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Skyblock Dream how to imporve sbd player count

rotem1212

Member
Joined
January 7, 2021
Messages
5
Points
7
Age
18
Minecraft Username:
rotem1212​

What is your suggestion's title?
how to imporve sbd player count​

Suggestion Details:
My suggestion on the state of sbd and how it can be improved.

Current state of the game :
Players are rushing levels early game to get to diamond zone, whoever gets dia zone first gets minions first. meaning hes allways gonna be ahead, if both teams maxed their minons but 1 team has maxed them 1 day earlier, the other team is allways gonna be 1 day behind. This is why I think u introduced the minions production boosters, from what I know u can only get the boosters from /transfer meaning that after maxing minions, the only thing needed to do is log on for transfers and snipe the production booster asap which u must agree is a bad game design wherew grinding does now matter, only small parts of the game actually matter for is top.
The problems we can see in the current state. Solution offers will come in later

1. Players leveling has only 1 purpose, to reach dia zone. Other than that is only to flex on other people or get weak rewards(will be elaborated on in the future), when leveling is such a big part of sbd its weird that it has 0% influence to the island top race.
2. Outpost- the outpost that gives 1% value every 3 hours is stupid, lemme explain – right now apart from minions the other big decider is this outpost, I agree that pvp is important to the economy but making it decide entirely the is top win is bad game design. Especially when uncapping and capping is so repetitive, the design on how to get that value should be redesigned or change the outpost reward. 24/7 camping a outpost to win is not the way to enjoy a game except for the winning team, it has no strategy and just brute force pvp.
3. Rewards, wheter it’s the rewards from leveling, p2w or gkits it all feels really underwhelming and lets be honest, You also want people to have fun spending their irl money on the game, I do not mean lets p2w decide the winner ill elaborate later on how to achieve fun p2w without it deciding the winner. Ill now elaborate on why the rewards feels underwhelming, I understand people have 100's of gkits on alts, I myself am one of them, but currently u get absolutely 0 reward from even 100's of gkits, so whats the point of grinding for keys or buying keys when almost all the rewards wont help you at all. I mean I have over 500 gkits and they don’t help in any aspect of the game, again, they should not decide the winner but they should make the players life easier and more fun.



Those are the main problems I see with sbd and now ill introduce my offer for solutions, this is based on years of playtime in the gamemode and many island top races won and lost.

There are 2 ways u can move forward with this game design which are those.


1. Keep rewards and leveling separate from island top, u can make island top as it is for the players who want to comp like that and buff the rewards, buffing the rewards also can go to both ways, either buffing the ssnl crate loot and the keys u get from lvls or buff gkits, either one of them makes lvling fun and rewarding, now you're probably like "I tried that, this isn’t possible to separate both.
Let me show u my offers on how to buff the gkits in a way that wont impact island top race
1. Santa gkit – make the gset have actuall use in the game, currently the sets u get from god keys are bettet than santa, im not saying make it the best just make it actually viable set to have.
2. Spawners gkit – should give spawner keys + buff the spawner gkit
3. Custom enchants gkit – should give 1-2 galax books or some exp (for example 500k)
4. Dust gkit – add galax dust and 1 refresh scroll
5. Grinder gkit – make the set a special set for early mob grinding
6. Treasure gkit – make the lower totem more commons since they don’t help is top at all and can help players level and make their life easier.
7. Special gkit – currently useless, can have a 1% chance to give a skip to help players lvl, or add some items to make them worth open
8. Slaughter – give 1 boss soul.

All the gkits ive just listed are 100% useless for almost any aspect of the game buffing them in that way or any other way can make em feel more rewarding to players who spend 40 hours to get 1 gkit and actually have a chance to get sum useful from it.
It is also important to mention that every gamemode is massively impacted by gkits in some aspect of the game except sbd which is why is also the most dying gamemode in my opinion
Also every gamemode has whales with 100's of gkits not only sbd and there is no reason why sbd should be the only one with useless gkits.

The 2nd way to move forward is to make levels matter for is top.

For example each player on the island that is lvl 50 adds 1%, lvl 100 2%, lvl 150 3%, rebirth 1 lvl 50 4% etc……. meaning that rebirth is useful and leveling matter to island top, that means u don’t have to buff the rewards only make the main part of the game viable for island top race, then grinding actually matter and not only relies on pvp or minions, this way pvp also has a use but not a deciding factor, let me explain, in the higher zones u can pvp and interrupt players to lvl meaning they won't get the % value added, that does means u will need to remove the outpost reward of 1% every 3h since it will make lvling still useless but ive also got a solution for it, KOTH, koth can be the 1% whats better that all teams racing for is top to log on twice a day and try to cap koth for % value, I do offer that for koth to actually get capped that ssn to make it that the team who stood the most time on koth uninterrupted to win it, now ur probably asking what about the outpost?, ive also got an idea for it make it like this
Outpost 1 – 15% more dmg to bosses + 10% dmg reduction from bosses + 2x boss loot booster.
Outpost 2 – 1.5x money booster multi + 2x spawner boost
Lastly for that method I also recommend to heavily nerf minions minions should be a 20% value of the island kinda thing, value that cant be ignored but cant decide the winner.


This whole document is coming from not only me, rotem1212 but a lot of top players that have played over the years this is what the community want and it wont hurt u to try and see if this is a playstyle that players like, just try I promise you the player count will rise, not only for the season start but also for the entire ssn.​

How could this idea help improve JartexNetwork?
i have allr written it all in the same details, please read all of it and actually consider the facts and imprving the gamemode​

Extra Information:
I considered sending it when the new ssn is out to get the 5000 gold but I really do want the new sbd ssn to be fun to play so im posting this right now since I like to play the gamemode and it will be nice if this could also be entered to the suggestions for the 5k next ssn.​
 
Suggestion - UPVOTED

Hello, rotem1212
Thank you for your interest in suggesting a feature for JartexNetwork.I have reviewed your suggestion and decided to give it a +1
Have fun playing on JartexNetwork
Yours love,

Yeet
 
I agree 100 % with Rotem.
As a passive player, the PvP aspect is useless to me, I don't even know how to play.

But I’ll add my own opinion.
Yes, most of the gkits are useless in the current Skyblock setup. They aren't even appealing enough to buy.
It’s not challenging at all when players know the competition is already decided. I can say this because I’m almost always among the top 6 islands. I always play to the very end—Skyblock is my favorite game. It’s disheartening to spend hours trying to convince people—or rather, trick them—into staying when there’s zero chance of winning. I’ve played for years and seen countless changes. But right now, it’s discouraging to see the game empty; people play the first week and then just drop by occasionally. In my first Dream Skyblock season, I made it to the top 5 just by doing the competition challenges.
That kind of thing is challenging and motivating—giving anyone a chance to be rewarded for their daily effort and consistent presence in the game. I certainly don’t want to play 24 hours a day, but I do want to log in and see everyone playing with enthusiasm, just like in the old days.

Furthermore, I actually found these levels quite easy—at least for me—though many other players didn't; these levels are truly achievable for everyone. Most of the players now only goal is level 75 to get to diamond island. And game ends for them.
The rewards, however, are a different story. For instance, it makes no sense to receive animal spawners after reaching certain levels; some players have actually commented on this very point.
Other think its shoud be review is the key rewards on boxes, to many keys everyone stop voting.
And so many other things, my sugestion is staff play like noobs, and have a idea of how frustrating it is to play this way.
Because as Rotem rightly said, it’s easy for us, we know how to play with our eyes closed, we have all the kits, and we know all the tricks. It isn't us the addicted players who need to be won over; it’s the new players.

Sorry for my bad english, this is google translator.
Best regards
Damiceraj
Hi Rotem, very good post,
 
That is a too big of a suggestion keep it short and on the point! That will get you better chances for your suggestion to be considered!
 
That is a too big of a suggestion keep it short and on the point! That will get you better chances for your suggestion to be considered!
I completely disagree with you. I’ve been playing here for 11 years, and my favorite game is dying. After seeing my Fantasy Skyblock server completely abandoned and shut down, I really think we need to help the developers improve the game; it’s not easy to fix things blindly. We have to be the ones to help keep Skyblock alive. When I left Fantasy, I tried Prison, but I came back to Skyblock because it had 400 players—after spending weeks playing alone on the other server, that was the choice I made, since it was the most popular game.
It makes me very sad that one of the best Skyblock games I’ve ever played has reached this point.
Short comments won't solve the gravity of the situation.
We need to heal Skyblock.
There is still so much more to say.
 

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