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Lifesteal Few suggestions for new Lifesteal season

BigBossOtt

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BigBossOtt​

What is your suggestion's title?
Few suggestions for new Lifesteal season​

Suggestion Details:
since the season is almost about to end (not soon) here are some suggestions for new season -​
1 - There are a lot of levels that require you to kill animals, these levels take ages and are boring to do! The first few players who reach max level are able to kill animals like sheep and cows only after traveling to each corner of a 20k x 20k map. The first suggestion is to either remove them and add something else like missions where you require some items to complete that level or reduce the number of kills. There aren't many players who go mining after they get gear from loot boxes/crates so it will be a good idea to replace them with ores/minerals related to levels but in higher quantities. and same with wither skulls​
2 - Do the same for lifesteal as survival, update server to new version, remove the mace and keep the wind charge but with a small change, add a 10-15 sec cooldown for wind charge so the players don't just spam it​
3 - There hasn't been even a single stats reset after someone gets banned. Idk from when but i've never seen people getting stats reset. They just eat the 14d ban and boom, they are back at 50 hearts and just tanking everyone with who have 20-30 hearts. There's no point in banning them if you aren't resetting stats, so please make sure that JR.Mod+ or some staff who can manage stats reset should have permission to reset players stats. else everyone will just stats boost from 10 hearts to 50 and come back after 14 days​
4 - Don't add more sets. The current sets are more than enough for pvp (its fine if you add one new set in seasonal crate but don't add it to a gkit ) and keep the cost (boss fragments) same as now​
5 - add more value to premium level pass, its available in seasonal crate and shop only so players who have it should receive more benefit from it, increasing the amount of keys will do the work. just increase the number of keys overall for rare, ultra, god and increase seasonal keys for 150 level​
6 - Introduce these changes on a test server or beta version of the game to gather bugs and other things before rolling them out officially. (only trusted members of the council and interested staff should be able to join) so many people asked about this last time too... and there were a lot of minor bugs on the release day.​
7 - increase passive mob spawn rate​
8 - Mid-season updates will be crazy if possible, just change the whole map and introduce a new boss and some other stuff. This will increase player engagement.​
9 - VERY IMP point, bring back CHATGAMES šŸ˜­ and the leaderboard !!!!! Chat games were so fun, add them back and add the sets as rewards in exchange for points.​
10 - Increase world size to 40k x 40k so players can have a safer base far from the season throughout the season.​
11 - Add a text overlay on players screen ( like this - https://prnt.sc/1aIPAvusVXRs ) that shows who you are in combat with because there are a lot of hackers who just use invis and start hacking. There isn't any other way to get their name because the "reply mod" evidence is invalid for combat reports which was the only way to see invisible players names.​
I'll add more points if needed.​

How could this idea help improve JartexNetwork?
Lifesteal can get a larger player base like pika opls (maybe close) if some things are fixed, adding these current features will increase player count for sure.​

Extra Information:
uhh​
 
Last edited:

DeadmanYT1

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DeadmanYT1
Awesome suggestion and these things should be implemented in Lifesteal.
+1 upvoted
 
Joined
February 6, 2023
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Not_Titanmedal
Absolutely agreed with the changes. I would like to add one more that the level 60 should be reworked because in the later game getting a stack of sponges for a normal player is not possible. With these changes people will definitely be attracted to lifesteal.
 

Nexus720

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June 28, 2023
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Minecraft Username:
BigBossOtt​

What is your suggestion's title?
Few suggestions for new Lifesteal season​

Suggestion Details:
since the season is almost about to end (not soon) here are some suggestions for new season -​
1 - There are a lot of levels that require you to kill animals, these levels take ages and are boring to do! The first few players who reach max level are able to kill animals like sheep and cows only after traveling to each corner of a 20k x 20k map. The first suggestion is to either remove them and add something else like missions where you require some items to complete that level or reduce the number of kills. There aren't many players who go mining after they get gear from loot boxes/crates so it will be a good idea to replace them with ores/minerals related to levels but in higher quantities. and same with wither skulls​
2 - Do the same for lifesteal as survival, update server to new version, remove the mace and keep the wind charge but with a small change, add a 10-15 sec cooldown for wind charge so the players don't just spam it​
3 - There hasn't been even a single stats reset after someone gets banned. Idk from when but i've never seen people getting stats reset. They just eat the 14d ban and boom, they are back at 50 hearts and just tanking everyone with who have 20-30 hearts. There's no point in banning them if you aren't resetting stats, so please make sure that JR.Mod+ or some staff who can manage stats reset should have permission to reset players stats. else everyone will just stats boost from 10 hearts to 50 and come back after 14 days​
4 - Don't add more sets. The current sets are more than enough for pvp (its fine if you add one new set in seasonal crate but don't add it to a gkit ) and keep the cost (boss fragments) same as now​
5 - add more value to premium level pass, its available in seasonal crate and shop only so players who have it should receive more benefit from it, increasing the amount of keys will do the work. just increase the number of keys overall for rare, ultra, god and increase seasonal keys for 150 level​
6 - Introduce these changes on a test server or beta version of the game to gather bugs and other things before rolling them out officially. (only trusted members of the council and interested staff should be able to join) so many people asked about this last time too... and there were a lot of minor bugs on the release day.​
7 - increase passive mob spawn rate​
8 - Mid-season updates will be crazy if possible, just change the whole map and introduce a new boss and some other stuff. This will increase player engagement.​
9 - VERY IMP point, bring back CHATGAMES šŸ˜­ and the leaderboard !!!!! Chat games were so fun, add them back and add the sets as rewards in exchange for points.​
10 - Increase world size to 40k x 40k so players can have a safer base far from the season throughout the season.​
11 - Add a text overlay on players screen ( like this - https://prnt.sc/1aIPAvusVXRs ) that shows who you are in combat with because there are a lot of hackers who just use invis and start hacking. There isn't any other way to get their name because the "reply mod" evidence is invalid for combat reports which was the only way to see invisible players names.​
I'll add more points if needed.​

How could this idea help improve JartexNetwork?
Lifesteal can get a larger player base like pika opls (maybe close) if some things are fixed, adding these current features will increase player count for sure.​

Extra Information:
uhh​
+1, & I wish that they fix all the bugs on lifesteal before, if we really want the players to come back
 

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