HistoryMaker
Member
- Joined
- August 22, 2021
- Messages
- 85
- Points
- 20
- Age
- 51
Minecraft Username:
What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
Extra Information:
HiiistoryMaker
What is your suggestion's title?
Improvement of the kitpvp/new feature
Suggestion Details:
Firstly, regarding the leveling system, a few years ago a leveling system was put in place, it consisted of earning 0.5xp per kill regardless of the players' level with a much more comprehensive level pass. There was a real interest in farming the level pass, we could earn real rewards not to mention the prestige system which allowed rewarding the most active players with small bonuses that were quite significant. For example, I have a video from 2017, I believe, where you can see that I have 13,000 kills and am at prestige 3, there was a real interest in farming and genuine competition. I think it would be interesting to reinstate this system, to bring back the nostalgia of that time but also to add a competitive aspect to the mode. Secondly, I would like to add something more to the flow system:
I am a former player with a huge amount of gkit keys and at this point in the season, for example, I have over 1 million flux with still a lot of unopened keys, but unfortunately, this is totally useless. I therefore think it would be interesting to add a shop where we can buy items/gkit/loot/set/boosters, which would give players a real incentive to farm flux instead of just enchanting gear that I believe has no utility. Why not also add a withdraw system for flux? Many players, like SmallThings or WikDoNet, have a lot of gkit keys and I think they are in the same situation as me. But there are also many new players who don’t necessarily have a lot of flux, and by adding a withdraw system, it would allow selling flux to create a new market on the server.
Still concerning the flows, you could also add a similar system to pikanetwork regarding enchantments: speed, strength, fire resistance. This would make the gear a bit rarer. In the keys, an enormous amount of sets are available plus the gkit, or we already have sets directly. I know there is already the epic/legendary set system. But honestly, very few people use them; it wastes sets for not much added advantage. By adding this system, the flows could be more useful and would make the sets much more expensive/rare.I also think the damage in PvP needs to be reviewed because I have a lot of records where we can see totally abused damage, which drives away a lot of players unlike the PvP of pikanetwork. The damage is sometimes very random, where you can take 3-4 hearts just from the basic strength effect, not counting the chugs and cookies.
Now regarding the map, I have nothing to say about it; the maps are always excellent. But why not add a map from the past during a season? In my opinion, the old maps remain the best, and many players would like to return to the first maps where they could find the Phantom and yijki sets. Therefore, I think it would be a good idea to try to bring back an old map to introduce some change and attract new players again.
Always in the principle of bringing people to kitpvp, there used to be a team ranking system where the first one would win gold. I think we should reintroduce a competition system on the server, which would give players a goal while playing, perhaps by revisiting the past rewards and changing, for instance, the gold to iron, or by giving a few keys to the top 3 of the team ranking. Why not add a ranking that refreshes every month?
I am a former player with a huge amount of gkit keys and at this point in the season, for example, I have over 1 million flux with still a lot of unopened keys, but unfortunately, this is totally useless. I therefore think it would be interesting to add a shop where we can buy items/gkit/loot/set/boosters, which would give players a real incentive to farm flux instead of just enchanting gear that I believe has no utility. Why not also add a withdraw system for flux? Many players, like SmallThings or WikDoNet, have a lot of gkit keys and I think they are in the same situation as me. But there are also many new players who don’t necessarily have a lot of flux, and by adding a withdraw system, it would allow selling flux to create a new market on the server.
Still concerning the flows, you could also add a similar system to pikanetwork regarding enchantments: speed, strength, fire resistance. This would make the gear a bit rarer. In the keys, an enormous amount of sets are available plus the gkit, or we already have sets directly. I know there is already the epic/legendary set system. But honestly, very few people use them; it wastes sets for not much added advantage. By adding this system, the flows could be more useful and would make the sets much more expensive/rare.I also think the damage in PvP needs to be reviewed because I have a lot of records where we can see totally abused damage, which drives away a lot of players unlike the PvP of pikanetwork. The damage is sometimes very random, where you can take 3-4 hearts just from the basic strength effect, not counting the chugs and cookies.
Now regarding the map, I have nothing to say about it; the maps are always excellent. But why not add a map from the past during a season? In my opinion, the old maps remain the best, and many players would like to return to the first maps where they could find the Phantom and yijki sets. Therefore, I think it would be a good idea to try to bring back an old map to introduce some change and attract new players again.
Always in the principle of bringing people to kitpvp, there used to be a team ranking system where the first one would win gold. I think we should reintroduce a competition system on the server, which would give players a goal while playing, perhaps by revisiting the past rewards and changing, for instance, the gold to iron, or by giving a few keys to the top 3 of the team ranking. Why not add a ranking that refreshes every month?
How could this idea help improve JartexNetwork?
I think that all these ideas could improve the kitpvp because for some time now I log in and I feel like there are fewer and fewer players in this mini game and that the interest in playing has disappeared, there is no longer any competition, no goal to play for, and a lot of boredom for the old players who have a lot of gkit. All these little additions could bring back the nostalgia of the old seasons and would allow former players to return to play while having a specific goal. Maybe my ideas are not entirely clear and I am available to discuss them or explain them a bit more, they may not all be excellent but I am just sharing my opinion and I would like some changes to bring back the kitpvp we had 4-5 years ago.
Extra Information:
Hello, I have a suggestion today regarding the kitpvp of jartexnetwork. I started playing over 6 years ago and I think I experienced the best moments of jartex kitpvp. Unfortunately, over time, pikanetwork also improved their kitpvp and recovered a lot of players from jartex. That's why I have a few small proposals to improve the game/gameplay and bring back some nostalgia to the kitpvp by trying to revive this game mode that has been declining for some time.