Minecraft Username:
iSixez
What is your suggestion's title?
Adding PvE To Prisons
Suggestion Details:
"Part 1" - Gear
Reaper's Scythe (5k Souls)
Soul Bane (Level I - X): Increases damage dealt to Soul Mobs by 10%
Soul Bound Enchant (Level I) - Item kept after death
Soul Suit (Dyed either Dark Red or Black)
“Part 2” - Soul Mobs and Souls
Soul Gems are No longer minable. They should be renamed to "Souls" and they should be a PvE only item. This way it breaks up the monotony that is mining and only mining as players currently don't really PvP in the Soul Cave due to people just absorbing the Soul Gems.
"Part 3” - Reaper Pet
I would add a pet specifically for Souls and Soul gain. Heck this could be added now and people would use it guaranteed. I think this would be a good idea as it could be a reward in crates, which enables more possible monetization from the server. Additionally, it would actively encourage those that aren't aiming for Gtop to purchase pet eggs, as the only ones who really do currently are those aiming for Gtop.
Reaper Pet (These are for the Legendary Variant)
Eats - Souls (32)
Needs Food In - 3 Hours
Requirements to Enter Soul Cave
“Part 4” - Boss Rooms / Sections
Zone 1 - Cobwebs, Normal Cave and Mine-Shaft themed.
The mobs would follow the overworld theme. They would be mobs such as Spiders, Zombies, and Skeletons. These mobs have a low chance to drop Souls each time they are killed.
Zone 2 - Nether Themed, primarily focusing on Fire/Lava & Nether Fortress remnants
These mobs would follow the nether theme. They would be mobs such as Zombie Pigmen, Magma Cubes and Blazes. These mobs would have a medium chance to drop Souls each time they are killed.
Zone 3 - End Themed, obsidian spikes & End Fortress Remnants
These mobs would follow the End theme. They would be Enderman, (Killer Bunnies OR Endermites) and Wither Skeletons (Wither Skeletons happened to flee while the players were slaughtering mobs in Zone 2). These mobs have a high chance to drop Souls each time they are killed.
Zone 4 - Void/Abyss
This would be the Boss Arena. This would be primarily black, using blocks such as wool and obsidian to create a kind of “void”, or a space where there is nothing but you and the boss.
Important Notice - These rooms will be separated via themed Glass OR Gates based on the themes of the two separated Zones. Upon completion of the task, these gates would be unlocked. Every player inside of the Soul-Cave will be teleported to Zone 4 10 Seconds before the Boss Spawns.
“Part 5” - Boss Spawn Requirements
Important Notice - PvP Is disabled inside of the Soul-Cave 120 Seconds before the boss spawns, while the boss is alive and for 120 Seconds after the boss has been defeated. If you leave the Soul-Cave closes 90 Seconds before the boss spawns. If you leave the Soul-Cave, by dying or going to /spawn or /warp, then you can not re-enter the Soul Cave.
An Announcement will be made 120 Seconds before the Boss spawns stating which Boss it is and how long until the Soul-Cave is closed off.
Iron Golem - Has a Guaranteed 1% Chance of Spawning. After fulfilling the 3 Zone Requirements, the Chance becomes 20%.
Skeleton Horse - Has a Guaranteed 14% Chance of Spawning. After fulfilling the 2 Zone Requirements, the Chance becomes 30%
Charged Creeper - Has a Guaranteed 35% Chance of Spawning. After fulfilling the 1 Zone Requirement, the Chance becomes 40%.
Witch - Has a Guaranteed 50% Chance of Spawning. After 1 Zone requirement has been filled, the Chance becomes 10%
“Part 6” - Boss Crate
Spectral Pickaxe
Same as any normal Pickaxe, just with some different enchantments!
Soul Knife
Same as any normal Sword, just with some different enchantments!
Ancient Scythe
Same as any normal Hoe just with some different enchantments!
“Part 7” - Positions & Rewards from killing Boss
Placement #1 = 1,000 Souls + 2,500 Crystals + 3x Boss Crate Keys
Placement #2 = 750 Souls + 1,500 Crystals + 2x Boss Crate Keys
Placement #3 = 500 Souls + 750 Crystals + 1x Boss Crate Keys
Side Placements:
Placement #4-10 = 250 Souls & 250 Crystals
Placement #11-15 = 150 Souls & 150 Crystals
Placement #16-20 = 75 Souls & 75 Crystals
Placement #21-??? = 0 Souls & 0 Crystals (Sucks to Suck)
Credits - iSixez & WillIsPhil
(This took time, so make sure to read it thoroughly. Comments and Suggestions are appreciated.)
iSixez
What is your suggestion's title?
Adding PvE To Prisons
Suggestion Details:
"Part 1" - Gear
Reaper's Scythe (5k Souls)
- New Hoe (Wooden or Stone) - Deals 2 Damage To Soul Mobs
- Perk - Soul-Bane is 50% more Effective
- Reaper's Scythe Will ONLY able to hit Soul-Mobs (No PvP)
- Reaper's Scythe Will NOT Break and is Soul Bound
Soul Bane (Level I - X): Increases damage dealt to Soul Mobs by 10%
- 500 Gems per Level
Soul Bound Enchant (Level I) - Item kept after death
- 5,000 Gems
- Only Enchantable to Reaper’s Scythe
Soul Suit (Dyed either Dark Red or Black)
- Reapers Skull
- Increases Soul Enchants by 1 Rank
- Reapers Cloak
- Increases Soul Enchants by 1 Rank
- Reapers Tattered Pants
- Increases Soul Enchants by 1 Rank
- Reapers Mist
- Increases Soul Enchants by 1 Rank
“Part 2” - Soul Mobs and Souls
Soul Gems are No longer minable. They should be renamed to "Souls" and they should be a PvE only item. This way it breaks up the monotony that is mining and only mining as players currently don't really PvP in the Soul Cave due to people just absorbing the Soul Gems.
- The Soul-Cave will be divided into four separate zones as you progress further into the “Abyss”. Each Zone will be compiled of its own various mobs.
- Zone 1
- Basic Mobs
- 8 HP
- Zombies, Spiders, Baby Zombies
- Chance to Drop 1-5 Souls
- Basic Mobs
- Zone 2
- Enhanced Mobs
- 16 HP
- Zombie Pigmen, Blaze, Magma Cubes
- Chance to Drop 1-10 Souls
- Enhanced Mobs
- Zone 3
- Enchanted Mobs
- 50 HP
- Wither Skeleton, Enderman, Killer Bunnies OR Endermites
- Chance to Drop 10-20 Souls
- Enchanted Mobs
- Zone 4 - The Abyss
- Boss
- Bosses gives “Boss Keys” based on Contribution “Points” (Boss Keys are used for a Boss Crate)
- Points are determined based on how much damage you do.
- Iron Golem
- 5,000 HP
- Skeleton Horse Rider
- 3,000 HP
- Charged Creeper
- 1,500 HP
- Witch
- 1,000 HP
- Bosses gives “Boss Keys” based on Contribution “Points” (Boss Keys are used for a Boss Crate)
- Boss
"Part 3” - Reaper Pet
I would add a pet specifically for Souls and Soul gain. Heck this could be added now and people would use it guaranteed. I think this would be a good idea as it could be a reward in crates, which enables more possible monetization from the server. Additionally, it would actively encourage those that aren't aiming for Gtop to purchase pet eggs, as the only ones who really do currently are those aiming for Gtop.
Reaper Pet (These are for the Legendary Variant)
Eats - Souls (32)
Needs Food In - 3 Hours
- Skill One
- Soul Capture
- 15% Chance to “Crystalize” a Soul Mob, granting Crystals (0.25% per level) (Crystals can be based on the mob)
- Soul Capture
- Skill Two
- Soul Absorption
- 10% Chance to “Absorb” the Mobs Soul, increase Soul Enchants effect by 10% for 60 Seconds (0.25% per level)
- Soul Absorption
- Skill Three
- Soul Annihilation
- 20% Chance to deal x2.5 damage to the boss (0.25% per level) (Contributes to personal score)
- Soul Annihilation
Requirements to Enter Soul Cave
- Level 35 (swap level 34 and level 35 requirements)
“Part 4” - Boss Rooms / Sections
Zone 1 - Cobwebs, Normal Cave and Mine-Shaft themed.
The mobs would follow the overworld theme. They would be mobs such as Spiders, Zombies, and Skeletons. These mobs have a low chance to drop Souls each time they are killed.
Zone 2 - Nether Themed, primarily focusing on Fire/Lava & Nether Fortress remnants
These mobs would follow the nether theme. They would be mobs such as Zombie Pigmen, Magma Cubes and Blazes. These mobs would have a medium chance to drop Souls each time they are killed.
Zone 3 - End Themed, obsidian spikes & End Fortress Remnants
These mobs would follow the End theme. They would be Enderman, (Killer Bunnies OR Endermites) and Wither Skeletons (Wither Skeletons happened to flee while the players were slaughtering mobs in Zone 2). These mobs have a high chance to drop Souls each time they are killed.
Zone 4 - Void/Abyss
This would be the Boss Arena. This would be primarily black, using blocks such as wool and obsidian to create a kind of “void”, or a space where there is nothing but you and the boss.
Important Notice - These rooms will be separated via themed Glass OR Gates based on the themes of the two separated Zones. Upon completion of the task, these gates would be unlocked. Every player inside of the Soul-Cave will be teleported to Zone 4 10 Seconds before the Boss Spawns.
“Part 5” - Boss Spawn Requirements
Important Notice - PvP Is disabled inside of the Soul-Cave 120 Seconds before the boss spawns, while the boss is alive and for 120 Seconds after the boss has been defeated. If you leave the Soul-Cave closes 90 Seconds before the boss spawns. If you leave the Soul-Cave, by dying or going to /spawn or /warp, then you can not re-enter the Soul Cave.
- Zone 1 - Kill 100 “Tier 1”
- Zone 2 - Kill 100 “Tier 2”
- Zone 3 - Kill 100 “Tier 3”
An Announcement will be made 120 Seconds before the Boss spawns stating which Boss it is and how long until the Soul-Cave is closed off.
Iron Golem - Has a Guaranteed 1% Chance of Spawning. After fulfilling the 3 Zone Requirements, the Chance becomes 20%.
Skeleton Horse - Has a Guaranteed 14% Chance of Spawning. After fulfilling the 2 Zone Requirements, the Chance becomes 30%
Charged Creeper - Has a Guaranteed 35% Chance of Spawning. After fulfilling the 1 Zone Requirement, the Chance becomes 40%.
Witch - Has a Guaranteed 50% Chance of Spawning. After 1 Zone requirement has been filled, the Chance becomes 10%
“Part 6” - Boss Crate
- Common
- 10-100 Souls
- 10-100 Crystals
- Common Gem Box
- 5,000 - 15,000 Token
- 1x Crystal OR Minesuit Enchantment Book
- Uncommon
- 100 - 200 Souls
- 100 - 200 Crystals
- 20,000 - 30,000 Tokens
- 2x Crystal OR Minesuit Enchantment Book
- Rare
- 250-500 Souls
- 250 - 500 Crystals
- 35,000 - 50,000 Tokens
- Soul Knife
- Rare Gem Box
- Ultra Crate Key
- 2x Ultra Crate Keys
- 3x Crystal OR Minesuit Enchantment Book
- Epic
- 500-750 Souls
- 500 - 750 Crystals
- 75,000 - 125,000 Tokens
- Ultimate Gem Box
- 5x Ultra Crate Key
- God Crate Key
- Common Reaper Pet
- Soul Helmet
- Soul Boots
- 4x Crystal OR Minesuit Enchantment Book
- Spectral Pickaxe
- Legendary
- 1,250 - 2,500 Souls
- 750 - 1,500 Crystals
- 150,000 - 200,000 Tokens
- 10x Ultra Crate Key
- 2x God Crate Key
- Legendary Gem Box
- Soul Leggings
- Soul Chestplate
- Rare Reaper Pet
- Ancient Scythe
- 5x Crystal OR Minesuit Enchantment Book
Spectral Pickaxe
Same as any normal Pickaxe, just with some different enchantments!
- Efficiency 750-1000
- Fortune 250-500
- Token greed 50-100
- Explosive 600-800
- Soul Crystal 1-5, Soul Amplifier 5-10 and Soul Luck 3-15
Soul Knife
Same as any normal Sword, just with some different enchantments!
- Sharpness 20
- Unbreaking 15
- Soul-Bane 1-5
Ancient Scythe
Same as any normal Hoe just with some different enchantments!
- Soul Leech
- Soul Bane 5-10
“Part 7” - Positions & Rewards from killing Boss
Placement #1 = 1,000 Souls + 2,500 Crystals + 3x Boss Crate Keys
- Once (These can ONLYbe Obtained from the Boss)
- Soulbound Legendary Reaper Pet
- Boss Tag
- 2x (Multiplier - 3x) 60 Min Gang Token Booster x2
- 2x (Multiplier - 3x) 60 Min Gang Money Booster x2
Placement #2 = 750 Souls + 1,500 Crystals + 2x Boss Crate Keys
- Once (These can ONLY be Obtained from the Boss)
- 2x (Multiplier - 3x) 30 Min Gang Token Booster
- 2x (Multiplier - 3x) 30 Min Gang Money Booster
Placement #3 = 500 Souls + 750 Crystals + 1x Boss Crate Keys
- Once (These can ONLY be Obtained from the Boss)
- 2x (Multiplier - 3x) 60 Min Personal Token Booster
- 2x (Multiplier - 3x) 60 Min Personal Money Booster
Side Placements:
Placement #4-10 = 250 Souls & 250 Crystals
Placement #11-15 = 150 Souls & 150 Crystals
Placement #16-20 = 75 Souls & 75 Crystals
Placement #21-??? = 0 Souls & 0 Crystals (Sucks to Suck)
Credits - iSixez & WillIsPhil
(This took time, so make sure to read it thoroughly. Comments and Suggestions are appreciated.)
Last edited: