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Accepted Immortal Factions Ideas for the next map

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Arrydzn

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Arrydzn

What is the suggestion about?
Ideas for the next map

Description:
- Don't disable bow boosting, It really helps a lot in escaping a 12v2 gank and it also helps at sotw on going to corners if you have fans like me you gonna get targeted by everyone and bow boosting will help a lot in that case.

- Allow /wild on sotw, why? It will prevent from people being killed(not everyone has sets) and when you type /wild you will be tpd to the random spot as usuall and you will be able to go out easier.

- As BabbyXD BabbyXD mentioned in his suggestion that cannons get advanced every month or two, It's the same for the base layouts. Most of the factions make 15x15 base and rest will be traps,counters,ocean and walls so 20 chunks buffer will really not be enough for all of that because if you make a 15x15 base lets say you will have less walls and maybe you can make it a 25 chunk buffer base?

- Include on the reset announcement more detailed about what has been changed to the cannon jar and what is new because that is really what people care about.

- Make a rule about countering from behind, It's impossible to raid a faction if they are allowed to make 20000000 back counters, make a limit... Perhaps, 2 or 1 back counter per side?

- Make 12 hours or 16 hours shields because It's really hard to play a 3 months long map with 8 hours long shields.

- Make it easier to obtain p4 or p5 sets from grinding some type of a mob spawner because What I don't like and what most of the people don't like about jartex is that it is P2W... You can't have enough sets in jartex untill TNT unless you have paid for them or grinded out but that will still not be enough, they will have but like max one or 2 which wont be enough.

- Fix the eco... The economy in jartex is really fucked up, why? because if people get f top value in grace From Gkit treasure,special,keys and crate keys, Make it a based cane eco so people will have to Slap cane hard so they can grind and have fun, It's just not enjoyable to play it if you don't have any gkits and you get out grinded by people who pay to win...

- And as I mentioned in my suggestion please reduce the map sizes because 10k world size from border to border is just so cancerous and so unacceptable...

- Fix all the bugs that have been reported during this map.

- Improve the printer. It's not flawless at all, It kicks you so many times, It prints dispensers backwards sometimes it even placed wrong blocks and so.

- Don't make the harvester sell hoe at 7m lool, make the hoes upgradeable so people can actually grind instead of using their gkits and alts with gkits and that it can help people with new start..

- Roof art/Base design layout ; 3 Days into the map people will submit their roofarts and base layouts in a channel on the jartex discord servers and staff members will review them and at the end of the grace the players will win random awards.

How can this idea help to improve JartexNetwork?
It will fix all the problems that the players of jartex has experienced and It will make it more enjoyable to play.
 
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BabbyXD

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I agree on everything except bigger buffer, smaller world size, bow boost.

Shield time isn't a big issue, but 12h shields would make it easier on the players; BUT I often notice factions simply all logout on shield time, which makes the server a little more dead. (Just my thoughts)
 
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Arrydzn

Arrydzn

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I agree on everything except bigger buffer, smaller world size, bow boost.

Shield time isn't a big issue, but 12h shields would make it easier on the players; BUT I often notice factions simply all logout on shield time, which makes the server a little more dead. (Just my thoughts)
I really have 0 clue on why you disagree for big buffer and smaller worlds when this just makes it easier for jihad and not for the rest people, 25 chunks isnt even that big... 99% of the servers have a 25 chunk buffers due to the big size of bases,oceans,pillars and traps...
 

Eater

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Didnt rlly understand the /wild on sotw if map resets and u can do /wild there wont be a point of running to corners or borders and u r teleported to a random location which will vary for every player.

Dont rlly have any issue with back countering since its not one sided or anything but having it capped on 1 or 2 will be good i guess.

Dont really need 16hr shield coz that just means one timezone can play easily without getting raided. According to my experience playing factions 12hr shield should be better.

P4 and P5 sets should also be removed from ultra crates since they dont even have any custom enchants and cant be merged with custom enchanted gear to make it p5. This can be solved if merging CEnchanted gear with p5 armor gives CEnchanted p5 gear.

10k world size is ok since most f top factions use large range cannons some even shooting from 6k blocks and even far.

+1 on the rest.
 

Movq

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Agree with everything expect the /wild
Also allow us to raid traps without raid claims .
And add custom enchants at the armor from uktra keys or just remove it.
 

rLilJesus

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why would you add /wild on sotw ??

Bow boost didnt work on sotw (they disabled it for 30m)

Agreed with BabbyXD BabbyXD about what he said for the shield, it should be less than it is now, if you make it 12 or 16 as you claimed it will make it impossible for any faction to raid, (as far as I know when factions are in shield they aren't allowed to raid) So you can just put a random shield after your biggest enemy shield to have like 24 hrs shield this if factions in shield can't raid during it.
 

Kotrla

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Also, make jonko's smokeable, like you can smoke them with some friends and get dizziness 3, slowness and hunger; it would really help in chilling out :)
 
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