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- August 28, 2020
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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
Extra Information:
Absprache
What is the suggestion about?
Invis pots, Changing kits mid game and Increased coins/cheaper kits
Description:
Gonna get straight to the point.
Invisible potions
Obtainable through the shop, they are pretty much useless as peoplr can see your gamertag while ur invis. I suggest making it that when u have the invi stat, ur gamertag shouldnt show.
Changing kits midgame
Once u choose a kit at the start of the match, you play that kit for 30 mins and i find that incredibly boring. A command such as /kit should be added as this would improve playstyle and remove the repetitiveness of the game. Also if u join a match which has already started, you cant choose a kit which is why a /kit command is what i suggest.
Cheaper kits/stats based rewards
A kit costs about 30k and a win gives u about 20 coins. I find this absurd as it would take an absurd amount of time to collect just for one kit and some people do not have the time and would be forced to play only the default kits. My suggestion for this is either make the kits cheaper or stats based rewards, meaning 1 kill/nexus damage = 5 or 3 coins, win= 100 coins, etc. 1 ore mined = .5 coins and others.
Invisible potions
Obtainable through the shop, they are pretty much useless as peoplr can see your gamertag while ur invis. I suggest making it that when u have the invi stat, ur gamertag shouldnt show.
Changing kits midgame
Once u choose a kit at the start of the match, you play that kit for 30 mins and i find that incredibly boring. A command such as /kit should be added as this would improve playstyle and remove the repetitiveness of the game. Also if u join a match which has already started, you cant choose a kit which is why a /kit command is what i suggest.
Cheaper kits/stats based rewards
A kit costs about 30k and a win gives u about 20 coins. I find this absurd as it would take an absurd amount of time to collect just for one kit and some people do not have the time and would be forced to play only the default kits. My suggestion for this is either make the kits cheaper or stats based rewards, meaning 1 kill/nexus damage = 5 or 3 coins, win= 100 coins, etc. 1 ore mined = .5 coins and others.
How can this idea help to improve JartexNetwork?
Remove the repetitive plays and add more playstyle, also motivate more players to play the game.
Extra Information:
All mentioned in the above paragraph