FLAGS as head or different anime characters.
11) Update leaderboards!
- Add different leaderboards like Most Beds Broken (Monthly, Weekly, Daily and Forever), same for Most Final Kills, Most Kills, Most Games Won.
12) Add a level up system.
- Add a contractor or a Jartex Mission Man or an NPC named "Voodootje0" in the lobby which gives us 10 challenges DAILY to complete and 5 weekly challenges. (If you're a nolife then you can buy a new mission / challenge for 1,000 coins each)
- The missions gives you exp and brains.
- Weekly missions gives you more exp and coins but are harder to complete.
- Challenges --> Get 100 kills - Get 50 Final Kills - Get 25 beds broken - Fireball 5 opponents - Do not use a tnt in a game and break 3 beds in the same game (For Duos and Triples)
- If you win a game, you get exp.
- If you're on a win-streak, you get more exp. For example if you have 5 wins in a row then the exp you get in next game win will multiply by 1.25x and for 10+ winstreak it will multiply by 1.5x and for 20+ it will multiply by 2x.
13) Improve knockback.
- Sometimes you take way too much knockback in bedwars such that some player just punches you once and you go flying 9 blocks off the map.
14) Fix some bugs!
- You can't get your opponent's resources if you kill them.
- Kills sometimes do NOT register if you knock an opponent off the map.
15) Void Killing System and more!
- Add a point in void where you instantly die so you don't have to wait those extra seconds.
- Do not allow players to place blocks near a Diamond Generator or Emerald Generator or Player Spawns as people can trap others and farm 100s of kills in one game.
- Make the Jump Boost potion to Jump Boost 5 and make the price to 2 Emeralds.
- Make it such that you can see leaderboards in-game for first 10 players of each section and you can see your OWN stats and place in the overall leaderboard.
11) Fix most of the bugs (
- Reduce the maximum height you can build TO ---> 35 blocks from the BED level.
2) Add new maps!
- Transfer maps from OP mode to normal mode so people have little variety to play. (Each map has it's own specifications so there are different strategies for different maps. For example : On the lotus map in solos and duos you take 8 iron and buy 32x wool to rush the nearest bed from the non-diamond generator side and on the BUILDING map you buy 32 wools to get to Diamond Generator and rush beds with Protection 1 for a defensive play in the start and aggressive in the last part)
3) Add **ENDGAME** effects!
- Make TNT drop time to time at different places in the map after the Emerald Generator is maxed.
- Make silverfishes spawn place to place (15 silverfish throughout the map every 30 seconds in waves) after Bed Destruction.
4) Add a cooldown for fireballs and FIX fireballs! **VELOCITY FIXES!**
- Cooldown on fireballs would be extremely nice as people just like to spam 15 fireballs in your face till you explode after Bed Destruction. (10-20 second cooldown ** This could be replaced by adding a fireball BUYING cooldown such that you can only buy 1 fireball every 45 seconds ** )
- Fix the fireballs such as they won't go in any different directions other than the direction you throw them in. Right now if you try to make the fireballs travel in a single direction for long distances, the accuracy rate of fireball decreases as the distance increases (Inversely proportional)
- Make fireballs travel a bit slower so that the other player can make plays to escape from their positions.
- Increase the knockback from Fireballs such that you can easily knock your opponent (A pro to the cooldown)
5) Damage and Velocity from TNT!
- Decrease the Damage you get from TNT such that even if you stand inside the TNT, you only take 2-3 hearts of damage (2-3 hearts out of 10)
- Increase the knockback taken from the TNT such that you can do TNT-Jumping (Extremely fun)
6) Add special PERKS!
- Add a perk that allows you to take less fall damage (5 Levels, each level reduces 15% damage --> Final result --> 75% less damage)
- Add a perk that makes the TNT placed by YOU deal MORE damage to enemies BUT more knockback to you (3 Levels, each level increases the damage taken by 1 and knockback increase by 1 blocks --> Final result --> 5 hearts of damage from TNT and a lot of knockback)
- Add a perk that makes your fireballs deal more knockback (3 levels, same explanation as the TNT one)
- Add a perk that lets you pre-assign your ITEMS that are to get in your inventory. For example : If you buy wool, it will automatically go inside your 8 slot and you don't need to manage your inventory too much, same for TNT / Crapples / Fireballs (3 levels, each level assigns one slot)
7) New items in Bedwars!
- Add colored clay which only blows up and protects the inner elements of the bed defense ( For example if you have one layer of wool and one layer of Clay, only the clay will blow up and the wool inside will not )
- Add a COMPASS that shows the nearest player to you.
- Add Invisible potions **30 seconds each** which costs 2 Emeralds each.
- Add wooden pickaxe, wooden axe, stone axe, iron axe for a little cheap prices.
8) Item stacking!
- Make it such that the DIAMOND generator in Solos mode allows upto 4 Diamonds to stay and any further diamond that spawns WILL get despawned. (Emerald count 1)
- For Duos make the Diamond count to 6 and emerald count to 2.
- Triples --> Diamond count - 8 , Emerald count - 2.
- Quads --> Diamond Count 10 , Emerald Count - 3.
9) Game start!
- Allow the game start only when the server has 75% of the players in them such that people don't have to wait in duos and solos for the lobby to get full.
- Make the Quads mode for 16 players (4 teams, 4 players EACH)
10) Animations!
- Add different animations for a KILL, a FINAL KILL and a BED BROKEN (Like something spawns or some sound effect)
- Add different KILL and DEATH messages according to the themes. (Like for Christmas say "Santa helped VOODOOTJE0 to kill ANDEH" or something similar)
- Add animations for winning the game as it's a time of celebration!
- Add walking effects in lobbies! (For example : The purple armor in lobby for showcase is 2,000 coins each. When you get a full set, you make the blocks you walk on PURPLE for 2-3 seconds and then they revert back)
- Make different projectiles in the lobby like jetpacks or snow bombs / color bombs such that it's fun to mess around in the lobby.
- Make a little brain opener or something similar to Skywars! (You can get brains by collecting brains and right clicking them in-game, you can get brains RANDOMLY inside your Diamond Generator or Emerald Generator or your normal Forge)
- Make users to purchase different heads for the lobby such as different FLAGS as head or different anime characters.
11) Update leaderboards!
- Add different leaderboards like Most Beds Broken (Monthly, Weekly, Daily and Forever), same for Most Final Kills, Most Kills, Most Games Won.
12) Add a level up system.
- Add a contractor or a Jartex Mission Man or an NPC named "Voodootje0" in the lobby which gives us 10 challenges DAILY to complete and 5 weekly challenges. (If you're a nolife then you can buy a new mission / challenge for 1,000 coins each)
- The missions gives you exp and brains.
- Weekly missions gives you more exp and coins but are harder to complete.
- Challenges --> Get 100 kills - Get 50 Final Kills - Get 25 beds broken - Fireball 5 opponents - Do not use a tnt in a game and break 3 beds in the same game (For Duos and Triples)
- If you win a game, you get exp.
- If you're on a win-streak, you get more exp. For example if you have 5 wins in a row then the exp you get in next game win will multiply by 1.25x and for 10+ winstreak it will multiply by 1.5x and for 20+ it will multiply by 2x.
13) Improve knockback.
- Sometimes you take way too much knockback in bedwars such that some player just punches you once and you go flying 9 blocks off the map.
14) Fix some bugs!
- You can't get your opponent's resources if you kill them.
- Kills sometimes do NOT register if you knock an opponent off the map.
15) Void Killing System and more!
- Add a point in void where you instantly die so you don't have to wait those extra seconds.
- Do not allow players to place blocks near a Diamond Generator or Emerald Generator or Player Spawns as people can trap others and farm 100s of kills in one game.
- Make the Jump Boost potion to Jump Boost 5 and make the price to 2 Emeralds.
- Make it such that you can see leaderboards in-game for first 10 players of each section and you can see your OWN stats and place in the overall leaderboard.
11) Fix most of the bugs (
How can this idea help to improve JartexNetwork?
This will overall improve the over-all performance of the server and Bedwars is one of the most vital gamemode of Jartex so it would be nice if Bedwars is updated this way for the future update.
Extra Information:
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