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KitPvP Adaptation for Ecosystem after a reset.

Poisendark

Member
Joined
June 26, 2023
Messages
4
Points
7
Age
24


Minecraft Username:
Poisendark​

What is your suggestion's title?
Adaptation for Ecosystem after a reset.​

Suggestion Details:
About me: I main KitPvp even if i dont PvP much. Besides that i play a bit of Factions. While Factions resets about every 1.5 Month. KitPvp only resets only between every 6 month- 1.5 years. This results that while Factions Ecosystem resets every few weeks KPvp stays for a long time and need to be balanced.

1. Main Concern
The economy is always suffering from runaway inflation of balance, XP, and Flux.

2. Root Cause
A small group of players runs dozens of GKit alts, raking in large amounts of money, XP, and Flux from crates (Mystery, Vote, God, and so on). Their constant payouts flood the market.

3. Targeted Fix for GKit Alts
We need to throttle the GKits on “parked” alts without punishing active players. The cleanest compromise is to link each account’s GKit cooldown to the number of KOTH wins it has achieved, up to a cap. For example, until an account captures five KOTHs, its GKit cooldown might be doubled; after five captures, the cooldown returns to normal. This encourages real participation instead of AFK farming or kill boosting.

4. Tackling Balance Inflation Directly
There are only two levers:

Reduce money creation.
Lower the balance drops from crates, PvP rewards, and GKits. This works but can feel stingy if overdone.

Increase money destruction.
Add or expand currency sinks so players voluntarily remove cash from circulation.

Re-introduce the ten-percent coin-flip tax—a gentle “rich-gambler tax” that mostly affects high-rollers.

Beef up /shop with desirable but expensive convenience items (for balance, XP, or Flux). Candidates include enderpearls, private vaults, and super strength potions priced well above current prices.

I favor the second lever because well-designed drains feel optional and painless yet gradually re-balance the economy.

5. Seasonal GKit Balance
High-ranked players agree that seasonal GKits need tuning: Autumn is overtuned, Christmas cookies are overpowered in PvP, and the Summer GKit is nearly useless. Thistlix’s recent post offers more details on this.

6. Staff Presence
Moderation is handled behind the scenes, but visible, in-game staff are scarce. Looking for new Helpes, whose main job is simply to be online, answer questions, and show presence—would make the community feel heard. Trusted Helpers could later be promoted to full Moderator roles. Or this could be filled by a new role like "Ingame Staff"

7. While i think including selling items for Gold on AH would improve the current situation, i would prefer enableing trading with gold and therefor and not include ah gold sales. This would mean you could make deals in Gold and not every item would start to be sold for Gold on AH. Enableing Gold would strongly replace the balance and make the server feel even more Pay to Win.​

How could this idea help improve JartexNetwork?
Improving the Ecosystem makes the seasons longer lasting and more enjoyable.​
 

AndrewPlayzLIVE

Donator
Donator
Joined
December 7, 2019
Messages
171
Points
52
Age
19
Suggestion UPVOTE

Howdy,
I have chosen to upvote this post based on my opinion, which I believe contributes positively to the quality and value of JartexNetwork:

Please note that this post reflects my personal opinion, and others may have different perspectives. I believe this will enhance the overall quality of the network, and I appreciate the effort that went into creating this post. I hope others find it as valuable as I did.

Have fun playing on JartexNetwork
 

DakshWagh

Donator
Donator
Joined
September 30, 2021
Messages
1,480
Points
100
IGN
DakshWagh
Suggestion - UPVOTED

Hello, Poisendark,​
Thank you for your interest in suggesting a feature for JartexNetwork. I have reviewed your suggestion and decided to give it a +1.
Have fun playing on JartexNetwork

Random Guy,​
~ DakshWagh
 

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