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Skyblock Dream Levels Balance Changes and Rebirth Prefix

Joined
October 26, 2020
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Minecraft Username:
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What is your suggestion's title?
Levels Balance Changes and Rebirth Prefix​

Suggestion Details:
Currently, Getting Rebirth 5 with 2 stacks of skips is hard, without skips its impossible with the time period given each season, due to the difficulty curve of rebirths, and the base levels being hard, Players decide to neglect the rebirth feature as a whole or stop levelling up at certain points, I have the following balance changes to be implemented and make levels more do-able:

1. Level 51
Collect 5000 EXP ---> UNCHANGED
Break 2400 Redstone ---> Break 1200 Redstone (50% reduction to base level before rebirth multipliers)

2. Level 56
Complete Mission Blaze Grinder 2 ---> UNCHANGED
Break 3150 Redstone ---> Break 2000 Redstone ( 36.5% reduction )

3. Level 60
Deal 15000 Damage to bosses ---> UNCHANGED
Collect 1000 Mob Coins ---> UNCHANGED
Break 3750 Emeralds ---> Break 2250 Emeralds ( 40% reduction )

4. Level 66
Kill Dreadlord Boss 4 times ---> UNCHANGED
Break 4650 Emeralds ---> Break 3000 Emeralds ( 34.4% reduction )

5. Level 71
Have an island worth of 10000000$ ---> UNCHANGED
Break 3375 Lapis ---> Break 2500 Lapis ( 25.9% reduction )

6. Level 76
Kill Tempest Boss 3 times ---> UNCHANGED
Break 3900 Diamond ---> Break 2750 Diamond ( 29.5% reduction )

7. Level 80
Other tasks ---> UNCHANGED
Break 3750 Emeralds ---> Break 2750 Emeralds ( 26.67% reduction )

8. Level 81
Collect 10000 EXP ---> UNCHANGED
Break 4650 Quartz ---> Break 3250 Quartz ( 30.1% reduction )

9. Level 85
Harvest 1200 Avocados ---> UNCHANGED
Break 5250 Diamonds ---> Break 3500 Diamonds ( 33.3% reduction )

10. Level 90
Other quests ---> UNCHANGED
Break 3000 Emeralds ---> 2000 Emeralds ( 33.3% reduction )
Break 3000 Quartz ---> 2000 Quartz ( 33.3% reduction )
(this level already has decently hard tasks, so enrolling those nerfs would make it feel less of a stuck-point)

11. Level 91
Break 6150 Quartz ---> Break 3750 Quartz ( 39% reduction )

12. Level 96
Break 6900 Diamond ---> break 3750 Diamond ( 45.65% reduction )

13. Level 108
Kill 12 Ice dragon boss ---> Kill 10 Ice Dragon boss (2 less boss kills)
Kill 12 ScareCrow boss ---> Kill 10 ScareCrow boss (2 less boss kills)
Kill 12 Golden Knight boss ---> Kill 10 Golden Knight boss (2 less boss kills)
(rest of level 108 tasks remain unchanged)

14. Level 115
Kill Goblin Boss 15 times ---> UNCHANGED
Kill Pirate Boss 15 times ---> Kill Pirate Boss 12 times (3 less boss kills)
Kill Arceus Boss 15 times ---> Kill Arceus Boss 10 times (5 less boss kills)
(rest of level 115 remains unchanged, believe this nerf is needed due to bosses not being equally the same difficulty to spawn, and with the risk of losing items in play as well)

15. Level 120
Kill Bear Boss 15 times ---> UNCHANGED
Kill Miner Boss 15 times ---> Kill Miner Boss 12 times (3 less boss kills)
Kill Dreadlord Boss 15 times ---> Kill Dreadlord Boss 10 times (5 less boss kills)
(rest of the tasks remain unchanged)

16. Level 125
Kill Tempest Boss 20 times ---> Kill Tempest Boss 15 times (5 less boss kills)
Kill Pyroclast Boss 20 times ---> Kill Pyroclast Boss 15 times (5 less boss kills)
Kill Banshee Boss 20 times ---> Kill Banshee Boss 15 times (5 less boss kills)
(rest of the tasks remain unchanged)

17. Level 126
Sell 250000 items in /shop ---> UNCHANGED
Break 4520 Quartz ---> Break 2500 Quartz ( 44.7% reduction )

18. Level 130
Break 1500 Emeralds ---> Break 1000 Emeralds ( 33.3% reduction )
(rest of the tasks unchanged)

19. Level 135
Break 1500 Emeralds ---> Break 1000 Emeralds ( 33.3% reduction )
(rest of the tasks unchanged)

20. Level 139
Kill Vampire Boss 25 times ---> Kill Vampire Boss 20 times (5 less boss kills)
Kill Tempest Boss 25 times ---> Kill Tempest Boss 15 times (10 less boss kills)
(rest unchanged)

21. Level 145
Kill Golden Knight Boss 30 times ---> Kill Golden Knight Boss 25 times (5 less kills)
Kill Banshee Boss 30 times ---> Kill Banshee Boss 20 (10 less kills)
Break 1500 Gold ---> Break 1000 Gold ( 33.3% reduction )
(rest of the quest unchanged)

22. Level 150
NOW this is the final level so the rewards are really worth it and the motivation is at an all time high, the nerfs on this level will be weaker compared to other levels with that factor in mind:
Kill Vampire Boss 50 times ---> Kill Vampire Boss 45 times (10% nerf or 5 less boss kills)
Kill Werewolf boss 50 times ---> Kill werewolf Boss 40 times (20% nerf or 10 less boss kills)
Kill Tempest Boss 50 times ---> Kill Tempest Boss 35 Times (30% nerf or 15 less boss kills)
Kill Pyroclast Boss 50 times ---> Kill Pyroclast Boss 35 Times (30% nerf or 15 less boss kills)
(rest of the quest remains unchanged)

THAT's for base levels, 2 more changes should be made in my opinion:

1. Rebirth Difficulty Multiplier consistent with Rebirth Reward Multiplier:
After you hit Rebirth 2 and up, the difficulty multiplier is higher than the reward multiplier (4x difficulty but 3x reward multiplier) which makes the player's time more worthwhile to level up a new account rather than keep up with harder levels for less rewards, I understand that rebirthing gives you cool multipliers like sell, mob coins, and exp. but after a certain point those extra multipliers are not worth the grind that comes with the rebirth

Suggested Solution: Rebirth Difficulty Multiplier 4x ( Rebirth 2 ) ---> Rebirth Difficulty Multiplier 3x
and of course moving forward with the next rebirths also changing them to be the same as the reward multiplier for the respective Rebirth

2. Rebirth Prefix
Like prisons, rebirths should be showcased next to your name when chatting, because they are a hard achievement and also because it would look cool​

How could this idea help improve JartexNetwork?
Levels would become more fathomable, players will be able to achieve higher levels and feel less "frustrated" at the slow pace (especially mining) and overall a good addition that feels NEEDED for the levels and rebirth system as a whole​
 

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