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Minecraft Username:
What is the suggestion about?
Game-mode(s) / Platform(s):
Description:
How can this idea help to improve JartexNetwork?
_RICHkz
What is the suggestion about?
Maximum height in bedwars
Game-mode(s) / Platform(s):
BedWars
Description:
This is the "problem": there are players who
1) when they lose the bed
2) when 5 minutes are missing at the end (then the beds are broken)
3) when they do not want to win you
take refuge upward with bow, reaching the limit (200,250,300 blocks? I do not know) building endstone bases and becoming unreachable. At this point, they wait for random victory and sometimes (too often) they manage to win.
A premise:
The concept is this, in every game, everything must have an advantage, but also a disadvantage, everything must have a weak point to be defeated.
The bedwars mode gives the possibility of camping in your island, but also gives the possibility to other players to reach you with the resources already present in the game (enderpearl for example).
That said, I would like to point out that, taking refuge at the top of the height limit, it is a dishonest way to win easily, ruining the game's competition. This is because the game does not offer a way to counteract this strategy. And the players (stupid) know it well, in fact they do it too often.
Just imagine: you manage to eliminate almost all the enemies of the game, proving to be the most skilled of that game.
You are at the end of the game, with the last surviving enemy who took refuge in the sky at the beginning of the game, who would try to reach it?
He definitely does not have an armor, he has no upgrades, he probably has a wooden sword and with 0 kills.
You have diamond armor, diamond sword, protection 4, sharpness, one hundred thousand kills, but you understand that in everything you have, there is really nothing that will allow you to counter the opponent's strategy.
This maximum height problem has already been solved in other servers.
Some servers do not even allow you to place blocks in the spawn area, so players can not close like a bunker but this is a superfluous addition in my opinion because the game already offers the resources to deal with those who barricade in his island.
Thanks for your attention, your site is very efficient!
Greetings from your loyal player _RICHkz
1) when they lose the bed
2) when 5 minutes are missing at the end (then the beds are broken)
3) when they do not want to win you
take refuge upward with bow, reaching the limit (200,250,300 blocks? I do not know) building endstone bases and becoming unreachable. At this point, they wait for random victory and sometimes (too often) they manage to win.
A premise:
The concept is this, in every game, everything must have an advantage, but also a disadvantage, everything must have a weak point to be defeated.
The bedwars mode gives the possibility of camping in your island, but also gives the possibility to other players to reach you with the resources already present in the game (enderpearl for example).
That said, I would like to point out that, taking refuge at the top of the height limit, it is a dishonest way to win easily, ruining the game's competition. This is because the game does not offer a way to counteract this strategy. And the players (stupid) know it well, in fact they do it too often.
Just imagine: you manage to eliminate almost all the enemies of the game, proving to be the most skilled of that game.
You are at the end of the game, with the last surviving enemy who took refuge in the sky at the beginning of the game, who would try to reach it?
He definitely does not have an armor, he has no upgrades, he probably has a wooden sword and with 0 kills.
You have diamond armor, diamond sword, protection 4, sharpness, one hundred thousand kills, but you understand that in everything you have, there is really nothing that will allow you to counter the opponent's strategy.
This maximum height problem has already been solved in other servers.
Some servers do not even allow you to place blocks in the spawn area, so players can not close like a bunker but this is a superfluous addition in my opinion because the game already offers the resources to deal with those who barricade in his island.
Thanks for your attention, your site is very efficient!
Greetings from your loyal player _RICHkz
How can this idea help to improve JartexNetwork?
I have nothing more to add, a greeting