Menu

Learn how to start playing on JartexNetwork in just 60 seconds!
Play Now
Learn how to join our server
and start playing in 60 seconds
Play Now
CLICK TO JOIN JOIN OUR DISCORD
0
0

Accepted Immortal Factions Make the mobs passive/not to move or attack

Status
Not open for further replies.

K3dzi0r

Active Member
Joined
February 19, 2018
Messages
191
Points
32
Age
22
Minecraft Username:
K3dzi0r

What is the suggestion about?
Make the mobs passive/not to move or attack

Description:
The current state of mobs of factions is that they act like normal mobs, doesn't matter if it's a creeper (from creeper egg which is extremely annoying when it moves during creeeper-egging spawners) or when grinding them. The mob can freely move and acts as a normal mob which makes it annoying when trying to grind xp. It actually was a thing 2 seasons ago when mobs didnt move at all, they were just passive entities.

How can this idea help to improve JartexNetwork?
It will make it easier to grind xp, blow up spawners with creeper eggs when raiding, and improve the current state of mobs overall.
 

voodootje0

Owner
Staff member
Owner
Joined
April 26, 2016
Messages
4,970
Points
160
Age
23
Dear K3dzi0r,

The AI of mobs from spawners should be completely disabled, so for grinding this shouldn't be a problem.
Only mobs from eggs (also charged creeper egg) should have this issue.

If this is not the behavior let me know here, meanwhile we are working on disabling AI for mobs from eggs.

Kind regards,
voodootje0
 
AUTHOR
AUTHOR
K3dzi0r

K3dzi0r

Active Member
Joined
February 19, 2018
Messages
191
Points
32
Age
22
Dear K3dzi0r,

The AI of mobs from spawners should be completely disabled, so for grinding this shouldn't be a problem.
Only mobs from eggs (also charged creeper egg) should have this issue.

If this is not the behavior let me know here, meanwhile we are working on disabling AI for mobs from eggs.

Kind regards,
voodootje0
Unluckily, AI of mobs is not disabled, i will get a clip of mobs walking around freely today, upload it on youtube and send the link here.
 

voodootje0

Owner
Staff member
Owner
Joined
April 26, 2016
Messages
4,970
Points
160
Age
23
Dear K3dzi0r,

We changed some things, mobs now shouldn't have AI now.
Let me know if it this is still not the case.

Kind regards,
voodootje0
 
AUTHOR
AUTHOR
K3dzi0r

K3dzi0r

Active Member
Joined
February 19, 2018
Messages
191
Points
32
Age
22
Dear K3dzi0r,

We changed some things, mobs now shouldn't have AI now.
Let me know if it this is still not the case.

Kind regards,
voodootje0
View: https://youtu.be/vfpop8eSCf8

Here is the video i was talking about, all the mobs that were lately implemented as well as some of the ones that already were here are acting as normal mobs with AI, blazes can attack and killed our alts afking multiple times. Also great support from your side, feeling like you care about the reset this time around. ;)
 
AUTHOR
AUTHOR
K3dzi0r

K3dzi0r

Active Member
Joined
February 19, 2018
Messages
191
Points
32
Age
22
I would recommend you to test all the mobs for movement etc multiple times so you can be sure there is no bugs whatsoever with every mob in the game
 
AUTHOR
AUTHOR
K3dzi0r

K3dzi0r

Active Member
Joined
February 19, 2018
Messages
191
Points
32
Age
22
Also i can't currently check if the mobs dont have AI anymore, i will check it tomorrow.
 
AUTHOR
AUTHOR
K3dzi0r

K3dzi0r

Active Member
Joined
February 19, 2018
Messages
191
Points
32
Age
22
Dear K3dzi0r,

The AI of mobs from spawners should be completely disabled, so for grinding this shouldn't be a problem.
Only mobs from eggs (also charged creeper egg) should have this issue.

If this is not the behavior let me know here, meanwhile we are working on disabling AI for mobs from eggs.

Kind regards,
voodootje0
Most of the mobs i have checked have their AI disabled now, thanks a lot for help.
 
Status
Not open for further replies.

Top