Doytrex
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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
Extra Information:
Doytrex
What is the suggestion about?
Change the koth system
Description:
CHANGE THE NEW KOTH SYSTEM:
The new Koth system needs to be changed because it isn't fair for other players/factions that are trying to win Koth. The new Koth system is all about numbers and that's not fun at all.
If 20 players in the same faction stood on Koth, it means that other factions will need to knock every single 20 players from that faction to be able to stop them from capping and it's impossible to be able to knock 20 players or any high numbered faction from Koth because they can simply come back every time they get knocked. Not every faction could get 20 players+ or a high numbered faction and even if the other faction had the same amount of players as the faction that's capping Koth, they can't knock them out of it because the players capping can just keep pearling back until they cap it. Basically, any high numbered faction can easily cap Koth and other factions won't be able to prevent them from doing that which isn't fun at all.
That would make GSET fights useless and boring because a variety of players use their GSETS for the purpose to win Koth and if they can't knock, there is no point in using the GSET. That will also end Koth in less than 10 minutes possibly which would decrease the number of fights. That would also mean that high numbered factions could always win by abusing the power of their faction number since the new Koth system prevents others from knocking if a high numbered faction attempts Koth. that doesn't require any PVP skills/tactics nor requires decent Armor (sets) to be able to win Koth and knocking would be useless when the whole purpose to prevent a player or a faction to win Koth is by knocking. A high numbered faction could simply stand on each other in one corner and make it impossible to be able to knock every single player out of a 7 by 7 square, especially while potion extender is a thing too and that makes it nearly impossible to be able to quick drop (kill) them when they're all together in a 7 by 7 square (They could also be stacked with gapples). There are a variety of ways to be able to win using the number of players without fighting etc in this new Koth system.
Also, another thing that should be changed is the fact that all the faction members could open the loot chest from Koth if the faction won. That's extremely bad because it means that any faction member that doesn't have the required permission (since they're not as trusted yet by the leader's opinion) could just rob the Koth loot and leave that faction. This could mean that any new faction member could simply rob the Koth loot and leave without the leader being aware. This could also mean that any member could hide the fact that they stole the Koth loot and it could create confusion and trust issues if the member that stole the loot lied about it not having it. Also, there are a variety of faction members that the leader might not want them to have the loot because they might be greedy and toxic. Members could just steal the loot. There are many bad outcomes and it should be changed.
RECAP:
Armor (Sets) don't matter anymore, knocking is useless, PVP skills aren't required anymore, any high numbered faction could get loot for free because they don't need to go through any challenge against other factions because of their numbers which make the whole Koth process boring. There are many ways to abuse your number and win Koth without any skills required in general and without even fighting. all faction members being able to open the Koth loot chest could turn out really bad in many ways. This whole new Koth system isn't the one Jartex Network needs especially at this time since the server is growing rapidly compared to before.
MY IDEA:
I would've suggested that you give the leader of the faction perms to choose who can open the loot chest including the leader of course but then if the players that have perms to open loot chest aren't online, non will be able to open the loot chest from that faction if they capped Koth since they don't have permission to. I'd suggest to change it back to whoever caps Koth gets to open the loot chest.
For the new Koth knocking system, I'd suggest to change it back to the old one which is knocking the player that started capping but instead, you should change the Public Koth Message to saying The [faction name] started capping [koth name] instead of The [player] started capping [koth name]. This will prevent players from knowing who's capping Koth in that specific faction so that it's harder to knock. In this way, the Koth system will be way better than the new recent one.
You can also suggest ideas in the comments down below for this thread, thanks for reading.
How can this idea help to improve JartexNetwork?
This will give a chance for other factions/players to be able to win Koth. This will give a chance for other factions/players to be able to knock other factions from Koth. Koth will be a challenge once again. People will need to think about tactics and will need PVP skills to win. GSETS will be useful once again to be able to win Koth. Fights will increase since Koth will take longer to end. Koth will be more fun. This will prevent faction members from stealing koth loot. This will improve Koth in many ways and more players will be interested in staying and playing the server.
Extra Information:
For those who don't know what Gsets are, Gsets are the overpowered sets created by players by adding custom enchants etc on their armor pieces.
Please suggest your ideas if you have a better one in mind.
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