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- abigL
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abigL
What is your suggestion's title?
More game variants/modifiers
Suggestion Details:
Bedwars is becoming more and more irrelevant in the Minecraft community in the recent years due to how generic and boring the gameplay cycle is. Jartex is not really doing much to keep players engaged as bedwars has been on a rapid decline on the server for a while now and it might end up like skywars if the community loses complete interest in it. A good solution to this problem is to introduce more "game variants" like mythical games which were a pretty good concept however they are obviously far too rare and wont really encourage players to play the game more, instead a better solution would be to create similar modifiers which could be very simple or completely change the strategy of the game.
1. Rush
This variant would triple the generator speed (maybe also double the generator item limit however it could be unbalanced unless some shop item prices are changed like iron golem) and the border would start shrinking 10 minutes earlier. This would encourage players to play more offensively and try different play styles while also changing the strategy for the game as the border would start shrinking way earlier and generators would upgrade much faster while also having triple the output.
2. Defensive
This variant is basically the exact opposite of the previous variant and encourages players to play more defensively. Iron and Gold generators will have double the speed and double the item limit meanwhile emerald generators and diamond generators would be slightly slower but with the same item limits. Game time would also be extended by 6 minutes and if possible bed defence blocks would be slightly cheaper will offensive items would be slightly more expensive. This is a mixed one as the majority of players dislike camping, however it could encourage players who have always played offensively to try a different play style and could really change the outcome of some games.
3. Divine
This could be an extremely rare variant that would work similarly to the Mythical game variant however even stronger. It would give a 4x Experience for the winner 3x the Experience from kills and final kills 4x the Coins for the winner, it would also guarantee a Mythical lootbox and a random in game or lobby Legendary/Mythical cosmetic that you have not obtained yet. While this variant is not very original or unique it could still be a great addition to the game as it would encourage players to try their absolute best while also being very rewarding for the winner of the game.
4. Corrupted
This would be a controversial and difficult variant to implement but it would be very unique and quite interesting. The generators would have a random output sometimes they might generate items quicker and sometimes slower. Islands will begin to corrupt after the game lasts for a certain period of time and blocks will start to fade away (basically disappear) except blocks placed by the players. This would force players to once again try different strategies, sky bases could return, players would try to find more creative solutions to kill other players, and would be a pretty unique addition to the game. Obviously this variant would be quite rare and also pretty rewarding. It would give 3x the brains earned from final kills and a 35% chance to give one of the 3 special cosmetics which would be the Corrupted kill messages the Corrupted win effect and the Corrupted bed destroy effect. The cosmetics would be very unique and rare encouraging players to attempt to obtain them.
Corrupted kills messages - I could not think of any good kill messages so anyone could feel free to leave their idea in the replies. I might edit this later if I come up with something.
Corrupted win effect - The sky would change to the end sky and the map would invert while starting to fade away. Blocks could also turn into mycelium or end blocks instead of fading away.
Corrupted bed destroy effect - Purple particles would appear around the bed as well as "floating" purple/missing texture blocks that would spin around the bed in a circle. A "corrupted" sound could also be added when the bed breaks it could be the ender dragon flying sound (the sound the wings make) or the ender dragon death sound.
5. Insane
This variant would triple the speed and item limit of diamond generators and double the speed and triple the item limit of emerald generators. This could be quite a chaotic and unbalanced variant however it could be fun as more players would likely have more overpowered items and the game could play out differently. This could however encourage mid camping however a player cant stay at mid forever without running out of important resources like golden apples potions or blocks so it is not a big problem. This would encourage players to focus more on rushing mid or diamond generators instead of immediately rushing towards other players. This variant would also give 1.5x experience 1.5x coins 2x brains and a random loot box to the winner to make it more rewarding and worth the player's time and effort.
6. Special seasonal event variants
This variant would vary depending on the seasonal event (Fall, Christmas, Easter, Summer) and although it would be difficult to implement, it would be another interesting and unique variant. The maps would transform to the theme of the seasonal event so they could be Halloween themed if it is October Winter/Christmas themed if it is winter Easter themed if it is Easter and Summer themed if it is Summer. This could make the maps look more fresh and quite different. This would be a rare variant and it would also give a random seasonal loot box to the winner.
7. Hardcore
This variant would disable generator upgrades (as well as the island gen upgrade from the diamond shop) and all talents. This means that all players would be on a complete equal footing. This would be a pretty simple variant and would be as rare as the Mythical variant. The rewards would be 2x experience and 2x the coins for the winner as well as a 25% chance to obtain a random statistic kill message as they have been left to rot ever since they got locked behind jartex gold.
1. Rush
This variant would triple the generator speed (maybe also double the generator item limit however it could be unbalanced unless some shop item prices are changed like iron golem) and the border would start shrinking 10 minutes earlier. This would encourage players to play more offensively and try different play styles while also changing the strategy for the game as the border would start shrinking way earlier and generators would upgrade much faster while also having triple the output.
2. Defensive
This variant is basically the exact opposite of the previous variant and encourages players to play more defensively. Iron and Gold generators will have double the speed and double the item limit meanwhile emerald generators and diamond generators would be slightly slower but with the same item limits. Game time would also be extended by 6 minutes and if possible bed defence blocks would be slightly cheaper will offensive items would be slightly more expensive. This is a mixed one as the majority of players dislike camping, however it could encourage players who have always played offensively to try a different play style and could really change the outcome of some games.
3. Divine
This could be an extremely rare variant that would work similarly to the Mythical game variant however even stronger. It would give a 4x Experience for the winner 3x the Experience from kills and final kills 4x the Coins for the winner, it would also guarantee a Mythical lootbox and a random in game or lobby Legendary/Mythical cosmetic that you have not obtained yet. While this variant is not very original or unique it could still be a great addition to the game as it would encourage players to try their absolute best while also being very rewarding for the winner of the game.
4. Corrupted
This would be a controversial and difficult variant to implement but it would be very unique and quite interesting. The generators would have a random output sometimes they might generate items quicker and sometimes slower. Islands will begin to corrupt after the game lasts for a certain period of time and blocks will start to fade away (basically disappear) except blocks placed by the players. This would force players to once again try different strategies, sky bases could return, players would try to find more creative solutions to kill other players, and would be a pretty unique addition to the game. Obviously this variant would be quite rare and also pretty rewarding. It would give 3x the brains earned from final kills and a 35% chance to give one of the 3 special cosmetics which would be the Corrupted kill messages the Corrupted win effect and the Corrupted bed destroy effect. The cosmetics would be very unique and rare encouraging players to attempt to obtain them.
Corrupted kills messages - I could not think of any good kill messages so anyone could feel free to leave their idea in the replies. I might edit this later if I come up with something.
Corrupted win effect - The sky would change to the end sky and the map would invert while starting to fade away. Blocks could also turn into mycelium or end blocks instead of fading away.
Corrupted bed destroy effect - Purple particles would appear around the bed as well as "floating" purple/missing texture blocks that would spin around the bed in a circle. A "corrupted" sound could also be added when the bed breaks it could be the ender dragon flying sound (the sound the wings make) or the ender dragon death sound.
5. Insane
This variant would triple the speed and item limit of diamond generators and double the speed and triple the item limit of emerald generators. This could be quite a chaotic and unbalanced variant however it could be fun as more players would likely have more overpowered items and the game could play out differently. This could however encourage mid camping however a player cant stay at mid forever without running out of important resources like golden apples potions or blocks so it is not a big problem. This would encourage players to focus more on rushing mid or diamond generators instead of immediately rushing towards other players. This variant would also give 1.5x experience 1.5x coins 2x brains and a random loot box to the winner to make it more rewarding and worth the player's time and effort.
6. Special seasonal event variants
This variant would vary depending on the seasonal event (Fall, Christmas, Easter, Summer) and although it would be difficult to implement, it would be another interesting and unique variant. The maps would transform to the theme of the seasonal event so they could be Halloween themed if it is October Winter/Christmas themed if it is winter Easter themed if it is Easter and Summer themed if it is Summer. This could make the maps look more fresh and quite different. This would be a rare variant and it would also give a random seasonal loot box to the winner.
7. Hardcore
This variant would disable generator upgrades (as well as the island gen upgrade from the diamond shop) and all talents. This means that all players would be on a complete equal footing. This would be a pretty simple variant and would be as rare as the Mythical variant. The rewards would be 2x experience and 2x the coins for the winner as well as a 25% chance to obtain a random statistic kill message as they have been left to rot ever since they got locked behind jartex gold.
How could this idea help improve JartexNetwork?
This would make jartex more unique and more appealing to players as it would change the gameplay cycle and winning could be more rewarding for the players. It could also attract players who have quit Jartex or players who do not play Bedwars anymore and possibly make Bedwars popular again.