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Global Rebalancing Auction House Currency

pinkiepiegirl516

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Joined
July 2, 2020
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301
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Age
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pinkiepiegirl516
Minecraft Username:
pinkiepiegirl516​

What is your suggestion's title?
Rebalancing Auction House Currency​

Suggestion Details:
Hello,
I’d like to suggest a change regarding the Auction House economy. Currently, the Auction House has been almost entirely dominated by gold in the last few months after adding the "Items being listed for gold." Gold became the “only” currency that's being listed for the items as shown in the next clip. -->


After showing how the auction house is filled with items listed for gold only, and it's not only the first or second page but all pages, it goes with other game modes too. I chose KitPvP as an example.

So i'm suggesting these solutions in order to make the auction house more balanced and making money worth again

Raising the fee for listing items in gold --> People nowadays listing any item for gold as an example [Pearls]. A stack of pearls is now 12/16 gold. If we raise the fee, maybe to 10 gold, people won't make any profit by selling pearls for gold and will no longer sell them, the same with gaps, egaps, etc...

Item-Specific Currency Restrictions: Another solution is restricting selling any item for gold, such as pearls/gaps/armor/pots, etc., and only OP should be sold for gold, such as Gkits/Perm ranks/OP items/Maxed Gsets​

How could this idea help improve JartexNetwork?
Reduces Auction House inflation caused by gold being used too much.
Encourages players to play more and bring back people for bringing back Free2Play.
Restores balance between gold and money currencies.​
 

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