debroboys
Member
- Joined
- October 28, 2021
- Messages
- 40
- Points
- 14
- IGN
- debroboys
Minecraft Username:
What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
debroboys
What is your suggestion's title?
SBD koth & pvp
Suggestion Details:
Make koth back to solo capping, when the entire island is capping there is no way to knock unless u have a full island urself and that ruins the koth.
to make it more fair u can disable knockback in koth areas so its harder to knock the person capping.
now lets get to the bleeding effect.
when someone hits u there is a chance to get the bleeding effect that lasts for about 30s-1min that procs every 2 seconds which makes it nearly impossible to
chase someone while bow boosting or running. (disables the bow boost due to the bleeding effect procing at the same time) which just ruins the pvp style.
to make it more fair u can disable knockback in koth areas so its harder to knock the person capping.
now lets get to the bleeding effect.
when someone hits u there is a chance to get the bleeding effect that lasts for about 30s-1min that procs every 2 seconds which makes it nearly impossible to
chase someone while bow boosting or running. (disables the bow boost due to the bleeding effect procing at the same time) which just ruins the pvp style.
How could this idea help improve JartexNetwork?
adds more pvpers and more fun towards koth & pvp.
and koths last longer due to solo capping.
and koths last longer due to solo capping.