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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
Jamez476
What is the suggestion about?
Making the chest loot more versatile/random
Description:
Before people say, I know this has been suggested over and over but I think it is necessary.
The chest loot in skywars is honestly ridiculous. Skywars is meant to be a game about skill and a little bit of chance (the loot you get). It kind of ruins the point of skywars if you know pretty much exactly what you are going to get whenever you drop down. Like 1 chest contains a full set of armour most the time + random items, another contains a sword/axe + random items, and another is a random useless helmet (mainly) and some other useless items. this is not good. Loot should be randomly distributed across all chests.
Another suggestion is to keep the skywars chest loot to the voted mode. What I mean is after the first chest refill in normal mode it become lunatic, then the second, it become extreme. On lunatic after 1 chest refill its extreme mode.
The chest loot in skywars is honestly ridiculous. Skywars is meant to be a game about skill and a little bit of chance (the loot you get). It kind of ruins the point of skywars if you know pretty much exactly what you are going to get whenever you drop down. Like 1 chest contains a full set of armour most the time + random items, another contains a sword/axe + random items, and another is a random useless helmet (mainly) and some other useless items. this is not good. Loot should be randomly distributed across all chests.
Another suggestion is to keep the skywars chest loot to the voted mode. What I mean is after the first chest refill in normal mode it become lunatic, then the second, it become extreme. On lunatic after 1 chest refill its extreme mode.
How can this idea help to improve JartexNetwork?
It will just make skywars more like skywars and not like kitpvp in the sky I guess. It also adds to the challenge of skywars.