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- September 17, 2018
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- ovq
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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
ovq
What is the suggestion about?
Sky1 Koth Rework
Description:
KitPvP - Sky1 Koth Rework
Right now, the Sky1 koth (despite it only activating once a day) is, along with hill, one of the most difficult koths to capture. I've made a video of the current koth and a idea for how it could be reworked.
The new koth adds pillars / corners you can stand on, and gets rid of the holes right next to the koth capture area (Pumpkins). It also gets rid of the glass that would make it imposible to get knocked if you remove the holes in the ground.
Link to the video
(https://streamable.com/7hj3yx)
Be sure to tell me your thoughts on this,
- ovq
Right now, the Sky1 koth (despite it only activating once a day) is, along with hill, one of the most difficult koths to capture. I've made a video of the current koth and a idea for how it could be reworked.
The new koth adds pillars / corners you can stand on, and gets rid of the holes right next to the koth capture area (Pumpkins). It also gets rid of the glass that would make it imposible to get knocked if you remove the holes in the ground.
Link to the video
(https://streamable.com/7hj3yx)
Be sure to tell me your thoughts on this,
- ovq
How can this idea help to improve JartexNetwork?
It will make it easier for people to cap the koth, since right now it only takes 2 hits from someone without a knockback sword to get knocked off.