Built in damage indicators aren't applied in Practice because of the PvP advantage (e.g you can rush him when he's low) but in gamemodes like Skywars or Bedwars, theres already a built in one to show you that you dont need to use damage indicators in your games.
Also, what Pokey said, you could...
They are able to give you an unfair advantage over the players who are not using them. They tell how much health the other players have, and can give you an extreme advantage in a PvP situation, either being low and pushing, or playing passive to heal etc. There are already built in damage...
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