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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
Aladin167
What is the suggestion about?
Increasing the rewards for leveling up on survival
Description:
The leveling up feature in survival is well known, yet very few people actually bother to complete the quests and level up. Currently, the main reason for this is the lack of rewards in comparison to the amount of effort put into leveling up. For example, a quest may ask the player to harvest 1000 potatoes and 1000 carrots, which would take hundreds of bones and many hours, yet the reward would be something like 500$. This 500$ could easily be made in about 15-20 mins in the black market, often without the use of any extra materials.
I suggest that instead of giving people a small amount of money for the massive amount of effort, you could instead grant them more valuable items, such as one-time Gkits, special enchantments, crate keys, or even seasonally ranks and command vouchers.
Another option would be increasing the amount of cash given for completing quests or decreasing the effort required to complete tasks, which would still work but would be less effective.
I have also noticed how the rewards are especially low at lower levels. This discourages new players from leveling up.
How can this idea help to improve JartexNetwork?
Increasing the rewards for leveling up would ultimately attract more players into survival and would encourage the current players to keep playing, as it would add a purpose to the game.
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