Hello Rugratboy,
I definitely have to agree that you really did raise some great points there and I do have agree with most of them. What I need to notice though, is the way you argue on my last point - I know from personal experience, that as you are currently someone that is grinding for kits, you of course think that I (and probably many other people) are some sort of players that just want to abuse their kits against others. Even though this might be it for a small amount of us, for the majority, this is simply not the case. Let's be real here, "Healer Kit" is the kit that everyone would love to have and would use it as their main kit, but imagine a place where 8(or more)/10 players had it - this place would just be chaotic wouldn't it?. The same goes for other kits as well (not for all of them obviously)... I mean we can see how other Skywars servers have ended up, when everyone has unlocked most kits - there is just not space for new players.
At this point, maybe Jartex should just increase the chance of getting kits from crates - definitely not any kind of "Kit Only Brainwashers" though.
I would love to have your feedback!
Heyo, glad that you read through it.
Now to go over my experience, I am someone who already has healer kit, so I do get the perspective that you don't want to just abuse it. And that is also partly why I mentioned
"if everyone has the same kit, and suddenly it becomes unfun, then that's an issue with a mechanic, and if everyone having the same kit makes it unfun, thats a different problem altogether." but to your credit, it wasn't the clearest to what I was aiming it towards.
And I do entirely agree that having a full lobby of healer kit would be unfun, but that's a different topic altogether, so I won't make a full rant on it.
Now for another argument you made,
"if everyone has unlocked most kits, there is just no space for new players" which, is partly true.
But at the same time, that was over years of development for the ones still standing. Where mechanics changed, how to obtain things changed. Without much explanation over the years.
So, as a combined statement for both that, and the original post, ya chances to get kits should be increased, and while I don't particularly like the idea of a kit only one specifically, I do find the idea to be better then what we have now. Which, I could have mentioned (and should of) in the original post. And, things should be better explained overall to ease players in.
Overall, to go over everything in a hopefully condensed format.
I do agree that most don't want to abuse kits including myself. Just that the way you worded that made me want confirmation on your end of what you were wanting when saying
"the game would be unfun" as it was too generalized.
For a different topic altogether, everyone having healer kit would make the game unfun that is true. Due to it changing the way the game would have to be played, else wise you just kinda lose. But that's a balancing issue altogether.
For the
"no space for new players" statement, that's partly true. Most servers don't have a great way to introduce everything to players, or even just expect them to figure it out on their own entirely. So ya, giving everyone everything would make it confusing with the system this server has now, and many others of "just figure it out" So I agree with the general point, but I do think there is a way to not have it as bad.
And while I also don't necessarily 100% agree with a kit-only brainwasher, I still believe chances, or a way to specifically obtain kits in a more timely fashion, does need to exist. So I agree with the idea in hopes that something will be changed.