Corndoggo
New Member
- Joined
- July 1, 2018
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Minecraft Username:
What is the suggestion about?
Game-mode(s) / Platform(s):
Description:
How can this idea help to improve JartexNetwork?
Extra Information:
Corndoggie
What is the suggestion about?
//Replace acces in WorldEdit
Game-mode(s) / Platform(s):
Creative
Description:
Like every other WorldEdit command accesable at this moment, //Replace is a very basic command and very handy at certain occasions. For example: you've built a huge structure, doesn't matter what it is. But you think that instead of smooth sandstone, white stained clay would look better. Right now, you can spend half an hour on replacing every block of sandstone with that stained clay, to most of the time regret your decision and do all that replacement over again. For those unfamiliar, this command works like the following: //replace <block> <replacing block>, for in my example: //replace 24:2 159
It's easier to use the Block ID, by pressing f3+H and checking the block in your creative inventory to see the block's specific ID.
It's easier to use the Block ID, by pressing f3+H and checking the block in your creative inventory to see the block's specific ID.
How can this idea help to improve JartexNetwork?
It can make, in my opinion, bigger buildings a whole lot easier to look like what you want. Most people give up when they realise that their choice of blocks is poor, this'll make an easy solution. And, well, more votes probably.
Extra Information:
For anyone doesn't know, f3 commands are just to work on personal gameplay and don't affect gameplay of the other players.