Greetings
JustThiemo
Reviewing Your Post, I'll Suggest..
Starting OFF.
I'll Present some Pre-Suggested Ideas which will be quite Productive. (Following Links)
General Prison Suggestions - (
SuperMariobrine
)
General Prison Suggestions - (
N
nots1x
)
Preventing Further Bugs / Testing (
R3nGaR
)
Specific Prison Feature Suggestions - (Multiple People)
The Following (Top) Suggestions are the Compilation of the most useful/efficient Suggestions that have been Presented.
Personal Opinion - Regarding
NEW Updates.
(Not Providing specific suggestions due to them being Controversial, Although providing Facts based on what's needed)
- Server needs more QOL Based Features.
There's a lot of Grinding Required for
NOT "Many" Players, Plus a lot of Time's wasted Grinding for no efficient Reward, Thus at least make
Some basic
QOL Changes (Some are Suggested above), & Many Yet TO Come!
- PvE Aspect (Player Versus Entity).
Many People
DISAGREE with this Point, due to it not being Favored much but in reality the people who disagree, are mostly
those who do not take time out to Play the Game-Mode & due to lack of Goals in Prisons besides Prestiging, there's not much "Fun" Left so
The Introduction of a
PvE aspect would Spice Things up & allow Potential for a
LOT More Content!
Since the server won't get a New Anti-Cheat, & the hacker Problem still exists try to make the items harder & revamp
PvP
This could be done by locking items to Requirements (Prestige/Blocks/Other) - (Had To Be Said)
Restricting the use of Items in PvP will make the People actually grind & not just come & take Outpost (Because that's just based on Skill of Players & The amount), so make it more Competitive by Forcing people to actually Grind in order to even Compete!
During a Certain Point, there's just Too many excess Soul Gems which is why obtaining them should be much harder, Increasing Difficulty of
Mile-Stones + Reducing the time it's Open (It may be open for 2-4 hours Some-days) -> Should change due to the vast amount of People obtaining Soul Gems (Not to mention The Hackers), again This could be avoided by adding
Requirements To ENTER - (Had To Be Said)
Not to mention this will Force hackers out & People who actually Play to Participate but will reduce the influx of Soul-Gems keeping the game Balanced for a longer Period of time (Till it eventually goes to Chaos), Milestone's should also be Fixed + Made harder & Player-Based (Not 1 Player Carrying)
Treasure event has been Present for quite a while, & it would Certainly be pleasured to have such for Money & Other aspects, not just
Tokens as Tokens eventually get devalued later (which needs to be balanced due to Soul Luck Contributing to an over 300% max Boost in Tokens obtained), Events could be based around Money/Crystals (Depending if more uses are Presented), Beacons
OR Star/Gem Boxes/Crates.
- New G-kits & Fixation of OLD Ones
Some G-kits are straight up
BAD, not worth the money
OR even keeping at this rate, so enhancing such G-kits or at least reducing more time + allowing more of a use of those items would be greatly appreciated, The implementation of
MORE G-kits would also be nice as there's many things that can be covered via G-kits (Crystal Enchantments / Crystals) (Beacons) (etc).
(This Post will be updated IF Further Suggestion Ideas)