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Denied Immortal Factions Double Damage V

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T0m45_

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T0m45_​

What is the suggestion about?
Double Damage V​

Description:
So double damage is pretty common in PVP's, but could do more harm if your armor protection resistance is at 90% instead of 96% you could take a lot of damage from every enemy's hit, 6-8 hearts in 1 hit which is too Op because it's PotPVP and not Gapp PVP.
What needs to happen to Double Damage V? it needs to be nerfed on players who use Pots to heal and needs to activate more when player has gapped, maybe add new custom enchantment Demolish V/Death Bringer or whatever you can call it which could deal doubledamage on players who has eaten enchanted golden apple.
maybe 2% chance to activate on players who use Pots instead of now being like 5%.​

How can this idea help to improve JartexNetwork?
Would balance out the damage you deal to players more.​

Extra Information:
N/A​
 

Movq

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No and no and no
Double damage should stay
And also its not that op 6 hearts?
Its ur fault if u dont pot
Its just about skills
 

Movq

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And there is pots extender you will get 8 hearts per 1 pot
 

Zaki445566

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zaki445566
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T0m45_

T0m45_

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January 19, 2017
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No and no and no
Double damage should stay
And also its not that op 6 hearts?
Its ur fault if u dont pot
Its just about skills

Lol not everyone can instantly react when being dealt like 8 hearts per hit especially when you are focusing on pvping not on potting, and no, it's not 6 hearts that is max, I've witnessed 7-8 hearts of damage with santa set.
 
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