Minecraft Username:
What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
Extra Information:
syntaxe
What is your suggestion's title?
loot stuff in the warzone
Suggestion Details:
Loots in the warzone are a problem.
- On the one hand it can cause lag
- On the other hand it's a problem during the fights, we pick up a lot of random loot in the warzone which pollutes our inventory (very disturbing during the fights, the refill etc...)
- Finally, sometimes you get an item infinitely (you have to throw it away to get the rest)
Can we find a system that could fix this?
Once a player dies in the warzone, a chest appears and his stuff is in it, the chest can only be opened by the player who killed him (for 10 seconds for example), then it is available to everyone for x seconds to finally disappear to avoid the surplus of chest in the warzone and make bug.
- On the one hand it can cause lag
- On the other hand it's a problem during the fights, we pick up a lot of random loot in the warzone which pollutes our inventory (very disturbing during the fights, the refill etc...)
- Finally, sometimes you get an item infinitely (you have to throw it away to get the rest)
Can we find a system that could fix this?
Once a player dies in the warzone, a chest appears and his stuff is in it, the chest can only be opened by the player who killed him (for 10 seconds for example), then it is available to everyone for x seconds to finally disappear to avoid the surplus of chest in the warzone and make bug.
How could this idea help improve JartexNetwork?
It would probably make it less lag.
It would avoid problems during fights (filling your inventory with useless loot during a fight is very, very annoying)
Finally, when a player is killed with an interesting stuff, it's easier for the player who killed him to get the part of the inventory that interests him.
I think it's also important to promote the access to the stuff of the player you killed.
It would avoid problems during fights (filling your inventory with useless loot during a fight is very, very annoying)
Finally, when a player is killed with an interesting stuff, it's easier for the player who killed him to get the part of the inventory that interests him.
I think it's also important to promote the access to the stuff of the player you killed.
Extra Information:
I am French, sorry about the level of English