Minecraft Username:
What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
GrexSK
What is your suggestion's title?
Kit buffs and nerfs
Suggestion Details:
We need to buff and nerf some of the kits at the moment.
Nerfs:
- Berserker (Way too strong and dominating everything): Explosion should only do like 3 hearts of damage instead of 4 hearts and team damage on that kit isn't planned aswell and maybe a bug.
- Medic (Heals everyone by just 2 arrows): reduce the healing of medics arrows so they don't heal everyone full life by 2 shots.
Buffs:
- Stopper(At the moment it has 15% ratio to slow, blind or confuse enemys): It should have a higher ratio to deal effects as it's the only perk it has against other kits. It should get upgraded to like 25%.
- Trapper(Traps are not really a threat to anyone): The Traps of the kit are way too weak for the costs of this kit, it should definetly hurt to activate one of its traps.
Nerfs:
- Berserker (Way too strong and dominating everything): Explosion should only do like 3 hearts of damage instead of 4 hearts and team damage on that kit isn't planned aswell and maybe a bug.
- Medic (Heals everyone by just 2 arrows): reduce the healing of medics arrows so they don't heal everyone full life by 2 shots.
Buffs:
- Stopper(At the moment it has 15% ratio to slow, blind or confuse enemys): It should have a higher ratio to deal effects as it's the only perk it has against other kits. It should get upgraded to like 25%.
- Trapper(Traps are not really a threat to anyone): The Traps of the kit are way too weak for the costs of this kit, it should definetly hurt to activate one of its traps.
How could this idea help improve JartexNetwork?
It would give the gamemode a higher variety of playable kits in the meta at this moment. You only see people playing maximum 5 kits that are strong and nothing else. With a higher variety the gamemode would make even more fun.