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Update Factions Eternal - We Need Your Help! | 9th May 2021

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Scapuls

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I would also like that a player should be able to break spawners in enemy territory
since it doesn't any sense not being able to :D
 

unleashedwolf

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It will be good to revamp the wild area and lobby and PvP to look more real in the world as well as some bugs.
 

GOLDENKUSH

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Hello, players of JartexNetwork,

To begin with, we, as JartexNetwork, want to hear some suggestions, ideas, and feedback. In order for us to succeed in this reset, we rely on you, so that being said. We want to know what you want to see in the new reset. If you’ve encountered anything that is too overpowered or ruins the server, let us know and we will look into it.

Please leave anything you want us to know on this post, we’re giving you the chance to help us create the best faction experience we can possibly give. The more detail the better, if you can tell us everything you want us to add perfectly, our team can do a better job at implementing it. If we love your ideas, we might contact you so watch your messages!

With that being said, If you're interested in helping with suggestions, you can use this thread to discuss anything with other people in our community, that you think would be beneficial. But please be descriptive when giving feedback.

To start off, we will ask you some questions.
  • Bosses?
  • Wild Area revamped? If yes, then specify what should we change in it.
  • PvP changes? Let us know what needs changing in the comments.
  • ???
  • `Your suggestions here`
Take this opportunity to let us know by replying to this message what changes you would like to see going forwards!
Please note: Stick to the topic! Any off-topic/non-related to this game mode comments will be deleted.


If you have feedback or any suggestion, let us know we'd love to make this as good as we can.
The JartexNetwork Staff Team​
uppdate the skywars because the last time it was updated was literally like before christmas bring a new gamemode new map and new stuff please
 

Flappix

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Base / Raiding
-Spawner rooms minimum height should be 50 blocks.
- 1 main base, allowed to split into 2 smaller boxes inside the 1 big box.
-There should be a fly limit ( highest being 270) where if you reach the limit your fly disables.
-Raiding outpost.
-Add counter claims, for side countering those claims wont go on shield and can only be used to side counter. We suggest 2 active side counter claims per faction, each max should be 5x5, and a single cannon per counter claim.
-Add throwable creeper eggs to shop.
-Obsidian dura dropped to at least 3.
-More power per player.
- Sand wands ( removes a whole pillar of sand when right clicked with the tool ).
- Bigger tnt wands.
- Patch gen buckets and Ice gen buckets ( we have seen this on pika, guessing its not hard to do it on here too! ).


Pvp needed changes .
-Make damage not random. Last eternal season each hit was dealing from 1-3 hears all random.
-Possibly remove damage and defense sets. Or make them rare.
-For swords make a sharp 6 as a special item.
-/potfill (fills the rest of your inventory with healing potions)
-God apple cd
- NO BOW BOOSTING


Eco changes
-Make cane the main eco. Or make darkzone mobs the real main eco unlike last map.
-Add spawner booster on every capped koth ( for example 2 hours spawner boost )
 

B_heng

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April 23, 2021
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Frickin make it not p2w

Add upgradeable hoes, axes and mob swords( with upgrades such as inquisitive, double loot or more with tokens found by killing mobs and grinding cane), reduce the map length, add darkzone( a place where u grind silverfishes for money), a faction pass, add a section in your announcements saying what eco is the map

how to make it not p2w, fix the sets, add faction pass where u can earn keys and stuff by completing quests, and lower the perms of the ranks
 

B_heng

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April 23, 2021
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And also fix the spawners sucking up water around it, just make it to not spawn when water is around
 
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