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SBD Completely New 2024 PVP season (Skyblock dream)

T0m45_

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January 19, 2017
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Minecraft Username:
T0m45_​

What is your suggestion's title?
Completely New 2024 PVP season (Skyblock dream)​

Suggestion Details:
I am making a suggestion regarding this season's PVP updates being improved mainly focusing on custom enchantments.
This suggestion will be similar to older days where there was Drunk IV PVP without resistance 2 but more balanced and making sure that it's more skill based then luck.
1. The point of this suggestion is to improve some aspects of PVP and make sure player experiences and expectations are met, Players don't like dying without having time to react which is 1 tap or 2 tap PVP.
2. The PVP should be challenging because it's enchanted golden apple PVP, players do not really have any challenges as soon as they chug a gap, the regeneration V effect provides them all the support for 30 seconds without them needing to do anything apart from aim at the opponent and rarely replace armors.
3. The PVP will be more based on combo's now then constantly being frozen by the custom enchantments and it creates imbalance between 2 competitors because other gets frozen and other doesn't.
SUGGESTIONS:
1. Balance out Demonforge, Penetrate and fast turn, They will no longer be based on luck on activating, they will constantly activate but do less damage to armor then it is currently, This season Demonforge has a chance to do massive amount of damage to armor and the problem with that script is that players can get lucky over others who performed better on hits.
Demonforge IV or V would do 50% more damage to armor every hit while penetrate 5 will do 30% and fast turn V will do 10 or 20% damage to armor, all these 3 together add up to do double damage on armor compared to normal sword.
Demonforge IV in this season is already broken, it says 40% chance to deal double damage but it already deals twice the damage as I tested hundreds of hits on my alt with normal sword and demonforge IV sword.
All these suggestions should make PVP duration between competitors still be around the same.
2. Nerf Trap, Ice aspect and Paralyze by like 5x as these are the main enchants that causes players to keep getting slowness when being hit, it really disrupts the PVP and doesn't allow you to move at all as you are frozen in place, Maybe make it slowness 2-3 instead of slowness 8 to 100.
So basically these 3 enchants next season will have 5x less chance to activate making PVP experience smoother.
3. Add double damage cooldown, Players will get killed in 2-4 hits if it keeps activating multiple times in a row, once it has activated there should be at least 5 second cooldown before it has a chance to activate again.
4. Remove Resistance II, Yes as this season I already tested the damage on the armors and players get too many chances when they are being constantly hit, especially with Bape they get away from being bad at the game far too often.
5 IMPORTANT. Add new custom enchantment Secure 1 or anything that gives your chestplate and leggings an immunity to disarmor enchantment, Why you may ask? because I have tested the damage percentages and when players get their chestplate disarmored they will keep taking Far more damage, they become 2.6x to 3x less resilient they can get 1 tap if someone's doubledamage activates on them and it doesn't give them chance to react and replace their missing armor.
Secure 1 can be a galaxy enchantment or Immortal.
6. Nerf Angelic IV instead of it giving a player Regeneration VI for 1 minute, it will give player Regeneration V for 30 seconds just like Gapple the reason for that is that regeneration VI is FAR more powerful then regeneration V on healing the player, the player will almost completely going to have a chance to survive every constant attack he gets without needing to do almost anything the only small chance would be if someone disarmored his chestplate, apart from that he is literally going to be alive for 1 minute.
Angelic IV activates way too commonly giving players who forgot to gap too many chances to survive. It should be a total 50% to regenerate the health, 12.5% per armor piece.
7. Make gucci/versace/santa sets be available at /transfer but must be rarer then bape and addidas, it Gives players a chance to acquire these good sets.
8. Buff koth special set and allow good special sets to be available on /koth loot, Because the players who grinded and win the koth competition deserves far better sets.
Resistance Special set does not work, first of all it gives resistance 2 which you can obtain from hulk 3 and the dodge damage does not work so all you are basically left with is 7.5% less damage which makes it almost the worst set.
It's better to have sets seasonal based, Wildwest and fortress are good addition and they should be trading place with resistance set.
Buff koth set at the moment it's almost completely useless, only deals damage on koth and 6% less damage is basically almost nothing. It must be more powerful or as powerful as santa and versace and must have a chance to knockback enemies.
9. Rework assassin pet to be a healer instead of attacker, the past seasons it assassin pet was a big problem and headache as it was far too powerful especially when it stacks damage with double damage enchantment making it do quadruple damage in total, all these damage abilities will be far too much already as of next season.
They better of have a chance to give absoprtion hearts or heal the player by few hearts.
It would still be okay if it only did 10% more damage, Not 2x or 1.5x.
10. Buff disarmor chances and add cooldown to that too, disarmor now days barely activates, it must activate at least once every 200 hits (0.5% chance with anti disarmor) and a good 10 second cooldown after that.
Even long fights with 7 gsets disarmor did not activate which again makes pvp really luck based and everyone should get their chances. it takes about 300 hits to destroy a full god set armor with plain tropico sword, bape set takes like 400 hits, with max sword it all falls down to 100 to 150 hits, about every 2 sets of pvp disarmor should activate which is about 200 hits.
11. (NEW) add 2 extra hearts from special sets, players can maximumly do 123 full hearts of damage with santa set+ special sword and double damage 5 activated on a Crit attack, Protection 5 set without helmet can resist minimum of 85.7% of the incoming damage which would get you 1 shotted.
12. (NEW) Make special swords have 17.5% more damage bonus and enemies deal 17.5% less damage to you, Now it's 12.5% and this suggestion would help suggestion 11^^ to stop players from 1 tapping you.

How could this idea help improve JartexNetwork?
This would make players Enjoy PVP a lot more and make the season be more simpler and more fun for both rich and poor players.​

Extra Information:
N/A​
 
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